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Kowalski, Jacek; And Others – 1993
This document describes a program that will give Polish students the opportunity to learn about the political institutions of their country and the linkages among these institutions. Because knowledge of the structure and operating principles of central governing institutions is relatively poor among Polish youth, the Civis Polonus program was…
Descriptors: Citizen Participation, Citizenship, Citizenship Education, Curriculum Development
Idaho Wheat Commission, Boise. – 1996
This pamphlet contains puzzles, games, and a recipe designed to teach elementary school pupils about wheat. It includes word games based on the U.S. Department of Agriculture Food Guide Pyramid and on foods made from wheat. The Food Guide Pyramid can be cut out of the pamphlet and assembled as a three-dimensional information source and food guide.…
Descriptors: Eating Habits, Educational Games, Elementary Education, Elementary School Students
Dodson, Margaret – 1991
Designed to tap the rich collection of instructional techniques in the ERIC database, this compilation of lesson plans focuses on teaching values using literature as an alternative to textbooks. The 41 lesson plans in this book cover: (1) setting up an English curriculum in values; (2) ways to help students find out about their values; (3)…
Descriptors: Annotated Bibliographies, Educational Games, English Curriculum, Environmental Education
Rinder, Susan – 1994
A study tested the effectiveness of precision teaching through a summer pilot project involving four male students between the ages of 6 and 7, all of whom had demonstrated some difficulty with basic reading skills. The 6-week program concentrated on those skills most important to emergent readers, namely, phonic analysis, sight vocabulary and…
Descriptors: Elementary Education, Emergent Literacy, Handwriting, Phonics
Kirk, James J. – 1994
Trainers in 82 organizations completed a questionnaire that explored the use of training games for instructional and group process purposes. Respondents reported that they had little formal education on the use of games for which they spend an average of 18 percent of their training time. Trainers tended to use games for a variety of instructional…
Descriptors: Adult Education, Educational Games, Educational Research, Instructional Materials
Wiener, Harvey S. – 1994
Intended to be a practical and useful guide to tapping a child's imagination and turning it into a creative tool for using language for pleasure, this book offers helpful hints for parents who want to work with their children on communication skills. The book presents a step-by-step program that is easy, flexible, and applicable in any home. It…
Descriptors: Educational Games, Elementary Education, Grammar, Independent Study
Teagarden, Jim; Koppes, Peggy – 1991
This document describes a classroom learning activity that brings together role playing, learning about the Middle Ages, and working for rewards. In the course of the activity, entitled "Knights of the Round Table," students advance by completing assignments and amassing points. Players move upwards through the beginning or…
Descriptors: Class Activities, Elementary Education, Elementary School Students, Games
Muir, Michael – 1990
Intended for learners with a basic familiarity with the Logo programming language, this manual is designed to introduce them to artificial intelligence and enhance their programming capabilities. Nine chapters discuss the following features of Logo: (1) MAZE.MASTER, a look at robots and how sensors make machines aware of their environment; (2)…
Descriptors: Artificial Intelligence, Computer Games, Computer Software, Educational Strategies
Loya, Richard, Ed.; Bensley, Loren B., Jr., Ed. – 1992
Part I of this teaching guide contains teaching strategies which originally appeared in the "Journal of Health Education" (JHE) and were included in the first edition of this guide, published in 1983. Part II includes teaching strategies published in JHE since 1983. The guide is designed to be a reference for those seeking workable ideas…
Descriptors: Class Activities, Curriculum Enrichment, Educational Games, Health Education
Horak, Virginia M. – 1990
This study investigated junior high school students' use of problem-solving heuristics and metacognitive processes and the relationships that might exist between the students' use of these processes and their cognitive style. Using a computer microworld called "Nimbot" based on the ancient game of Nim, 10 seventh- and eighth-grade…
Descriptors: Cognitive Processes, Cognitive Style, Computer Uses in Education, Games
Nagasaki, Tsutomu; And Others – RIEEC Report, 1989
The study discusses an intervention program for three young Down's syndrome children who had shown communication problems with other children. A game situation was developed in which the Japanese children interacted among themselves and with adults. Rules were designed to provide a structured context for the game, and the rules were kept within…
Descriptors: Childrens Games, Cognitive Development, Downs Syndrome, Foreign Countries
Hall, Meryl – 1993
In 1994, Smokey Bear turns 50! For a half century, Smokey has been helping children and adults protect forests and wildlands from careless fire. With this kit students can celebrate Smokey's message using a variety of activities that include dramatic play, stories, games, and things to make and do. Through these activities, students learn about…
Descriptors: Educational Games, Elementary School Teachers, Fire Protection, Habitats
Brod, Shirley, Comp. – 1987
Techniques for effective communication are presented in a work style handbook for use by adults with little or no English language skills. Minibook A is composed of some learning activities in the form of games that provide language drill and encourage group rapport. They accommodate students' diverse learning styles and provide flexibility in…
Descriptors: Adult Learning, Communication Skills, English (Second Language), Games
Summers, Stella – 1991
The practicum described in this paper used an eclectic approach to promote word meaning vocabulary growth in 14 fourth-grade students from an urban elementary school who had scored below 74% on a vocabulary pretest. Students were tutored once or twice a week for a 10-week period with direct vocabulary instruction, utilizing semantic mapping and…
Descriptors: Grade 4, Instructional Effectiveness, Intermediate Grades, Reading Comprehension
Library of Congress, Washington, DC. National Library Service for the Blind and Physically Handicapped. – 1991
This resource guide lists and describes print materials, nonprint materials, and organizations dealing with sports, outdoor recreation, and games for visually and physically impaired individuals. Section I focuses on national organizations that sponsor athletic events on various levels and provide related services for children, youth, and adults…
Descriptors: Assistive Devices (for Disabled), Athletic Equipment, Athletics, Camping


