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Anna Filighera; Sebastian Ochs; Tim Steuer; Thomas Tregel – International Journal of Artificial Intelligence in Education, 2024
Automatic grading models are valued for the time and effort saved during the instruction of large student bodies. Especially with the increasing digitization of education and interest in large-scale standardized testing, the popularity of automatic grading has risen to the point where commercial solutions are widely available and used. However,…
Descriptors: Cheating, Grading, Form Classes (Languages), Computer Software
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Rebecca Horrace – American Journal of Play, 2024
The author investigates the imaginative play of children online as they seek a common, shared space with others, in which to play. She looks at components of children's online play experiences, including mediated actions, discourses, literacies, sense of belonging, and online restrictions as they moved between digital and nondigital realities. She…
Descriptors: Play, Social Media, Computer Mediated Communication, Computer Games
Robert Chapa – ProQuest LLC, 2024
While the cybersecurity landscape continually evolves, with new technologies, attack vectors, and defense mechanisms emerging regularly, cybersecurity certificate programs remain challenged to stay current and relevant, often resulting in the delivery of outdated course content in existing programs. Scholars note that the absence of standardized…
Descriptors: Program Development, Computer Security, Electronic Learning, Certification
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Muhammad Alhammami – Discover Education, 2024
This paper outlines the development of a Hardware Development Kit (HDK) for a remote training platform on FPGA Devices designed to provide university students pursuing degrees in electronic and informatics engineering (at the bachelor's, master's, and PhD levels) with the tools they need to learn and develop systems related to artificial…
Descriptors: Computer System Design, Distance Education, College Students, Engineering Education
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Junghwan Kim; Miranda A. Livingston; Bora Jin; Miriam Watts; Jihee Hwang – Adult Learning, 2024
This review study aims to understand the concept of adults' digital health literacy (DHL), a recently emerging significant concept but still confused. For this, we seek to find the core competencies of digital health literacy by comparing those of existing relevant literacy concepts (i.e., health literacy and digital literacy). We identified seven…
Descriptors: Adults, Health Behavior, Digital Literacy, Competence
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Gihan S. Edirisinghe; Maria A. M. Trindade; Lan Luo – Decision Sciences Journal of Innovative Education, 2024
The COVID-19 pandemic forced instruction into remote formats, rendering active learning efforts in business classrooms infeasible. In response, we adopt a novel model for interactive classroom activities by hosting classroom games on Google Sheets, the free and widely used cloud-based spreadsheet application. First developed for a synchronous Zoom…
Descriptors: Internet, Computer Software, Interaction, Computer Mediated Communication
Emilio J. Del Riego – ProQuest LLC, 2024
This qualitative descriptive research study was conducted to explore the impact that transformational leadership and innovation have in creating a cybersecurity conscious organizational culture. The value of having a cybersecurity conscious organizational culture through transformational leadership and innovation is described in line with higher…
Descriptors: Transformational Leadership, Information Security, Computer Security, Organizational Culture
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Jyoti Wadmare; Dakshita Kolte; Kapil Bhatia; Palak Desai; Ganesh Wadmare – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper highlights an innovative and impactful online operating system algorithms e-learning tool in engineering education. Background: Common teaching methodologies make it difficult to teach complex algorithms of operating systems. This paper presents a solution to this problem by providing simulations of different complex…
Descriptors: Engineering, Science Education, Material Development, Computer Simulation
Valri Leonie Morgan – ProQuest LLC, 2024
There have been many innovations targeting literacy teaching and learning in small countries such as Jamaica, but changes to literacy teaching practices are rarely sustained beyond the life of the initial projects. The purpose of this study was to understand teachers' rationale for changes to literacy teaching practices that were and were not…
Descriptors: Foreign Countries, Literacy Education, Teaching Methods, Tablet Computers
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Xiangge Yang; Dongfang Jiang; Meng Liu – International Journal of Web-Based Learning and Teaching Technologies, 2024
Landscape design is a measure of the development of urbanization process and the improvement of people's happiness index. The process of urbanization will involve landscape design. The study and teaching of landscape design is the core teaching method of landscape design research. However, with the diversified development of landscape design…
Descriptors: Artificial Intelligence, Horticulture, Design, Technology Uses in Education
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Jing Shi; Na Wan; Roslina Ibrahim – International Journal of Web-Based Learning and Teaching Technologies, 2024
The application of computer technology has revolutionized and promoted the traditional mode of piano teaching. Nowadays, many companies and institutions have begun to apply computer technology to online piano teaching. This paper analyzes the difficulties faced by students in piano teaching and the development of piano assistant practice and…
Descriptors: Music Education, Musical Instruments, Teaching Methods, Algorithms
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Birgit Brucker; Georg Pardi; Fabienne Uehlin; Laura Moosmann; Martin Lachmair; Marc Halfmann; Peter Gerjets – Educational Psychology Review, 2024
Virtual reality (VR) applications are developing rapidly, becoming more and more affordable, and offer various advantages for learning contexts. Dynamic visualizations are generally suitable for depicting continuous processes (e.g., different movement patterns), and particularly dynamic virtual 3D-objects can provide different perspectives on the…
Descriptors: Visual Perception, Spatial Ability, Motion, Computers
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Elena Sereiviene; Xiaotong Ding; Rundong Jiang; Juan Zheng; Andriy Kashyrskyy; Dylan Bulseco; Charles Xie – Journal of College Science Teaching, 2024
First-year engineering students are often introduced to the engineering design process through project-based learning situated in a concrete design context. Design contexts like mechanical engineering are commonly used, but students and teachers may need more options. In this article, we show how sustainable building design can serve as an…
Descriptors: College Freshmen, Engineering Education, Engineering Technology, Computer Assisted Design
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Kaden Hart; Christopher M. Warren; Seth Poulsen; John Edwards – International Educational Data Mining Society, 2024
We report on a study in which we examined the work habits of six students who agreed to use do not disturb on their phone while working on programming assignments. Two students tried do not disturb, and quickly quit using it. Three out of four remaining student participants were more productive while using do not disturb when working on their…
Descriptors: Telecommunications, Handheld Devices, Computer Use, Student Behavior
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Birtwistle, Efsun; Schoedel, Ramona; Bemmann, Florian; Wirth, Astrid; Sürig, Christoph; Stachl, Clemens; Bühner, Markus; Niklas, Frank – International Journal of Testing, 2022
Digital technologies play an important role in our daily lives. Smartphones and tablet computers are very common worldwide and are available for everybody from a very early age. This trend offers the opportunity to track digital usage data for psychological and educational research purposes. The current paper introduces two research projects, the…
Descriptors: Handheld Devices, Computer Oriented Programs, Telecommunications, Computer Use
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