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Peer reviewedBarson, Lois H. – Arithmetic Teacher, 1981
Presented is a game which helps children become familiar with a calendar. A caller reads call cards that have questions needing dates for completion. Examples of questions that apply to any month and questions that are for specific months are provided. (MP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Instructional Materials
Peer reviewedCohen, Norman R. – Journal of Biological Education, 1980
Describes a self-instructional game which simulates scientific research in bacterial genetics. (CS)
Descriptors: Biology, College Science, Educational Games, Genetics
Peer reviewedTucker, Benny F. – Arithmetic Teacher, 1981
Activities and manipulative materials that teach pupils regrouping, also known as borrowing or carrying, are reviewed. Several examples of typical student errors and the reasons for these mistakes are outlined. (MP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Instructional Materials
Peer reviewedLiggett, William H.; Stephenson, Larry K. – Journal of Geography, 1979
Describes the game ORAM (Optional Resource Allocation Management), and its five basic components: interest groups, resource sets, development strategies, payoff matrices, and feedback mechanism. With its relatively simplistic fivefold frame, it can be easily adapted to a variety of geographical settings. (Author/CK)
Descriptors: Change Strategies, Educational Games, Elementary Secondary Education, Geography Instruction
Peer reviewedThames, W. R. – Social Studies, 1979
Explains how to debrief students after participation in simulation and/or other educational games. Debriefing should increase students' ability to experience, identify, analyze, and generalize. (Author/DB)
Descriptors: Curriculum Development, Educational Games, Educational Needs, Elementary Secondary Education
Zinar, Ruth; And Others – Instructor, 1980
These three short articles are designed to help nonmusicians bring musical experiences into their classrooms. The articles discuss teaching resources for the nonmusical teacher; making simple, inexpensive rhythm instruments; and musical games. (Editor/SJL)
Descriptors: Audiovisual Aids, Educational Games, Elementary Education, Music Activities
Peer reviewedBlaga, Jeffrey J. – High School Journal, 1979
In 1977-78, 327 secondary social studies teachers in Ohio responded to a survey about their use of and opinions about simulations. Fifty-eight percent of the respondents regularly used simulations in their classrooms. More detailed responses and reasons for use or nonuse of simulations are discussed. (SJL)
Descriptors: Classroom Techniques, Educational Games, Role Playing, Secondary Education
Peer reviewedPhilliber, Susan Gustavus; Gutterman, Elane M. – Evaluation and Program Planning: An International Journal, 1980
The use of a simulation game in the evaluation of a sex education program is described. How the game is played, the context for its use, and data from the evaluation are presented, as well as descriptions of other potential uses for the game. (Author/GK)
Descriptors: Decision Making Skills, Educational Games, Evaluation Methods, High School Seniors
Peer reviewedMcElroy, Mary E.; Samaniego, Fabian A. – Foreign Language Annals, 1981
Presents a method of using traditional puzzles and crosswords in foreign language instruction. Instead of merely providing amusement, the puzzles are designed to assist in the learning of various language skills. This article gives directions for developing puzzles specifically designed to teach grammar, vocabulary, and culture. (Author/PJM)
Descriptors: Class Activities, Educational Games, Language Skills, Learning Activities
Peer reviewedMatthews, Patricia C. – English Language Teaching Journal, 1981
Describes five uses of the overhead projector in English as a second language classes including crosswork puzzles, giving directions, dictation, spots as a way to consolidate the comparative and superlative using different sized examples, and other geometric shapes. (BK)
Descriptors: Educational Games, Elementary Secondary Education, English (Second Language), Listening Comprehension
Peer reviewedUngson, Gerardo Rivera; And Others – Administrative Science Quarterly, 1981
This paper responds to concerns about the suitability and appropriateness of theories of decision-making behavior in organizations by addressing conceptual and methodological issues grounded on the study of individual cognitive processes. It proposes that attention be directed to examining how individuals react to demands imposed by organizational…
Descriptors: Administration, Cognitive Processes, Decision Making, Management Games
Technological Horizons in Education, 1980
Describes the Sesame Place's Computer Gallery, 56 Apple II computers linked by three Nestar Cluster/One Model A hard disc systems, the first commercial permanent educational play park. Programs for this hands-on indoor/outdoor park as well as a description of the facility are given. (JN)
Descriptors: Computer Science, Computers, Educational Facilities, Educational Technology
Peer reviewedLinder, Bertram L. – Social Studies, 1980
Based on excerpts from written observation reports of social studies classroom performance by a supervisor, the article offers comments on the range and breadth of the social studies. Topics discussed include the use of multimedia, educational games, role playing, behavioral sciences, values, skills, and women's studies. (DB)
Descriptors: Classroom Observation Techniques, Educational Assessment, Educational Games, Educational Practices
Williams, Andrea T. – G/C/T, 1980
The article describes Academic Game Bowls, a program of academic competition for gifted and talented elementary and secondary students in the Allegheny Intermediate Unit of Pittsburgh, Pennsylvania. Aspects discussed include preparation, follow-through, follow-up, game models, and facilities. (DLS)
Descriptors: Cognitive Ability, Competition, Convergent Thinking, Divergent Thinking
Peer reviewedLamberts, Frances; And Others – Language, Speech, and Hearing Services in Schools, 1980
Informal practitioner designed materials and activities, such as audiovisuals and word games, for training auditory attention and memory span in young language impaired children are described. (PHR)
Descriptors: Attention Span, Games, Instructional Materials, Language Handicaps


