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Brand, Charles F. – Simulation and Games, 1980
Study examined the influence of 141 fifth graders of two sociometric variables, mutual selection of playing partners and membership in a cohesive group, on learning from classroom simulation games. Although cognitive learning evidence existed, no effects of sociometric grouping were apparent. (CMV)
Descriptors: Educational Games, Educational Research, Elementary Education, Grade 5
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Erickson, Keith V.; Erickson, Mira T. – Communication Education, 1979
Demonstrates the use of simulations and games in large classes as complements to the lecture method. Students generally respond favorably to the use of these strategies and indicate that they facilitate classroom communication and student interest, concept understanding, and personal growth. (JMF)
Descriptors: Class Activities, Educational Games, Educational Strategies, Higher Education
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Smith, Harry – American Annals of the Deaf, 1979
Originally part of a symposium on educational media for the deaf, the paper presents guidelines and suggestions for the use of games and simulations in the education of this population. Steps in the design of games, such as determining the educational goals and objectives of the games, are discussed. (PHR)
Descriptors: Conferences, Deafness, Educational Games, Educational Innovation
Smith, Gerald R.; And Others – Performance and Instruction, 1981
The goals of a series of simulation games devised for a graduate level course in leadership models and strategies were to aid students in understanding the process of change, conflict resolution, bargaining and negotiating skills, motivation and self-awareness techniques, and decision-making strategies. Four references are provided. (MER)
Descriptors: Administrators, Formative Evaluation, Graduate Study, Higher Education
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White, Diane – Die Unterrichtspraxis, 1980
Proposes an adaptation of the quiz-show format for classroom use, discussing a set of rules and sample questions designed for beginning and intermediate German students. Presents questions based on German life and culture which are especially selected to encourage participation from students majoring in subjects other than German. (MES)
Descriptors: Area Studies, Class Activities, Classroom Techniques, Educational Games
Regev, Joseph – Journal of Computer-Based Instruction, 1980
A master program to manage instruction and generate the necessary control cards was designed to both teach thinking skills and assist the teacher in assessing the student's thought processes. Twelve references are cited. (MER)
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Managed Instruction, Computer Oriented Programs
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Rathmell, Edward C.; Leutzinger, Larry P. – Arithmetic Teacher, 1981
Several learning activities and games designed to stimulate and challenge mathematically gifted kindergarten, first-, and second-grade pupils are outlined. Many of the ideas presented can be adapted to other levels. (MP)
Descriptors: Academically Gifted, Calculators, Educational Games, Elementary Education
McLaughlin, Frank – Journal of Experiential Learning and Simulation, 1980
A study to determine if a relationship existed between performance in a business simulation and the ability of groups to make probability assessments revealed several significant relationships on correlations between the two variables. (LLS)
Descriptors: Behavioral Science Research, Bibliographies, Business Administration Education, Higher Education
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Moely, Barbara E.; And Others – Sex Roles: A Journal of Research, 1979
From preschool to nine years of age, boys show a developmental change from selective competitiveness to a general tendency to compete, while girls consistently vary their game behavior according to situational cues such as those provided by instructions or the sex of a game partner. (Author/MC)
Descriptors: Adjustment (to Environment), Age Differences, Competition, Cooperation
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Diehl, B. J. – Simulation and Games, 1979
The current level of simulation and game (SG) research and development activity in Australia is limited compared with levels in America and England; but Australian interest in SG is rapidly increasing, especially due to the recent formation of the Australian Decision-Simulation and Educational Gaming Association. (CMV)
Descriptors: Curriculum Development, Educational Games, Educational Research, Instructional Design
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Lewis, Lawrence T. – Journal of Geography, 1979
Describes a package of computer programs, Basic All-Purpose Learning Games (BALG), developed to blend entertainment with geography learning objectives. The games, however, are easily adapted to a wide range of subject matter and are appropriate for various educational levels. (Author/KC)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Educational Games, Educational Technology
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Levinson, Richard M. – Teaching Sociology, 1980
Describes and evaluates a simulation game which was developed to help undergraduate students in sociology apply sociological principles to a study of family and marital interactions. Evaluations indicated that most students enjoyed the game and believed they learned sociological principles from their participation. (Author/DB)
Descriptors: Educational Assessment, Educational Games, Educational Media, Family Life Education
Johnson, Ronald C. A.; Levy, Joseph – Journal of Physical Education and Recreation, 1979
The pattern of the changing attitudes of Western society towards child's play reflects the turbulence and variety of general social, political, philosophical, and educational developments. (LH)
Descriptors: Attitude Change, Child Development, Childhood Attitudes, Childhood Needs
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Smith, Gayle L. – Exercise Exchange, 1980
Suggests using a sentence construction game to make basic writing students more aware of their linguistic ability and more comfortable dealing with grammar. Indicates that the experience helps students in revising their writing and introduces the experience of working creatively and playfully with language. (TJ)
Descriptors: Educational Games, Higher Education, Low Achievement, Secondary Education
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Tolman, Marvin N. – Arithmetic Teacher, 1979
A game with a football theme is described that has been found to be effective in motivating students toward mastery of the basic multiplication facts. (MP)
Descriptors: Attitudes, Elementary Education, Elementary School Mathematics, Football
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