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Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Industrialist's Manual No. 5, Caesar's Rendering Plant is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections,…
Descriptors: Air Pollution, Computer Assisted Instruction, Environmental Education, Industry
APEX (Air Pollution Exercise) Volume 10: Industrialist's Manual No. 6, Dusty Rhodes' Cement Company.
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Industrialist's Manual No. 6, Dusty Rhodes' Cement Company is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two…
Descriptors: Air Pollution, Computer Assisted Instruction, Environmental Education, Industry
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Developer's Manual No. 2 is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the same…
Descriptors: Development, Environmental Education, Land Use, Management Games
Buckland, Michael K.; Tolliver, Don L. – 1972
The application of systems engineering and operations research to the problems of libraries has developed quite strongly during the past five years. The purpose of this paper is to draw attention to this relatively new area. There are serious problems of applying systems engineering to libraries. This is to be expected in the case of a…
Descriptors: College Libraries, Information Storage, Librarians, Libraries
Schroepfer, Dorothy; Yeaton, Charles – 1976
Children discover many things about themselves, about the world around them, and about words and language, before they go to school. This booklet was prepared to guide parents in helping their children make such discoveries in preparation for the demands of learning in school. Activities are suggested for developing children's self-confidence,…
Descriptors: Child Development, Childrens Games, Discovery Processes, Early Childhood Education
Spitzer, Dean R. – 1977
A series of articles examines the subject of educational futures, including discussions of the relevance of the topic to the training of teachers and librarians. Three games for future forecasting (SCIFI, AFAR and FAR) and a mini-delphi technique are included. A scheme for viewing alternative futures in Educational Technology through the use of…
Descriptors: Democracy, Educational Research, Educational Technology, Futures (of Society)
Coombs, Fred S.; Peters, John G. – Teaching Political Science, 1976
Tests the hypothesis that political science students using computer-based games in an American government course would achieve at a higher level and evaluate the games at least as favorably as traditional modes of instruction. Findings were positive. (DB)
Descriptors: Computer Assisted Instruction, Educational Games, Educational Research, Higher Education
Peer reviewedTrosky, Odarka S.; Wood, Clifford C. – Elementary School Journal, 1976
Describes procedures for helping elementary school students develop self confidence in group discussions. (CW)
Descriptors: Class Activities, Communication Skills, Discussion, Discussion (Teaching Technique)
McIntosh, Alistair – Outlook, 1976
When a simple game was presented as a challenge to a primary-school girl, she solved the problem, and went on to generalize her solution. (SD)
Descriptors: Discovery Learning, Elementary Education, Elementary School Mathematics, Games
Peer reviewedAllen, Layman E.; Main, Dana B. – Journal for Research in Mathematics Education, 1976
Absenteeism dropped markedly when educational games were used in middle school mathematics instruction. (SD)
Descriptors: Attendance, Educational Games, Elementary Secondary Education, Inner City
Peer reviewedVeatch, Linda – Business Education Forum, 1976
A high school Business Enterprise Training Program allows students to participate as a management team in charge of a variety of classroom business enterprises. Teaching strategies, activities, and organization for the program's experiences in basic business principles and management techniques are discussed. (Author/MS)
Descriptors: Administrator Education, Business Skills, Learning Activities, Management Games
Peer reviewedJensen, Linda R. – Arithmetic Teacher, 1976
Several classroom activities using sugar cubes, file cards, and other readily available objects are described. The author argues that use of such games can be used to foster mathematical creativity while strengthening computational skills. (SD)
Descriptors: Basic Skills, Creativity, Elementary Education, Elementary School Mathematics
Peer reviewedCrawford, A. Berry; McKee, Mac – Journal of Environmental Education, 1975
Discussed is a simulation game designed to acquaint environmental planners and resource managers with the problems and interactions involved in an environmental system. A description of the structure, rules, and dynamics of the game is presented. Also included are recommendations and an example of the game. (MR)
Descriptors: Computer Assisted Instruction, Environmental Education, Instructional Materials, Learning Activities
Peer reviewedHuntsberger, John – Journal of Research in Science Teaching, 1976
Descriptors: Curriculum, Divergent Thinking, Educational Games, Educational Research
Peer reviewedWheeler, Robert R. – Journal of Geological Education, 1975
Descriptors: Construction (Process), Economics, Educational Games, Energy


