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Harper, Nancy L. – 1988
A study investigated how managers in various kinds of organizations make decisions and also examined ways that using the Marble Company simulation (developed by L. C. Lederman and L. P. Stewart in 1985) could enhance, clarify, and extend its findings. Managers were asked to write down what they would say to their subordinates in order to elicit…
Descriptors: Communication Research, Data Collection, Decision Making, Employer Employee Relationship
United Nations Educational, Scientific, and Cultural Organization, Bangkok (Thailand). Regional Office for Education in Asia and the Pacific. – 1988
This report documents the proceedings of a workshop designed to provide training experience for the participants in the development, distribution, and utilization of neo-literate materials relevant to the needs of rural peoples in the countries of Asia and the Pacific region. A summary of the activities and presentations made at the workshop is…
Descriptors: Developing Nations, Field Tests, Foreign Countries, Games
Barkan, Murat, Comp.; And Others – 1988
This report discusses the growth of videocassette recorder (VCR) technology and its use by Turkish audiences, and attempts to analyze both the socioeconomic background and video viewing habits of a target population. The first of two sections provides information on video technology and its use through a review of relevant literature, including a…
Descriptors: Audience Analysis, Foreign Countries, Mass Media Effects, Questionnaires
Sacco, Steven J.; Marckel, Beverly G. – 1983
Reading can and should be a more widely used foreign language skill, and visual literacy in a foreign language goes beyond comprehension of basal reading materials. Authentic, real-life reading need not wait for foreign language mastery, but can begin at an early level if materials geared to the students' prior knowledge and interest are chosen.…
Descriptors: Culture Contact, French, Periodicals, Reading Assignments
Danesi, Marcel – 1985
This guide presents, discusses and describes a selection of games and puzzles for school second language instruction. The first chapter discusses the value of these activities in language teaching, including the psychology of problem-solving, the process of motivating and involving students, three key questions to ask about games in the classroom…
Descriptors: Class Activities, Classroom Techniques, Elementary Secondary Education, Games
Meyer, Marc E. – Health Education (Washington D.C.), 1983
A sampling of puzzles and games produced by students at North Rockland High School (New York) are presented as an example of a way student-designed activities can be used to cover a specific unit within the health education curriculum. Produced by 9th and 10th graders, the unit on alcohol consists of puzzles and word games using related vocabulary…
Descriptors: Alcohol Education, Educational Games, Health Education, Learning Activities
Pauly, Martha; Soldz, Ann – 1981
This guide provides a series of activities adapted for children's solitary play. Eight different categories are presented: construction, dramatic play, arts and crafts, science, small muscle/indoor games, music and movement, language, and food-related experiences. Each activity is organized according to materials, kit construction, and kit…
Descriptors: Children, Dramatic Play, Educational Games, Handicrafts
North Carolina State Dept. of Public Instruction, Raleigh. Div. of Educational Media. – 1983
This list of instructional materials for the language arts and communication skills describes various activity cards, textbooks, workbooks, filmstrips, games, activity kits, foreign language books, recordings, and supplementary texts that can be used with students from kindergarten through grade 12. The list concludes with a directory of…
Descriptors: Communication Skills, Educational Games, Educational Media, Elementary Secondary Education
Brandt, Richard C. – 1988
The Computer-Based Memorization System (CBMS), which specifies the facts that students are to know and how well the facts are to be known, uses a compiled form of an associative network for its knowledge database. (An associative network is a knowledge representation that uses associations for its basic representation of knowledge.) The CBMS…
Descriptors: Authoring Aids (Programing), Computer Games, Computer Graphics, Computer System Design
Ford, Phyllis – 1987
This activity guidebook for parents, which updates a 1983 version, presents numerous games and activities that parents and their 3- to 5-year-old children can enjoy together. Each activity is intended to facilitate acquisition of one of 18 kindergarten skills, including: (1) coordinating arms, legs, and eyes; (2) coordinating hands, fingers, and…
Descriptors: Educational Objectives, Games, Guidelines, Kindergarten
Carlson, Ronald P., Ed. – 1984
This book describes physical education activity teaching ideas for the secondary school level. The first section describes curriculum ideas in such areas as adapted physical education, quality control, elective physical education, and advanced physical education. Section II describes instructional ideas involving peer teaching, skill improvement,…
Descriptors: Adapted Physical Education, Athletics, Educational Games, Health Education
Pelow, Randall A. – 1981
The purpose of this paper is to provide teachers with four adaptable designs that can be used to reinforce geographic-social studies knowledge. Adaptable designs are defined as structural formats that can be used repeatedly to teach different concepts and skills. The paper first discusses the advantageous features of adaptable designs and presents…
Descriptors: Class Activities, Concept Teaching, Educational Games, Elementary Secondary Education
Auburn Univ., AL. Cooperative Extension Service. – 1982
A six-part marine science simulation game for 4-H members concerning land use in a hypothetical community is provided. The major problem is to decide what are some possible uses of a three-mile (1,250 acre) Marsh Beach which the city recently purchased. Members assume the roles of decision-makers in the simulated environment and compete for…
Descriptors: Decision Making, Educational Games, Elementary Secondary Education, Environmental Education
Armstrong, Richard; And Others – 1982
This material is a product of a cooperative project of the Cincinnati Public Schools, the Detroit Public Schools, and CEMREL, Incorporated. The Teaching of Problem Solving (TOPS) project began in the 1980-81 school year under CEMREL's contract with the Basic Skills Improvement Office of the United States Department of Education. The approach used…
Descriptors: Calculators, Educational Games, Elementary Education, Elementary School Mathematics
Educational Film Center, Springfield, VA. – 1982
Designed to help teachers to use the educational television series POWERHOUSE with young people (8 to 12 year olds), this kit presents activities coordinated with the 16 half-hour programs in the series. The POWERHOUSE shows cover comprehensive health and nutrition topics in an action-adventure format for intermediate students in grades 4-6.…
Descriptors: Educational Games, Educational Television, Elementary Education, Health Education


