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Wartella, Ellen; Caplovitz, Allison G.; Lee, June H. – Society for Research in Child Development, 2004
Interactive media have come of age. The range of interactive entertainment products, intended to be used by children in and out of school settings is growing: CD-ROMs, computers, the Internet, video games (for a variety of handheld and console platforms), interactive toys (including educational talking books), and a variety of wireless software…
Descriptors: Social Media, Toys, Computer Games, Video Games
Faria, Anthony J.; Wellington, William J. – Simulation & Gaming, 2004
An e-mail survey of 14,497 business faculty members across all disciplines at American Association of Collegiate Schools of Business member schools was undertaken to determine current business simulation game usage and thoughts about business simulation games. Issues such as how games are first adopted, objectives for game use, achievement of…
Descriptors: Foreign Countries, Educational Technology, Computer Assisted Instruction, Use Studies
Johnson, Genevieve M. – Canadian Journal of Learning and Technology, 2007
Four hundred five college students completed a questionnaire that assessed patterns of Internet use. Results describe college students, with rare exception, as Internet users. The vast majority of college students frequently communicate online and access websites. While an Internet game experience is typical, relatively few college students are…
Descriptors: College Students, Internet, Computer Use, Use Studies
Tankersley, Karen – Association for Supervision and Curriculum Development, 2007
Now that standardized tests are a fact of life in every school and classroom, here's a book that explains how to use sample questions from high-stakes tests as the basis for constructing engaging lessons and meaningful learning experiences. Using samples from language arts, science, social studies, and math, Karen Tankersley familiarizes you with…
Descriptors: Word Lists, Standardized Tests, High Stakes Tests, Thinking Skills
Smith, Glenn Gordon; Morey, Jim; Tjoe, Edwin – Journal of Educational Computing Research, 2007
Can learning of mental imagery skills for visualizing shapes be accelerated with feature masking? Chemistry, physics fine arts, military tactics, and laparoscopic surgery often depend on mentally visualizing shapes in their absence. Does working with "spatial feature-masks" (skeletal shapes, missing key identifying portions) encourage people to…
Descriptors: Outcomes of Education, Educational Objectives, Instructional Design, Imagery
Lyoka, Philemon A. – European Early Childhood Education Research Journal, 2007
This paper interrogates the role children's indigenous games of Africa can play in the development of fundamental movement skills relevant in modernized sports. On a daily basis, children in Africa play varieties of traditional games that vary between tribes, communities and distances. However, the efficacy of these games in the development of…
Descriptors: Movement Education, Play, Foreign Countries, African Studies
Stone, Lynda D.; Gutierrez, Kris D. – International Journal of Educational Research, 2007
In this article, we study a local adaptation of the Fifth Dimension [Cole, M. (1996). "Cultural psychology: A once and future discipline." Cambridge: Cambridge University Press] known as Las Redes (i.e., Networks of Collaboration in the Fifth Dimension) to examine how the multiple activity systems of Las Redes, e.g. the undergraduate course and…
Descriptors: Learning Theories, Elementary School Students, College Students, College School Cooperation
Lenters, Kim – Canadian Journal of Education, 2007
This case study addresses a middle class family's role in their son's literacy development through an investigation of the socio-cultural practices that support his literacy acquisition. Rogoff's socio-cultural framework, which proposes three planes of analysis for observation of human development, is used for the analysis. The literacy practices…
Descriptors: Middle Class, Cartoons, Family Literacy, Males
Coles, Claire D.; Strickland, Dorothy C.; Padgett, Lynne; Bellmoff, Lynnae – Research in Developmental Disabilities: A Multidisciplinary Journal, 2007
Unintentional injuries are a leading cause of death and disability for children. Those with developmental disabilities, including children affected by prenatal alcohol exposure, are at highest risk for injuries. Although teaching safety skills is recommended to prevent injury, cognitive limitations and behavioral problems characteristic of…
Descriptors: Safety Education, Learning Problems, Developmental Disabilities, Fetal Alcohol Syndrome
Erwin, Heather E.; Bachtel, Amy – Strategies: A Journal for Physical and Sport Educators, 2007
Holidays present the perfect opportunity for physical educators to utilize creative TAG (Teaching Active Games) games to offer maximum physical activity opportunities for their students. The TAG ideas in this article offer physical education teachers quick, instant activities that involve very little equipment, time management, or instruction. At…
Descriptors: Holidays, Physical Education, Physical Activities, Physical Activity Level
Nunes, Miguel Baptista, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2015
These proceedings contain the papers of the International Conference e-Learning 2015, which was organised by the International Association for Development of the Information and Society and is part of the Multi Conference on Computer Science and Information Systems (Las Palmas de Gran Canaria, Spain, July 21-24, 2015). The e-Learning 2015…
Descriptors: Conference Papers, Failure, Electronic Learning, Success
Leander, Kevin M.; Phillips, Nathan C.; Taylor, Katherine Headrick – Review of Research in Education, 2010
Writing on contemporary culture and social life, sociologists and cultural theorists have been describing new or changing forms of movement, variously described as cultural "flows," "liquid life," or a "networked society." The change in such movements or mobilities of people, media, material goods, and other social phenomena, including the reach…
Descriptors: Social Life, Social Networks, Discourse Analysis, Educational Research
Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
LaMotte Co., Chestertown, MD. – 1993
The goal of this mini-curriculum is for students to examine, discover, and compare the physical and chemical properties of soil. Seven units are designed to be presented as a lecture and to allow 30 to 40 students to perform every procedure, each testing their own soil sample. Games are provided in each section to reinforce the concepts presented…
Descriptors: Chemistry, Ecology, Educational Games, Elementary Secondary Education
Yarnall, Louise; Kafai, Yasmin – 1996
One of the most pressing issues in education is the importance of creating learning contexts and communities that are based on children's thinking in science and enhancing their understanding of pertinent concepts. In this research study, fifth grade students (N=20) were asked to design a game teaching younger students about the ocean environment.…
Descriptors: Constructivism (Learning), Cooperative Learning, Educational Games, Elementary Education

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