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Crowdsourcing Cyber Experts to Determine Relevant Topics during Cyber Curriculum Development Efforts
Ngac, Brian K.; Boicu, Mihai – Innovations in Education and Teaching International, 2023
The cyber security environment, its threats, and its defence strategies are constantly changing. Educational programmes and their curriculum are known to be slow changing and at times out-of-date, resulting in content that may not be as relevant to their students and the industry. This research paper will 1 -- present an overview of the curriculum…
Descriptors: Expertise, Curriculum Development, Computer Security, Computer Science Education
OConnor, T. J.; Brown, Dane; Jackson, Jasmine; Payne, Bryson; Schmeelk, Suzanna – Journal of Cybersecurity Education, Research and Practice, 2023
To support the workforce gap of skilled cybersecurity professionals, gamified pedagogical approaches for teaching cybersecurity have exponentially grown over the last two decades. During this same period, e-sports developed into a multi-billion dollar industry and became a staple on college campuses. In this work, we explore the opportunity to…
Descriptors: Computer Security, Computer Science Education, Gamification, Competition
Leah Hardesty – ProQuest LLC, 2023
This qualitative research study explored levels of social presence in Second Life (virtual world) associated with phases of knowledge construction. The study explored images and data collected from users at two discussion-based activities. The findings revealed the three levels of social presence, according to the Interactional Process Model of…
Descriptors: Learning, Computer Simulation, Interpersonal Relationship, Interaction
Yiming Ma; Flore Vallet; Bernard Yannou; François Cluzel – European Journal of Engineering Education, 2023
Serious games (SGs) offer an engaging format for teaching industrial engineering (IE) methodologies. IE methodologies involve people following a process in a set of conditions to design, improve and install systems, which are easily scripted into gameplay. The scholarship has proposed co-design approaches for teachers and SG designers. However,…
Descriptors: Engineering, Computer System Design, Cooperation, Expertise
Neumann, Michelle M. – Early Years: An International Journal of Research and Development, 2023
The use of tablets by young children is increasing and more research is needed to understand how to evaluate and map the emergence of digital writing. To explore this, children (aged 2-5 years; N = 48) were asked to write on an iPad using a drawing app (1×10-minute session/week over 9 weeks). Traditional frameworks for early writing development…
Descriptors: Young Children, Handheld Devices, Computer Literacy, Tablet Computers
Victor Oxman; Moshe Stupel – International Journal for Technology in Mathematics Education, 2023
PWW style are presented. The difference of evidence is based on various additional auxiliary constructions, which in itself is a "mathematical art" that the student can master as a result of much practice. The PWW are accompanied by GeoGebra applets containing HINT buttons that allow the student to get step-by-step help in completing the…
Descriptors: Computer Software, Mathematics Instruction, Mathematical Logic, Validity
Smith, Brent; Johnson, Andy; Hayden, Trey; Tolk, Florian – Advanced Distributed Learning Initiative, 2022
The human capital supply chain is a complex network of systems with inherent challenges to accommodating Total Learning Architecture (TLA) operability. This document covers the objective end-state for Department of Defense (DoD) learning organizations migrating to TLA compliant data and microservices. This document is organized into sections that…
Descriptors: Human Capital, Public Agencies, Armed Forces, Information Systems
Hanan Alkandari – Educational Process: International Journal, 2025
Background/purpose; There is an ongoing debate on the potentiality of using AI for educational purposes, ranging from some optimistic views that anticipate AI to continue changing the interface of language education on one side, to a more cautious camp questioning the efficacy of the issue. As a significant group of stakeholders in the educational…
Descriptors: Foreign Countries, Artificial Intelligence, Computer Software, Technology Integration
Topuz, Arif Cem; Saka, Eda; Fatsa, Ömer Faruk; Kursun, Engin – Smart Learning Environments, 2022
The COVID-19 pandemic caused many educational institutions in the world to switch to the distance education process, and this process was called "Emergency Remote Teaching". This urgent transition process has caused many problems in educational environments. One of the problems is the subject of measurement and evaluation. Along with the…
Descriptors: COVID-19, Pandemics, Distance Education, Student Evaluation
Ahmed Aldousari; Weili Yuan – Journal of Education and e-Learning Research, 2024
This study investigates how Saudi Arabian special education teachers believe about online learning for students with disabilities evaluating their familiarity with the subject and identifying factors affecting their preparedness to adopt this mode of instruction. Researchers aim to understand educators' perceptions of delivering special education…
Descriptors: Foreign Countries, Teacher Attitudes, Electronic Learning, Students with Disabilities
Christine Wusylko; Kara Dawson; Pavlo Antonenko; Zhen Xu – Journal of Technology and Teacher Education, 2024
Cybersecurity educational efforts are urgently needed to introduce young people to the profession and give students and teachers cybersecurity knowledge to protect themselves from increasing cybercrime. In this study, 56 elementary preservice teachers participated in a 3-hour intervention within a technology integration course that introduced them…
Descriptors: Computer Security, Technology, Preservice Teacher Education, Preservice Teachers
Chenmu Xie; Yiyu Ouyang – Cogent Education, 2024
Online learning has become a daily mode of modern education, and its effect on learning outcomes has also been widely discussed. Engagement, satisfaction and academic performance are often used to measure learning outcomes, while factors such as physical motorization, information presentation and embodied learning experiences are often used to…
Descriptors: Foreign Countries, College Students, Electronic Learning, Distance Education
Derek J. Bischoff; Michael E. Mackay; Sheldon A. Hewlett – Journal of Chemical Education, 2024
Upper-division undergraduate students are introduced to polymer processing using material extrusion fused filament fabrication 3D printing to make poly(lactic acid) (PLA) mechanical testing specimens. Computer aided design and slicing software packages are used to demonstrate the process of preparing 3D computer models for printing. Following the…
Descriptors: Plastics, Mathematical Models, Printing, Computer Peripherals
Yuan, Chia-Ching; Li, Cheng-Hsuan; Peng, Chin-Cheng – Interactive Learning Environments, 2023
Fighter jets are a critical national asset. Because of the high cost of their manufacture and that of their related equipment, both pilots and maintenance personnel must complete intensive training before coming into contact with a jet. Due to gradual military downsizing, one-on-one training is often impracticable, and the level of familiarization…
Descriptors: Artificial Intelligence, Man Machine Systems, Technology Uses in Education, Educational Technology
Alvarez-Melgarejo, Mileidy; Pedraza-Avella, Aura C.; Torres-Barreto, Martha L. – International Journal of Learning Technology, 2023
MOTIVATIC WEB is a software platform in which teachers can co-design activities for their students using three different gamified mechanics. This article presents the results of the technology acceptance evaluation by users. The evaluation considered aspects related to perceived usefulness (PU) and ease of use, behavioural intention to use, and…
Descriptors: College Faculty, Electronic Learning, Computer Software, Computer Uses in Education

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