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Cook, Sybilla; Page, Cheryl – School Library Media Activities Monthly, 1995
Discusses ways to interest students in reading and describes a variety of informal book competitions suitable for elementary and secondary school library media specialists as well as public librarians to use. A more formal structure is described for "Battle of the Books," suitable for older students. (seven references) (LRW)
Descriptors: Competition, Elementary Secondary Education, Learning Resources Centers, Media Specialists
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Byrnes, James P.; McClenny, Bonita – Journal of Experimental Child Psychology, 1994
In 2 experiments, 13-year olds and college students were asked to make risky decisions in a game format. Results showed that the age groups differed in strategies, confidence, and types of options chosen, especially when the game became more complex. (Author/SW)
Descriptors: Adolescents, Age Differences, Cognitive Processes, College Students
Peer reviewed Peer reviewed
Franyo, Georgia A.; Settles, Barbara H. – Early Child Development and Care, 1996
Examined frequency of preschool lending library use by parents at four preschool centers. Quantitative data included tabulations of monthly library usage and inventories of materials. Qualitative data included interviews, on-site observations, and a parent focus group interview. Found that factors contributing to high usage included physical…
Descriptors: Early Intervention, Educational Games, Library Materials, Library Role
Peer reviewed Peer reviewed
Goodman, Robert S. – American Biology Teacher, 1996
Presents a treasure hunt activity done as a culmination of a discussion of animal languages concentrating on visual, auditory, and chemical messages. (MKR)
Descriptors: Animals, Biology, Communications, Educational Games
Peer reviewed Peer reviewed
Feldt, Allan G. – Simulation & Gaming, 1995
Recounts personal experiences in the design of simulations/gaming for city development and planning. Notes early games and describes the development of three land use and city growth games. Discusses revisions, conference demonstrations of the games, and collaborative efforts. (AEF)
Descriptors: Computer Games, Computer Simulation, Computer Software Development, Land Use
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Helwig, Charles C.; And Others – Child Development, 1995
Seventy-two children were presented with a series of stories involving psychological harm in a game context. Found that older children were more likely than younger ones to base their evaluations on intentions, or both intentions and consequences, and to take into account the recipient's perspective. Game context interacted differentially with…
Descriptors: Affective Behavior, Age Differences, Childrens Games, Emotional Development
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Low, Murray; And Others – Simulation & Gaming, 1994
Describes the development of an entrepreneurship game that is useful for college-level teaching as well as research. Highlights include the nature of the entrepreneurial process; game design; debriefing; student feedback on the game's usefulness; an example of a research study using the game; and other research possibilities. (Contains 29…
Descriptors: Business Administration Education, Correlation, Educational Games, Entrepreneurship
Peer reviewed Peer reviewed
Beaman, Marian L. – Teaching English in the Two-Year College, 1995
Describes two practices that make the writing of a persuasive essay more manageable for writing students: (1) a game in which students attempt to match a list of logical fallacies with an instance in Max Shulman's "Love Is a Fallacy"; and (2) a graphic arrangement that students can use to organize their ideas on one page before writing.…
Descriptors: Class Activities, Diagrams, Educational Games, Higher Education
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Burns, Roxanne H. – American Biology Teacher, 1996
Presents a genetic game that allows students to construct a human face as determined by the random selection of alleles from a gene pool. Can be used to teach the concepts of chromosome inheritance, dominance, incomplete dominance, multiple alleles, multiple loci, independent assortment, multiple gene traits, and evolution. (JRH)
Descriptors: Biology, DNA, Educational Games, Elementary Secondary Education
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Lee, Lina – Hispania, 1995
The objective of this activity is to help beginning students learn numbers and practice vocabulary and verbs in an interesting and meaningful way. In addition, the game is used to improve their listening comprehension and speaking ability. (Author/CK)
Descriptors: Cognitive Processes, Educational Games, Language Fluency, Listening Comprehension
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Cornell, Richard; And Others – Educational Media International, 1994
Examines the connection between symptoms commonly related to severe mental illness in individuals, and compares it to the presence of potential "psychic triggers" identified as attributes found in the design and use of virtual reality. (Author/AEF)
Descriptors: Artificial Intelligence, Computer Games, Computer Interfaces, Computer System Design
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France, M. Honor – Guidance & Counselling, 1993
This article describes a new counseling resource that blends art and descriptors to facilitate interpersonal exploration. The OH cards game blends the spontaneity of games and the imagination of art to enhance self-awareness, facilitate communication and thereby empower individuals. A variety of implementation strategies using the game are…
Descriptors: Art, Association (Psychology), Congruence (Psychology), Counseling Techniques
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Thiagarajan, Sivasailam – Simulation & Gaming, 1994
Discusses the design and use of simulations and games in education based on personal experiences over a period of 20 years and offers insights relating to design techniques, participant reactions, alternative approaches to learning, the impact of experiential approaches, the importance of debriefing, cross-cultural communication, and therapeutic…
Descriptors: Educational Games, Experiential Learning, Higher Education, Intercultural Communication
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Gray, John S. – Journal of Computing in Higher Education, 1994
A detailed analysis and computer-based solution to a puzzle addressing the arrangement of dominoes on a grid is presented. The problem is one used in a college-level data structures or algorithms course. The solution uses backtracking to generate all possible answers. Details of the use of backtracking and techniques for mapping abstract problems…
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Computer Software
Peer reviewed Peer reviewed
Lamphere, Patricia – Teaching Children Mathematics, 1995
Presents mathematics activities for grades three through six that focus on concepts of probability and fairness. Includes reproducible student worksheets. (MKR)
Descriptors: Educational Games, Elementary School Mathematics, Intermediate Grades, Learning Activities
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