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Scheid, Francis J., Ed. – 1966
This is one in a series of SMSG supplementary and enrichment pamphlets for high school students. This series is designed to make material for the study of topics of special interest to students readily accessible in classroom quantity. Topics covered include the basic rules of sequence arithmetic, elementary strategy, intermediate strategy, and…
Descriptors: Curriculum, Enrichment, Games, Instruction
Luce, R. D. – 1959
This is one in a series of SMSG books on various topics directly related to high school mathematics courses, designed for the benefit of those mathematics teachers who wish to improve their teaching through independent reading. Particular attention is paid to topics which play an important part in the courses developed by SMSG. Chapter topics…
Descriptors: Curriculum, Games, Independent Study, Inservice Education
Berryman, Cynthia L. – 1976
The use of exercises and games in teaching the process of public speaking provides a novel and effective approach for teacher and student. This paper justifies a process orientation to public-speaking instruction and offers practical exercises, games, and activities for teaching the major rhetorical aspects involved in the process of public…
Descriptors: Class Activities, Educational Games, Higher Education, Learning Activities
Lockheed Missiles and Space Co., Sunnyvale, CA. Education Systems. – 1977
Personal finance is the subject of this career oriented gaming/simulation manual for grades 7-9. Directly linked to basic skills in reading and mathematics, each game or simulation contains the following: a summary of each activity; a statement of learning objective(s) keyed to skill areas; a teacher's guide; and student activity sheets and…
Descriptors: Basic Skills, Career Awareness, Educational Games, Junior High Schools
Plummer, Charles M. – 1977
A simulated micro-society simulation/game was applied as an experimental treatment to compare the impact of high and low rate of change social environments upon individual's time perspectives. Subjects were 187 university undergraduate and graduate students who completed the covariate "Social Readjustment Rating Scale" and then were randomly…
Descriptors: Experimental Programs, Futures (of Society), Games, Graduate Students
Delaware Univ., Newark. Coll. of Education. – 1974
Superport is a learning experience which requires students to examine how a superport and its related industries will affect the marine environment of a given geographical area. The activity is designed to provide roles for up to 90 students. The simulation begins with the students defining factors that might be related to the installation of a…
Descriptors: Educational Games, Environment, Instructional Materials, Oceanography
Miller, Larry D. – 1977
This article describes the Modified Values Auction, a data-analytic classroom game. The game follows the paradigm of an auction and is designed to generate data on human values that are amenable to empirical analysis. An analysis of actual data from 54 undergraduate students is presented and research applications are suggested. (Author/AA)
Descriptors: Class Activities, College Students, Educational Games, Educational Research
American Library Association, Chicago, IL. – 1975
Chapter 12 of the Anglo-American Cataloging Rules has been revised to provide rules for works in the principal audiovisual media (motion pictures, filmstrips, videorecordings, slides, and transparencies) as well as instructional aids (charts, dioramas, flash cards, games, kits, microscope slides, models, and realia). The rules for main and added…
Descriptors: Audiovisual Aids, Cataloging, Charts, Educational Media
Baum, Richard Bruce – 1973
Described is the development and evaluation of an anticipation game for measuring the ability of 30 special class teachers to predict responses of 290 educable retarded secondary students. The game was based on normative data from the students' responses to a 70 item test. The evaluation phase is said to involve 15 teachers playing 30 rounds of…
Descriptors: Exceptional Child Research, Games, Inservice Teacher Education, Mental Retardation
Schaaf, William L. – 1970
This book is a partially annotated bibliography of books, articles, and periodicals concerned with mathematical games, puzzles, and amusements. It is a reprinting of Volume 1 of a three-volume series. This volume, originally published in 1955, treats problems and recreations which have been important in the history of mathematics as well as some…
Descriptors: Annotated Bibliographies, Games, Geometric Concepts, History
Naylor, David T. – 1976
In many respects, law-related education is values education because it is a vehicle for confronting vital issues, for clarifying value positions, for exploring moral and ethical reasoning, and for fostering a search for effective ways to deal with or resolve contemporary value conflicts. It is clear that many elementary and secondary school…
Descriptors: Class Activities, Educational Games, Educational Media, Elementary Education
Chiarelott, Leigh; Gohring, Ralph – 1976
The presentation explores the efficiency of the Moulton-Blake managerial Grid as the theoretical base for a decision simulation focusing on the leadership styles practiced by elementary principals. Three decision areas--organization, curriclum, and interpersonal relations--are identified as key areas in which elementary principals are expected to…
Descriptors: Curriculum, Decision Making, Elementary Education, Game Theory
International Reading Association, Newport Beach, CA. California Reading Association. – 1973
This book offers approximately 100 reading activities for use by teachers in the learning center. The activities are divided into such categories as readiness, vocabulary, phonetic analysis, structural analysis, comprehension, creative writing and study skills. Most of the activities describe the objective, materials needed, procedure, directions,…
Descriptors: Elementary Education, Learning Activities, Phonetic Analysis, Reading Centers
Indiana Univ., South Bend. Indiana Career Resource Center. – 1974
The Indiana Career Resource Center has organized this annotated bibliography to provide an efficient and comprehensive collection of a suggested set of career development-related resources. The bibliography contains 645 annotated and categorized listings of printed materials (which are grouped into four sections: professionally-oriented, youth…
Descriptors: Annotated Bibliographies, Audiovisual Aids, Books, Career Development
Pidot, George B., Jr. – 1973
This gaming-simulation is designed to give undergraduate students an improved understanding of the dynamics of urban development. The players make a number of decisions representing the business, government, and residential factions of the population. Winning or losing is not the most important function of the game, but rather, interaction with…
Descriptors: Computer Assisted Instruction, Environment, Environmental Education, Higher Education


