NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 1,486 to 1,500 of 1,881 results Save | Export
Clarke, Wentworth – Audiovisual Instr, 1969
Descriptors: Simulated Environment, Simulation, Student Motivation, Student Participation
WEINBERGER, MORRIS J. – 1965
A STUDY TO ASSESS SIMULATION AS A TEACHING TECHNIQUE, AND TO HELP ANSWER A NUMBER OF QUESTIONS CONCERNING ITS USE INVOLVED (1) TRACING THE HISTORICAL DEVELOPMENT AND USE OF SIMULATION TECHNIQUES IN TRAINING SCHOOL ADMINISTRATORS, (2) SURVEYING THE PURPOSES FOR WHICH SIMULATION HAS BEEN USED IN TRAINING SCHOOL ADMINISTRATORS, (3) DETERMINING WHAT…
Descriptors: Administration, College Administration, Educational Programs, Feedback
Dyrenfurth, Michael; And Others – 1974
In two separate reports the founding and set up of Project CORES was outlined, and then a specific research project was described. Project CORES began in the efforts of three men who felt a more systematic investigation of simulation effects was needed. The criteria felt most sensitive were the physiological activities of galvanic skin potential…
Descriptors: Administrator Education, Administrators, Concept Formation, Measurement Instruments
Peer reviewed Peer reviewed
Keating, Barry – Journal of Economic Education, 1979
Describes simulation in a managerial economics course in which students were placed in the position of the top management team of a business firm and were required to make decisions in a number of functional areas: production, scheduling, pricing, budgeting, and government relations. (Author/KC)
Descriptors: Administrator Education, Course Evaluation, Economics Education, Higher Education
Blair, Kristen Pilner – ProQuest LLC, 2009
Research addressing the effectiveness of feedback for learning has focused on many dimensions of feedback, including the timing (Kulik & Kulik, 1988), type (Mory, 2004), and amount of available information (Dempsey et. al, 1993). Much of the feedback research in education has tacitly assumed that the available information is perceived, and any…
Descriptors: Feedback (Response), Instructional Design, Error Correction, Computer Software
Fero, Laura J. – ProQuest LLC, 2009
Alternative approaches to evaluating critical thinking skills are needed, as pencil and paper assessments may not accurately predict simulated or actual clinical performance. To ensure patient safety, it is imperative to determine how to best promote and measure critical thinking skills. Few studies have examined how these skills are related to…
Descriptors: Nursing Students, Standardized Tests, Program Effectiveness, Critical Thinking
Peer reviewed Peer reviewed
Direct linkDirect link
Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation
Peer reviewed Peer reviewed
Direct linkDirect link
Oliver, Kevin; Kellogg, Shaun; Townsend, Latricia; Brady, Kevin – Distance Education, 2010
Eight teams of elementary and middle school teachers developed pilot online courses for the North Carolina Virtual Public School (NCVPS) in the USA. A qualitative case study with focus groups and a follow-up survey helped to identify common needs of these non-traditional course designers during course development efforts. Findings suggest virtual…
Descriptors: Feedback (Response), Focus Groups, Web Based Instruction, Middle School Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Carr, Diane – London Review of Education, 2010
In this paper the online construction of disability is investigated and the implications for educators working in virtual worlds are considered. Based on the analysis of data collected through interviews with deaf residents of "Second Life", it is argued that research into online identity, disability and education needs to allow room for…
Descriptors: Electronic Learning, Disabilities, Deafness, Special Needs Students
Peer reviewed Peer reviewed
Direct linkDirect link
Fischler, Robert – TechTrends: Linking Research and Practice to Improve Learning, 2007
Simulation-based learning (SBL) is a recent yet promising pedagogical approach. There is a plethora of medical and business simulations. However, there is a lack of simulation tools for other areas of study, like teacher education. Furthermore, since the content of many educational simulations is "hard-coded" into the tool, educators typically…
Descriptors: Simulated Environment, Preservice Teacher Education, Educational Planning, Preservice Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Moon, Brian – English in Australia, 2008
"World of Warcraft" is an online computer game with over nine million players, many of them technically-minded young males. A proportion of these young males engage in spontaneous creative writing about their game adventures. They enjoy highly formulaic genres, such as the epic poem, with its complex technical requirements. This has…
Descriptors: Role Playing, Creative Writing, Fantasy, English Teachers
McLellan, Hilary – 1995
Artificial intelligence (AI) techniques and virtual reality (VR) make possible powerful interactive stories, and this paper focuses on examples of virtual characters in three dimensional (3-D) worlds. Waldern, a virtual reality game designer, has theorized about and implemented software design of virtual teammates and opponents that incorporate AI…
Descriptors: Artificial Intelligence, Computer Games, Computer Graphics, Computer Simulation
Peer reviewed Peer reviewed
Fergerson, Henry – Social Science Record, 1974
Based on the development of self-knowledge in students, education providing exposure to cultural diversity at home and abroad is gaining acceptance among many teachers. Suggestions to implement cultural education in the schools are made, including teaching strategies and materials. (JH)
Descriptors: Cultural Awareness, Cultural Education, Instructional Materials, International Education
ENTWISLE, DORIS R.; HUGGINS, W.H. – 1965
THE USE OF A COMPUTER PROGRAM BY ENGINEERING STUDENTS TO SIMULATE A JOB SHOP THAT MANUFACTURES ELECTRONIC DEVICES HAS INDICATED THAT SIMULATION METHODS OFFER REALISTIC ASSISTANCE IN TEACHING. EACH STUDENT IN THE STUDY SUBMITTED SPECIFICATIONS FOR A CIRCUIT DESIGN AND, FROM THE COMPUTER, RECEIVED PERFORMANCE ASSESSMENTS OF THE CIRCUIT WHICH…
Descriptors: Computer Oriented Programs, Computer Programs, Electronics, Engineering
California Univ., Berkeley. – 1971
El Barrio is a simulation game representing the experience of Chicanos newly arrived in the urban barrio from rural areas. Players try to make friendship ties, avoid trouble with the police, improve their English, get citizenship papers, buy a car, and participate in the payoffs of the system. The game is played through a physical representation…
Descriptors: Cross Cultural Training, Cultural Awareness, Mexican Americans, Role Playing
Pages: 1  |  ...  |  96  |  97  |  98  |  99  |  100  |  101  |  102  |  103  |  104  |  ...  |  126