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Jane Ji – Childhood Education, 2024
This article discusses iBiome-Wetland, the first educational game from the author's company Springbay Studio. It invites children to build virtual wetland ecosystems, learn about 54 species living in wetlands, experience biodiversity, and conduct experiments to find out how food webs work. The game has received five awards from prestigious…
Descriptors: Ecology, Biodiversity, Educational Games, Climate
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Weijia Wan – Interactive Learning Environments, 2024
The paper investigates the level of development of a creative mindset in the training of music education professionals. The research is based on the experimental method which examines the level of creativity of students before and upon completion of the developed training program focusing on development of the creative thinking using cutting-edge…
Descriptors: Creative Thinking, Skill Development, Music Education, College Freshmen
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Ivaylo Staribratov; Nikol Manolova – Discover Education, 2024
The article presents the application of 3D technologies in STEAM education through a conducted scientific research, highlighting the role of 3D modeling and 3D printing as an innovative approach in achieving an interdisciplinary learning model. The research included the following stages: preparation for designing a detailed 3D steam locomotive…
Descriptors: Art Education, STEM Education, Educational Technology, Technology Uses in Education
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Junfeng Liu – Health Education Research, 2024
The popularity of social networks turns them into a legal method for promoting a healthy lifestyle, which benefits not only people but also different countries' governments. This research paper aimed to examine the Keep fitness app integrated into WeChat, Weibo and QQ as regards long-term improvements in health-related behaviors (physical…
Descriptors: Foreign Countries, College Students, Social Media, Physical Fitness
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Yuxia Shi; Zhonggen Yu – Electronic Journal of e-Learning, 2024
With the pervasiveness of laptops in the classroom setting, the effectiveness of laptop-assisted note-taking has not been comprehensively investigated. Many inconsistencies in this area still existed with intense debate towards academic performance, learning strategies, and student satisfaction. To fill this missing gap, this study probed the…
Descriptors: Notetaking, Laptop Computers, Student Satisfaction, Academic Achievement
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Fabian Grütter – History of Education, 2024
This article analyses the developments in computer education in French-speaking Western Switzerland in the 1980s and 1990s. It investigates how computer education changed with the arrival of microcomputers, who the agents of these changes were, and with what sociopolitical and economic developments these pedagogical changes interacted. By…
Descriptors: Computer Science Education, Educational History, Computers, Foreign Countries
Eric Eskelsen – ProQuest LLC, 2024
Engineers have developed innovative hardware solutions to treat various medical conditions that provide medical patients with better health outcomes. These devices can be found in hospitals, medical clinics, homes, and even implanted in individuals. The patients experience freedom from extended hospital stays and can spend time with their family…
Descriptors: Computer Security, Medical Services, Computer Science Education, Health Personnel
Stefan Ruseti; Ionut Paraschiv; Mihai Dascalu; Danielle S. McNamara – Grantee Submission, 2024
Automated Essay Scoring (AES) is a well-studied problem in Natural Language Processing applied in education. Solutions vary from handcrafted linguistic features to large Transformer-based models, implying a significant effort in feature extraction and model implementation. We introduce a novel Automated Machine Learning (AutoML) pipeline…
Descriptors: Computer Assisted Testing, Scoring, Automation, Essays
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Jonathan Hunnicutt; Julianna Washington; Candace Walkington – Grantee Submission, 2024
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by overlaying illustrations onto 3D space. Here we explore the question: What affordances does AR in a collaborative environment have for the future of mathematics education in uncertain times? We conducted a study where…
Descriptors: High School Students, Mathematics Instruction, Geometry, Technology Uses in Education
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Stefan Ruseti; Ionut Paraschiv; Mihai Dascalu; Danielle S. McNamara – International Journal of Artificial Intelligence in Education, 2024
Automated Essay Scoring (AES) is a well-studied problem in Natural Language Processing applied in education. Solutions vary from handcrafted linguistic features to large Transformer-based models, implying a significant effort in feature extraction and model implementation. We introduce a novel Automated Machine Learning (AutoML) pipeline…
Descriptors: Computer Assisted Testing, Scoring, Automation, Essays
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Vaiopoulou, Julie; Papadakis, Stamatios; Sifaki, Eirini; Kalogiannakis, Michail; Stamovlasis, Dimitrios – Education and Information Technologies, 2023
This study explored certain popular educational apps' vital characteristics and potential profiles (n1 = 50) for kindergarten kids. The profile analysis involved a categorization ascended from an evaluation process conducted by pre-service early childhood teachers' (n2 = 295) at the University of Crete, Greece, using a new instrument, validated in…
Descriptors: Foreign Countries, Young Children, Kindergarten, Educational Technology
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Yesilyurt, Etem; Vezne, Rabia – Education and Information Technologies, 2023
Even though there is an abundance of research on computer supported education (CSE), digital literacy (DL), technological literacy (TL), and internet literacy (IL), the correlation between them and their effect on each other have not been analyzed in the literature. However, no study has been conducted on the correlation between and effect of CSE,…
Descriptors: Preservice Teachers, Digital Literacy, Technological Literacy, Internet
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Nguyen, Kim V.; Tansan, Merve; Newcombe, Nora S. – Journal of Cognition and Development, 2023
Research on spatial navigation is essential to understanding how mobile species adapt to their environments. Such research increasingly uses virtual environments (VEs) because, although VE has drawbacks, it allows for standardization of procedures, precision in measuring behaviors, ease in introducing variation, and cross-investigator…
Descriptors: Computer Simulation, Spatial Ability, Navigation, Research Methodology
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Lonneke H. Schellekens; Marieke F. van der Schaaf; Cees P.M. van der Vleuten; Frans J. Prins; Saskia Wools; Harold G. J. Bok – Quality Assurance in Education: An International Perspective, 2023
Purpose: This study aims to report the design, development and evaluation of a digital quality assurance application aimed at improving and ensuring the quality of assessment programmes in higher education. Design/methodology/approach: The application was developed using a design-based research (DBR) methodology. The application's design was…
Descriptors: Computer Software, Computer System Design, Programming, Higher Education
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Safari, Mugula Chris; Wass, Sofie; Thygesen, Elin – British Journal of Learning Disabilities, 2023
Background: Information and communication technology has become an important aspect of everyday life, including community living and social participation. However, people with intellectual disabilities face several societal inequalities, including digital exclusion. Even if people with intellectual disabilities still do not have the same access as…
Descriptors: Young Adults, Intellectual Disability, Access to Computers, Computer Assisted Design
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