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Koele, Jane – 1980
Vocabulary development activities to be used with the stories in the Ginn 720 Reading Series Level 9 textbook are offered. The introduction recommends a method of presenting the activities. For each story that appears in the textbook, a vocabulary list and a learning activity are given. At the end of each of five units, a unit vocabulary test is…
Descriptors: Achievement Tests, Educational Games, Elementary Education, Enrichment Activities
Curl, Maralyn M. – 1980
Reading comprehension games and activities are presented in four sections: literal comprehension, inferential comprehension, comprehension games, and comprehension questions. Section I offers detailed instructions for 10 individual activities which develop literal comprehension skills. Each activity includes a teacher objective, a student…
Descriptors: Bulletin Boards, Individual Activities, Intermediate Grades, Learning Activities
Putman, Scottie – Innovation Abstracts, 1983
Improvisational gaming is a technique involving the use of theater and drama in the teaching of other subjects. The student uses intuition, sense-memory, and imagination in a holistic approach to learning which teaches social skills while it teaches subject matter. Everyone can act and improvise; getting everyone involved is seldom a problem as…
Descriptors: Class Activities, Dramatic Play, Educational Games, Elementary Secondary Education
Schrey, Helmut – Fremdsprachliche Unterricht, 1975
Area studies should not be systematically pursued as such, but should be an all-pervading feature of all literature courses, designed according to level, using learning games, etc. The article starts with a brief historical account of different approaches to, and content of "Englandkunde." (Text is in German.) (IFS/WGA)
Descriptors: Area Studies, Course Content, Cultural Awareness, Educational Games
Kleinberg, Jeffrey L. – Vocational Guidance Quarterly, 1975
The purpose of this paper is to describe a simulation activity that has been effective in teaching community college students about work satisfaction. A simulated factory instigates job dissatisfaction which is then discussed in terms of cause and effect. The work is then redesigned to enhance job satisfaction and productive efficiency. (Author)
Descriptors: Job Satisfaction, Management Games, Role Playing, Simulated Environment
Peer reviewedSisk, Dorothy – Gifted Child Quarterly, 1975
Descriptors: Class Activities, Concept Formation, Creative Thinking, Elementary Education
Peer reviewedMartz, Carlton S. – Social Education, 1975
A simulation/game examining the issue of academic freedom through a mock trial of the Parducci v. Rutland case is provided. (DE)
Descriptors: Academic Freedom, Censorship, Civil Liberties, Court Litigation
Peer reviewedMead, R. – International Journal of Mathematical Education in Science and Technology, 1974
Descriptors: Agricultural Education, College Mathematics, Computer Assisted Instruction, Computers
Peer reviewedTroccolo, Joseph A. – Mathematics Teacher, 1975
The mathematics of the game "Instant Insanity" is described in terms of graph theory, a part of combinational mathematics. (SD)
Descriptors: Enrichment, Experiential Learning, Games, Graphs
Peer reviewedWentworth, Donald R.; Lewis, Darrel R. – Journal of Economic Education, 1975
In this study the simulation/game Marketplace is shown to have little comparative advantage over common instructional techniques in student learning and attitudes toward economic concepts. (Author/DE)
Descriptors: Concept Teaching, Economics, Economics Education, Educational Games
Peer reviewedLee, W. R. – Zielsprache Englisch, 1974
Various games are described for the teaching of English to adults. The focus of the language and learning games described is on samples of language constructions as for example "may have + infinitive" or the question pattern with "do/does". (IFS/WGA)
Descriptors: Adult Education, Class Activities, Educational Games, Educational Media
Peer reviewedQuilitch, H. Robert; Gray, Jeannette D. – Mental Retardation, 1974
Adaptive recreational activities were taught to 27 institutionalized profoundly retarded persons ages 12- to 39-years in a demonstration project. (CL)
Descriptors: Adults, Demonstration Programs, Exceptional Child Research, Games
Hunt, John J. – 1989
To address the effectiveness, the process, and the results of decisionmaking groups that include both administrators and teachers, and to discern the difference between the effective and less effective decisionmaking groups, 107 test groups, each composed of one Florida elementary school principal and two teachers from the same school, were…
Descriptors: Decision Making, Decision Making Skills, Elementary Education, Management Games
Nickerson, Raymond S. – 1983
This paper is a commentary on three other papers presented at the 1983 American Educational Research Association Symposium on "The Trainability of Information Processing and Problem Solving Skills." The papers focus on certain aspects of the training of complex skills, such as reading, that can presumably be broken down into a variety of skills.…
Descriptors: Cognitive Processes, Educational Games, Problem Solving, Reading Skills
Fellenz, Robert A.; Conti, Gary J. – Adult Literacy and Basic Education, 1986
Activity and involvement are the keys to effective learning in the English as a second language (ESL) classroom. The fragile self-concepts of many adults, however, make them hesitate to plunge into the practice of their newly developed language skills. The answer may lie in simple games and role-playing activities that are useful in establishing…
Descriptors: Adult Basic Education, Classroom Techniques, Educational Games, English (Second Language)


