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Kreis, Kathleen – Teaching Pre K-8, 1996
Presents three strategies to motivate elementary students: (1) the "Miles to Go" game, charting students' experiences with book content, recording their conclusions and feelings; (2) shopping lists used to seek practical information from other students, to practice notetaking and listening; and (3) neon-colored notebooks given to each…
Descriptors: Classroom Techniques, Elementary Education, Instructional Materials, Listening Skills
Peer reviewed Peer reviewed
Pope, Alan T.; Bogart, Edward H. – Child Study Journal, 1996
Describes the Extended Attention Span Training (EAST) system for modifying attention deficits, which takes the concept of biofeedback one step further by making a video game more difficult as the player's brain waves indicate that attention is waning. Notes contributions of this technology to neuropsychology and neurology, where the emphasis is on…
Descriptors: Attention Deficit Disorders, Behavior Disorders, Behavior Modification, Biofeedback
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Wilson, Steven R.; And Others – Research on Language and Social Interaction, 1997
Offers a "methodological corrective" to prior research by analyzing regulative strategies used during five mother-child home interactions. Explores how these mothers mix reflection-enhancing and power-assertive strategies, sequence regulative strategies following child resistance, and produce regulative strategies with varied emotional tone. (22…
Descriptors: Caregiver Speech, Childrens Games, Emotional Response, Interaction Process Analysis
Peer reviewed Peer reviewed
Galus, Pamela – Science Scope, 2003
Presents an effective way to review concepts with students while playing games in science class. Includes grading criteria for student presentation and game assignment. (KHR)
Descriptors: Curriculum Design, Educational Games, Evaluation Criteria, Group Activities
Peer reviewed Peer reviewed
Goetz, Albert – Mathematics Teacher, 2000
Presents a typical cost-allocation problem with possible solutions, including geometric and combinatoric ones. Provides students with a real-life application of the mathematics that they know. (KHR)
Descriptors: Game Theory, Graphs, Interdisciplinary Approach, Mathematical Applications
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Falck, Kara; Kan, Kat; Fletcher-Spear, Kristin; Solomon, Beth B.; Dunford, Karen; Rinella, Kay Walsh; Shenoy, Ravi; McIntosh, Jennifer R.; Socha, Debbie; Dudeck, Sharon; Duwel, Lucretia; Stackpole, Diane; Blosveren, Barbara – Voice of Youth Advocates, 2002
These nine articles describe public library programs for young adults. Highlights include a read-a-thon with snacks; graphic novels and art; costume party and trivia contest; activities based on "The Hobbit"; a summer reading program that included teen volunteers; writing epitaphs for Day of the Dead celebration; Legos displays; and…
Descriptors: Adolescent Literature, Adolescents, Art Activities, Display Aids
Thorp, Carmany – Understanding Our Gifted, 2003
This article discusses strategies for encouraging the gifted child's brain to make the most of learning opportunities. Strategies include offering programming enrichment classes, accelerated classes, and teachers trained in differentiating instruction. The importance of providing enrichment, challenges, and feedback are stressed and the game…
Descriptors: Acceleration (Education), Childrens Games, Cognitive Development, Educational Strategies
Lebenger, Seymour S. – Camping Magazine, 1997
Strategies for risk assessment and accident prevention include supervising unstructured camper time; assessing games for potential dangers; examining facilities and special programs, including reviewing and evaluating safety and accident reports; and increasing staff awareness by discussing accidents at weekly staff meetings and generating ideas…
Descriptors: Accident Prevention, Accidents, Camping, Facilities
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Cook, Sybilla – Emergency Librarian, 1997
Illustrates how teachers and librarians can use competitive activities to motivate children to read and to encourage personal achievement and group cooperation. Discusses computer games and the group-oriented bees, bowls, circles and quiz contests. Notes the benefits in terms of social interaction, communication, resource-center use, and…
Descriptors: Awards, Competition, Computer Games, Cooperation
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Vriend, Nicolaas J. – Journal of Economic Education, 2000
Describes a classroom game that demonstrates to students that equilibria can occur naturally in order to encourage students to take unreasonable equilibria more seriously. Discusses the game, how to organize it in the classroom for a game theory course, and the results. (CMK)
Descriptors: Class Activities, Course Content, Economics, Economics Education
Peer reviewed Peer reviewed
Delemeester, Greg; Brauer, Jurgen – Journal of Economic Education, 2000
Describes a Web site for college economics instructors that provides 113 noncomputerized economics experiments (games) to help teach fundamental micro and macroeconomic concepts. Explains that the games are annotated and hyperlinked and that the Web site is organized into three tables classifying the games. (CMK)
Descriptors: College Faculty, Economics Education, Educational Games, Experiments
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Moyer, Patricia S.; Bolyard, Johnna J. – Mathematics Teaching in the Middle School, 2003
Presents a game of classifying objects according to their attributes using a three-set Venn diagram, then analyzing the classification of the objects to determine their accuracy. Requires students to capture opponents' game pieces (tangrams) by making mathematical arguments that identify misplaced pieces. (YDS)
Descriptors: Classification, Data Analysis, Educational Games, Mathematical Concepts
Peer reviewed Peer reviewed
Myers, Stephanie A. – Journal of Chemical Education, 2003
Describes an educational game in which students get the opportunity to review Lewis structures and molecular geometries through problem solving activities as a team. (YDS)
Descriptors: Chemistry, Educational Games, Educational Strategies, Group Activities
Peer reviewed Peer reviewed
Erdik, Ender – Journal of Chemical Education, 2003
Presents a spiral puzzle to test students' ability to remember the names of organic reactions and reagents. (YDS)
Descriptors: Chemical Nomenclature, Educational Games, Educational Strategies, Higher Education
Peer reviewed Peer reviewed
Pillay, Hitendra – Journal of Research on Technology in Education, 2002
This exploratory study investigated the influence of two recreational computer games on children's subsequent performance on computer-based instructional tasks. Examined speed, correct solutions, and cognitive processes; and suggests that the extent of recreational game influence depends on how closely the game type matches the design of the tasks…
Descriptors: Academic Achievement, Cognitive Processes, Computer Assisted Instruction, Computer Games
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