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DePree, Julie – Mathematics Teacher, 2002
Describes a calculator-based lesson designed to use technology as a tool to enhance students' conceptual understanding of functions. (KHR)
Descriptors: Concept Formation, Educational Games, Elementary Secondary Education, Graphing Calculators
Texas Child Care, 2003
Highlights the importance of activities to build gross motor skills and provides hints for encouraging such activities. Specific areas of activities presented are: (1) running and jumping; (2) music games; (3) action games; (4) races; (5) bed sheets or parachutes; (6) hula hoops; (7) balls; (8) batting; (9) balance; and (10) creative movement. (SD)
Descriptors: Activities, Exercise, Games, Motor Development
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McMahon, Colleen M.; And Others – Education and Training in Mental Retardation and Developmental Disabilities, 1996
This study investigated the effects of using general education peers to instruct four students (age 8) with mental retardation in board game skills. Results found that the peer-mediated intervention produced an increase in interactions between students with and without mental retardation and that these increases generalized across social…
Descriptors: Childrens Games, Elementary Education, Generalization, Instructional Effectiveness
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Kehoe, Margaret; Stoel-Gammon, Carol – Language, 1997
Examines different approaches to prosodic acquisition: Gerken's S(W) production template; Fikkert's and Archibald's theories of stress acquisition and Demuth and Fee's prosodic hierarchy account. Results reveal that current approaches cannot account for findings in the data such as the increased preservation of final over nonfinal unstressed…
Descriptors: Child Language, Databases, Educational Games, Error Analysis (Language)
Recker, Mimi – Educational Technology Review, 1997
Examines assumptions underlying claims regarding educational technology, and as an alternative presents a framework which integrates a bottom-up view of information technology usage and a top-down view of education. Delivery of educational materials, media, computational activities including simulations and computer games, interactivity,…
Descriptors: Appropriate Technology, Computer Games, Computer Simulation, Delivery Systems
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Ramnarayan, S.; And Others – Simulation & Gaming, 1997
Analyzes how 20 groups of management specialists in charge of a computer-simulated company behaved when confronted with complex problems that arose. Difficulties stemmed from an incorrect use of available knowledge, a tendency to avoid risks and reduce uncertainty, and a motivational process which sheltered the subjective sense of competence. (AEF)
Descriptors: Administrator Behavior, Administrator Effectiveness, Computer Simulation, Decision Making
Stock, Blair – Environmental Protection, 1996
Provides a description of and the rationale behind the development of a game called HAZWOPER. HAZWOPER provides an overview of important environmental health and safety issues and teaches trainees how to use reference materials to find information about these topics. (DDR)
Descriptors: Educational Games, Environmental Education, Federal Legislation, Interpersonal Communication
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Scantling, Ed; Strand, Brad – Strategies, 1997
Fitness runs are planned activities that make running more interesting. The paper outlines five types of fitness runs, all of which can be modified to conform to different facilities, age groups, or available time. The activities have students playing detective, playing cards, deciphering words, learning about calories, and playing wolf. (SM)
Descriptors: Class Activities, Educational Games, Elementary Education, Elementary School Students
Sullivan, Patricia – Forum, 2002
Features excerpts from selected articles that reflect major trends in English language teaching during the past 40 years. The four articles selected here focus on games that motivate students, guidelines for a conversation class, understanding language change, and the humanistic approach. (Author/VWL)
Descriptors: Conversational Language Courses, Educational Trends, English (Second Language), Games
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Gaglione, Jeffrey T. – Mathematics Teacher, 2000
Describes a successful classroom activity in which a game, Relay Review, is used to help students see the relevance of mathematics to their everyday lives and enjoy learning mathematics. (KHR)
Descriptors: Educational Games, Group Activities, Instructional Materials, Learning Strategies
Guhin, Paula – Arts & Activities, 2002
Describes a game that focuses on the color wheel and other topics that can be used with upper-elementary or middle school students as a test review. Includes lists of the game rules, what is needed for the game, and suggested questions for the game. (CMK)
Descriptors: Art Education, Color, Educational Games, Educational Strategies
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Holt, Charles A.; Capra, Monica – Journal of Economic Education, 2000
Describes a classroom game called the prisoner's dilemma that illustrates the conflict between social incentives to cooperate and private incentives to defect. Explains that it is a simple card game involving a large number of students. States that the students should be introduced to the real-world applications of the game. (CMK)
Descriptors: Class Activities, Discussion (Teaching Technique), Economics, Economics Education
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Cheung, Derek; Siu, Brian – Electronic Library, 2002
Describes a prototype computer interaction with primary school students in Hong Kong that uses Image Map Technology in English and Chinese. Discusses possible enhancements by comparisons with games on other Web sites and considers management issues including hardware, software, user training, and funding. (Author/LRW)
Descriptors: Chinese, Comparative Analysis, Computer Games, Computer Selection
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Benenson, Joyce F.; Roy, Rosanne; Waite, Angela; Goldbaum, Suzanne; Linders, Lisa; Simpson, Anna – Merrill-Palmer Quarterly, 2002
Two studies examined whether females exhibited greater discomfort than males when competing directly with same-sex peers. In the first study, 40 same-sex groups of 4 children from kindergarten or grade 4 were asked to choose a group leader. The second study involved competitive games in pairs separated by a barrier. Both studies found greater…
Descriptors: Childrens Games, Competition, Elementary School Students, Females
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Kennedy, Peter E. – Journal of Economic Education, 2001
Explains that econometrics is an intellectual game played by rules based on the sampling distribution concept. Contains explanations for why many students are uncomfortable with econometrics. Encourages instructors to use explain-how-to-bootstrap exercises to promote student understanding. (RLH)
Descriptors: College Curriculum, Econometrics, Economics Education, Educational Games
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