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Peer reviewedWesson, Caren; And Others – Teaching Exceptional Children, 1988
Instructional games can be used effectively when they require active student participation and high rates of student responding. The article describes principles of such games and suggests ways to turn typical games (such as "Bingo,""War,""Scrabble,""Boggle," paper/pencil games, and question/answer games) into active, high-response games. (JDD)
Descriptors: Early Childhood Education, Educational Games, Elementary Secondary Education, Instructional Materials
Peer reviewedHirsch, Christian R., Ed.; And Others – Mathematics Teacher, 1987
Provides mathematical activities in reproducible formats appropriate for students in grades 7-12. The objective is to practice using area models in analyzing compound situations and calculating the expected value or long-term average. (PK)
Descriptors: Class Activities, Expectation, Games, Mathematical Models
Children & Animals, 1987
Describes a game involving spelling words about animals. Provides a sample of 59 sentences from which words could be used as their letters are held by individual students and they move to form the words. (TW)
Descriptors: Animals, Educational Games, Elementary Education, Elementary School Science
Peer reviewedDallaGrana, Wade – Social Education, 1988
Describes a seven-week course on the Vietnam War. Tells how simulation exercises, guest speakers, primary sources, and period songs were used to heighten and maintain student interest. (GEA)
Descriptors: Controversial Issues (Course Content), Course Descriptions, Educational Games, High Schools
Thiagarjan, Sivasailam – Performance and Instruction, 1986
Presents examples of alternative lecture formats, including those that utilize active learner participation, take playful approach, focus on instructional goals and objectives, employ unusual methods for following an outline format; and involve media equipment and entertainment. (MBR)
Descriptors: Audiovisual Aids, Educational Games, Educational Objectives, Instructional Design
Bertocchini, Paola; Costanzo, Edwige – Francais dans le Monde, 1986
Sixteen vocabulary and self-expression exercises on the word, sentence, and paragraph levels designed to encourage creativity and free expression in writing in French as a second language are described. (MSE)
Descriptors: Class Activities, Creative Writing, French, Games
Thatcher, Donald – Simulation/Games for Learning, 1986
Considers nature of learning; significance of promoting learning rather than teaching; active nature of learning from experience; role of simulations and games in promoting learning; process of debriefing and its relationship to reflection; and teacher role. The Learning System, which relates general systems theory to process of learning, is…
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
Peer reviewedUpdate on Law-Related Education, 1986
Presents a game which has students interpret Articles I, II, and III of the U.S. Constitution to understand the allocation of powers among the 3 branches of government. The game helps students understand the interaction between the 3 branches of government, stressing the separation of powers and the system of checks and balances. (JDH)
Descriptors: Civics, Constitutional Law, Federal Government, Games
Luetke-Stahlman, Barbara – Perspectives for Teachers of the Hearing Impaired, 1987
Games which help hearing-impaired students develop language skills include the barrier game (students help others to arrange items in the same order as theirs); hiding game (students determine objects' hiding places by asking questions); describing game (students describe objects as others draw them); and telephone game (a message is passed…
Descriptors: Communication Skills, Educational Games, Elementary Secondary Education, Expressive Language
Mason, Robert M. – Library Journal, 1986
Reviews new educational materials designed for microcomputer use: compact disk encyclopedia derived from "Grolier's Academic American Encyclopedia"; "PC Word Power," vocabulary enhancement game; "Public Domain Software on File," 250 programs for Apple II microcomputer users; "RightWriter," program designed to teach effective writing; "Kansas…
Descriptors: Computer Software, Computer Storage Devices, Databases, Educational Games
Peer reviewedPedersen, Paul B. – Journal for Specialists in Group Work, 1985
Describes a large-group simulation, titled "Lump Sum," to demonstrate decision-making processes in multicultural groups. Simulation directions, results, and supporting publications are presented. (Author)
Descriptors: Cultural Pluralism, Decision Making, Decision Making Skills, Educational Games
Peer reviewedHagan, Michael – Arithmetic Teacher, 1985
The importance of encouraging students to think about their actions in playing educational games is noted. A game is presented with mathematical topics that could be explored and variations on the game described. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Grade 1
Peer reviewedSaunders, Daniel Mark – Simulation and Games, 1986
Describes the Taffs Pit simulation game, which sets up a meeting between acting and production staff within an invented soap opera program with students role playing and critically observing, and then links to general themes of communication analysis. The simulation's design, role playing, and criticisms of the game are discussed. (MBR)
Descriptors: Communication Research, Design, Discovery Learning, Drama
Peer reviewedRoss, Janet; And Others – Journal of Experiential Education, 1986
Three entries address various outdoor education issues. The first outlines eight steps for promoting professional work. The second suggests ways to adapt 16 games, group initiatives, and ropes course elements to teach environmental concepts. The third explains the use of belay anchors, or cork-screw anchors designed to tether large dogs. (JHZ)
Descriptors: Administrative Policy, Adventure Education, Environmental Education, Experiential Learning
Peer reviewedMosley, Fran – Mathematics in School, 1986
A pack of 23 number games was devised for use by all primary grade children, regardless of physical or sensory disability. The games use all or part of a pack of 100 cards. Some experiences with the games are presented, as well as some illustrations of the games. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities


