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Thorpe, Gerald L. – Social Science Record, 1972
Futurism and World Order Models can be studied through simulation techniques which involve an inquiry into the ways and means of achieving basic values. The authors list ten simulation games suitable for this study and suggest debriefing questions. (VW)
Descriptors: Class Activities, Educational Games, Futures (of Society), International Relations
Tedesco, Paul H.; Hodgkins, James – New England Social Studies Bulletin, 1972
Student teachers can incorporate recent educational developments into curriculum, provide the opportunity to try new materials, and offer a valuable human resource which should be tapped. (Author/JB)
Descriptors: Class Activities, Educational Games, Secondary Education, Simulation
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Marwell, Gerald; Schmitt, David – Journal of Personality and Social Psychology, 1972
Descriptors: Behavior Patterns, Behavioral Science Research, Game Theory, Group Dynamics
Pelletier, Wilfred – Northian, 1970
Descriptors: American Indian Culture, Childrens Games, Community Cooperation, English (Second Language)
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Lupfer, Michael; And Others – Journal of Psychology, 1972
Descriptors: Anxiety, Behavior Patterns, Behavioral Science Research, College Students
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Emery, E. David; Enger, Thomas P. – Journal of Economic Education, 1972
Study indicated that the Fiscal Policy Game and materials are more than the conventional lecture-discussion technique in achieving behavioral objectives related to analysis and policy. (Author)
Descriptors: Class Activities, Classroom Research, Computer Oriented Programs, Economics
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Smith, Kay H. – Journal of Psychology, 1972
Descriptors: Behavior Patterns, Behavioral Science Research, College Students, Competitive Selection
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Fawcett, J. R. – Reading, 1970
Descriptors: Grouping (Instructional Purposes), Phonics, Program Development, Reading Difficulty
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Weick, Karl E.; Gilfillan, David P. – Journal of Personality and Social Psychology, 1971
Descriptors: Acculturation, Behavior Patterns, Change Agents, College Students
Sunley, Robert – Children, 1971
Five-to nine-year-olds engage in an after school program designed to develop their cognitive skills. (AJ)
Descriptors: After School Programs, Childrens Games, Cognitive Development, Disadvantaged Youth
Pruitt, Dean G. – J Personality Soc Psychol, 1970
Sees motives of cooperation and noncooperation as a function of the game's reward system and infers that the same motives may operate in real-life situations. Bibliography, tables, and graphs. (RW)
Descriptors: Attitudes, Behavior Theories, Behavioral Science Research, Cognitive Processes
Swingle, Paul G. – J Personality Soc Psychol, 1970
Descriptors: Behavior Patterns, Behavioral Science Research, College Students, Enlisted Personnel
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Salisbury, Lee – TESOL Quarterly, 1970
Argues that in teaching standard English to groups which, like Eskimos and speakers of Hawaiian Pidgin, are quite removed from mainstream American culture, role playing, as natural human behavior, can provide the bridge between classroom drill and real-life utilization of new language patterns. (FB)
Descriptors: Behavior Change, Cultural Differences, Disadvantaged Youth, Game Theory
Bailey, John A. – J Employment Counseling, 1969
NECA Luncheon speech presented at the American Personnel and Guidance Association Convention, Las Vegas, Nevada, March 30, 1969.
Descriptors: Behavior Theories, Career Choice, Career Development, Career Planning
Brodbelt, Samuel – Soc Educ, 1969
Descriptors: Decision Making, Game Theory, Motivation, Problem Solving
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