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Peer reviewedEllis, Godfrey J. – Youth and Society, 1983
Introduces journal issue devoted to youth in the electronic environment. Asks if contemporary adolescents are surrounded by an "electronic environment" and how that environment may influence their development and growth. (CMG)
Descriptors: Games, Mass Media Effects, Microcomputers, Peer Influence
Peer reviewedFaherty, Vincent E. – Journal of Education for Social Work, 1983
The potential for use of simulation and game theory in social work education to make problem solving more real and to supplement experience in analysis is examined. Simulation models, materials, methods, and topics are discussed. (MSE)
Descriptors: Class Activities, Curriculum Development, Evaluative Thinking, Game Theory
Craighead, Donna; Switzer, Mary Ellen – Instructor, 1983
With the increasing presence of computers in the elementary school classroom, it becomes necessary that students know how to type. This article offers beginning typing lessons and games that teachers can use with their students. Particular typing and touch typing software available are also discussed. (JMK)
Descriptors: Childrens Games, Computer Assisted Instruction, Computer Literacy, Computer Programs
Watt, Dan – Popular Computing, 1983
Discusses the potential of the new state of computer games designed to provide learning through play for young children and points out several attributes that make a game pedagogically sound. Advice to parents on how to choose educational software is included. (EAO)
Descriptors: Children, Computer Programs, Creative Thinking, Educational Games
Peer reviewedNewell, G. J.; MacFarlane, J. D. – Australian Mathematics Teacher, 1983
The computer simulation game "Curve-Fit" is described. Its overall objective is to fit curves to six different data sets by estimating the parameters of each curve. (MNS)
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Geometric Concepts
Peer reviewedMathematics Teacher, 1983
Included in this section are brief articles outlining an approach to teaching mental computation, an inductive approach to algebra, and using football to teach probability. (MNS)
Descriptors: Algebra, Computation, Games, Induction
Hawkes, Mel – Instructor, 1983
Eight ways to use flash cards in mathematics instruction are described. These games and other gimmicks help increase students' concentration, build memory skills, sharpen thinking skills, and enliven drills. (PP)
Descriptors: Educational Games, Elementary Education, Instructional Materials, Learning Activities
Peer reviewedToole, Tonya; And Others – Journal of Physical Education, Recreation & Dance, 1983
Video games have a potential role in analysis of motor learning through laboratory tasks. This article discusses why games meet the requirements of laboratory tasks and suggests types of training and research that could be carried out using them. (PP)
Descriptors: Computers, Games, Higher Education, Laboratory Experiments
Peer reviewedClayson, James – Impact of Science on Society, 1982
The difficulty many students have in solving complex problems stems not from a lack of mathematical skill but from an inability to visualize the problem. An appropriately-structured computer game may assist students in achieving this visualization and in solving problems better. A heuristic approach in programing one game is provided. (Author/JN)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Programs, Educational Games
Peer reviewedArnold, Ree K. – Journal of Physical Education, Recreation & Dance, 1983
A technique for evaluating the relationship between game statistics and outcomes of contests is proposed. The technique can be used to determine the relationship between selected game factors and winning or to determine how often various results of certain instances of play occur in a contest. (PP)
Descriptors: Athletics, Evaluation Criteria, Evaluation Methods, Games
Peer reviewedWharton-Boyd, Linda P. – Journal of Negro Education, 1983
Discusses how Black children's singing games may be applied to enhance education in the areas of (1) curriculum content and philosophy; (2) teaching strategies; (3) child assessment; (4) character development; and (5) development of self-expression.(MJL)
Descriptors: Black Culture, Black Youth, Childrens Games, Cultural Influences
Peer reviewedReiter, Harold B. – Mathematics Teacher, 1983
The approach is to fill positions in a star shape with values from a set so that the sum of each line is equal to the sum of every other line. There are four values in each of five lines. Related problems based on other shapes are noted. (MP)
Descriptors: Educational Games, Geometric Concepts, Mathematical Applications, Mathematical Enrichment
Dugdale, Sharon – Classroom Computer News, 1983
Discusses computer games (called intrinsic models) focusing on mathematics rather than on unrelated motivations (flashing lights or sounds). Games include "Green Globs," (equations/linear functions), "Darts"/"Torpedo" (fractions), "Escape" (graphing), and "Make-a-Monster" (equivalent fractions and…
Descriptors: Computer Programs, Educational Games, Elementary Education, Elementary School Mathematics
Bishop, Jeff; Russell, Graham – Bulletin of Environmental Education, 1982
Describes the Land Development Game, a role-playing exercise designed to introduce in simple terms the complex processes by which land is sold, bought, planned, and built upon. Includes game context (indicating use with large/small groups), objectives, and instructions. "Role sheets" needed for the game are also provided. (JN)
Descriptors: Citizen Participation, Educational Games, Environmental Education, Higher Education
Peer reviewedSlesnick, Irwin L. – Science and Children, 1983
Discusses and provides questions for use in "Energy Flow in a Wetland," a game in which energy is examined as it passes through a wetland's food chain. Includes full-color, poster-size game board, rules, and an energy loss chart which lists calorie-consuming events organisms encounter during their lives. (JN)
Descriptors: Ecology, Educational Games, Elementary School Science, Elementary Secondary Education


