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Sowden, Susette; Harden, Ronald – Simulation/Games for Learning, 1984
Describes two innovation games--Diffusion Strategies Game and Printing Press Game--used for staff development at the Centre for Medical Education, University of Dundee, Scotland; reports on what happened when they were played; compares players' views on educational value and playing complexity; and presents authors' views about staff development…
Descriptors: Design, Educational Games, Foreign Countries, Higher Education
Peer reviewed Peer reviewed
Hampel, Paul J. – Arithmetic Teacher, 1984
A program for a number of guessing logic games, written in APPLESOFT, is first given. Then four computer-related terms are defined. (MNS)
Descriptors: Computer Oriented Programs, Computer Software, Educational Games, Elementary Secondary Education
Peer reviewed Peer reviewed
Sawada, Daiyo – Arithmetic Teacher, 1984
Blending the motivational force of an electronic toy with primary grade mathematics instruction is described. Illustrative activities for programing the toy for both number and geometry journeys are given and instructional implications explored. (MNS)
Descriptors: Computer Oriented Programs, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewed Peer reviewed
Harmer, Jeremy – ELT Journal, 1984
Describes a unit planning game for teachers that encourages them to think about and discuss reasons for lesson planning decisions. (EKN)
Descriptors: Educational Games, English (Second Language), Language Teachers, Learning Activities
Peer reviewed Peer reviewed
Vincent, M. – Educational Studies, 1976
As a result of work on the case-study method, five desirable attributes of games/simulations are suggested to designers of materials: relevance to students' needs, relation of instruction to the real world, use of a variety of skills, a "self-check" system, and maximum motivational impact. (Author/AV)
Descriptors: Case Studies, Educational Games, Educational Research, Elementary Secondary Education
Peer reviewed Peer reviewed
Guthrie, Larry F.; Wiles, Clyde A. – Arithmetic Teacher, 1976
Steps in organizing a calculator tournament among schools are described, and sample problems used in the tournament are given. (DT)
Descriptors: Calculators, Computation, Educational Games, Electronic Equipment
Mancuso, Louis C. – Southern Journal of Educational Research, 1976
The purpose of this study was to develop a broadcast economics computer simulation and to ascertain how a lecture-computer simulation game, as a teaching method, compared with the more traditional lecture and case study instructional methods. (Author)
Descriptors: Case Studies, Computers, Educational Games, Educational Research
Peer reviewed Peer reviewed
Ridout, Ronald – Zielsprache Englisch, 1977
Word puzzles can be useful in FL teaching. They provide motivation. But they should be limited by the learner's linguistic competence, and should be carefully designed, with clear information, so as to create a high probability of successful solution. Method is discussed, using 3 examples. (IFS/WGA)
Descriptors: Class Activities, Educational Games, Educational Media, English (Second Language)
Peer reviewed Peer reviewed
Schrand, Heinrich – Zielsprache Englisch, 1976
Six journal articles (1972-1975) on auditory comprehension are presented, with their content and conclusions. These deal primarily with the objective evaluation of performance, giving suggestions for preparing and administering tests, example of game-type exercises, and other concrete suggestions. (Text is in German.) (IFS/WGA)
Descriptors: Audiolingual Skills, Educational Games, Evaluation Methods, Language Instruction
Peer reviewed Peer reviewed
Gardner, James M. – Teaching of Psychology, 1976
A comparative study of two high school courses about mental illness shows that a medical model course increased students' feelings that causal determinants of problems in living are rooted in childhood, whereas a course using the Mental Illness Game promoted increased emphasis on psychosocial influences and social tolerance. (Author/AV)
Descriptors: Attitudes, Comparative Analysis, Educational Games, Human Living
Peer reviewed Peer reviewed
Blachford, Kevin R. – Geographical Education, 1975
Considers the effects of simulation games on student motivation, concept development, attitudes, values, social skills, and classroom conditions and organization. The conclusion is that simulation is a useful technique which can contribute to the achievement of some of the objectives of geographical education. For journal availability, see SO 505…
Descriptors: Concept Formation, Educational Games, Educational Objectives, Evaluation
Westman, Craig; Bouman, Penny – American Association of Collegiate Registrars and Admissions Officers (AACRAO), 2006
This book was written both to examine and reveal the Gamer generation as a popular culture trend that has been two plus decades in the making and shaping. And, it is a generation that is now entering college--Gen G. This book explores how the Gamer generation is less a subset of the Millennial generation, but rather a unique generation unto…
Descriptors: Video Games, Popular Culture, Information Technology, Higher Education
Bonet, Elida Guardia; Coker, Lisa; Cowan, Julie; Green, Kathleen D.; Hager, Tina; Muller-McKinstry, Adelle; McMahon, Dorothy; Meyers, Sally; Parrish, Leila; Schill, Victor Lynn; Travis, Gayle; Vigil, Angel; Waits, Cara A.; Youngblood, Lisa – 2001
The Texas Reading Club is designed to encourage youth to read for pleasure and to promote library usage.The theme for 2001 is "To the Library and Beyond!" and emphasizes ways in which a visit to the library leads young minds to explore world geography and cultures, nature and the environment, college and careers, computers, and great…
Descriptors: Library Services, Outreach Programs, Program Development, Public Libraries
Carlson, Don M. – 2001
This activity for students in grade 12 aims to increase their knowledge of the U.S. Constitution and its fundamental ideas: checks and balances, separation of powers, Bill of Rights, and the amendments. Students judge the constitutional powers of each brand of government by participating in the power game. The activity explains how the game is…
Descriptors: Academic Standards, Democracy, Educational Games, Federal Government
de Rosa, Peter L. – 2000
"Stratagem" is an abstract simulation of international conflict. The player controls a country in a specific historical period and uses its resources to accomplish certain objectives. Victory points are earned by reaching these objectives. The player with the most victory points at the end of the game wins. The game is designed for…
Descriptors: Conflict Resolution, Educational Games, Higher Education, History Instruction
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