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Richard Hannah – ProQuest LLC, 2024
The purpose of this research was to investigate the effects of virtual reality (VR) and emotionally resonant videos on knowledge retention for adult learners at a contractor safety training organization supporting the energy industry. The intent of this research was to determine if traditional computer-based training (CBT) can be made more…
Descriptors: Adult Education, Computer Simulation, Computer Assisted Instruction, Safety Education
Edem Kwesi Atatsi – ProQuest LLC, 2024
Organizations are looking for a well-qualified workforce with the requisite skills, knowledge, and abilities to implement an effective cyber strategy. Academic institutions are facing challenges in meeting the demand for employees with hands-on experience. This exploratory study investigated how academic institutions can use internships to equip…
Descriptors: Internship Programs, Entry Workers, Professional Personnel, Computer Security
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Gertrude Mwalabu; Annie Msosa; Ingrid Tjoflåt; Kristin Hjorthaug Urstad; Bodil Bø; Christina Furskog Risa; Masauko Msiska; Patrick Mapulanga – Higher Education, Skills and Work-based Learning, 2024
Purpose: The purpose of this study was to explore the clinical readiness of simulation-based education (SBE) in preparing nursing and midwifery students for clinical practice in sub-Saharan Africa. This study has synthesised the findings from existing research studies and provides an overview of the current state of SBE in nursing and midwifery…
Descriptors: Foreign Countries, Nursing Education, Obstetrics, Computer Simulation
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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
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Nigel Newbutt; Noah Glaser; Marc Sonley Francois; Matthew Schmidt; Sue Cobb – Journal of Autism and Developmental Disorders, 2024
The primary aim of this systematic review is to investigate the inclusion of autistic individuals in the design process of immersive technologies. This study follows the preferred reporting items for systematic reviews and meta-analyses standards for systematic literature reviews. To ensure the research questions and subsequent stages of the…
Descriptors: Information Technology, Computer Simulation, Autism Spectrum Disorders, Literature Reviews
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Priyanshi Garg; S. P. Raja – International Journal of Learning and Change, 2024
Green internet of things is important to achieve atmospheric decarbonisation, it is crucial to implement procedures and practices that prioritise resource conservation and environmental protection. However, the growing use of internet of things devices poses a challenge due to their high-energy requirements for data reception and transmission…
Descriptors: Computer Interfaces, Internet, Equipment, Computer Networks
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Randy Connolly – ACM Transactions on Computing Education, 2024
The belief that AI technology is on the cusp of causing a generalized social crisis became a popular one in 2023. While there was no doubt an element of hype and exaggeration to some of these accounts, they do reflect the fact that there are troubling ramifications to this technology stack. This conjunction of shared concerns about social,…
Descriptors: Artificial Intelligence, Computers, Technology Uses in Education, Public Opinion
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Lijuan Huang; Adiza A. Musah – Journal of Pedagogical Research, 2024
In the ever-changing sector of education, the use of technology has become critical to innovation and increased learning opportunities. This research illustrates the intricate connections that exist between augmented reality [AR] and tremendous educational attributes, thinking about how AR might modify conventional teaching approaches. The…
Descriptors: Computer Simulation, Creativity, Student Behavior, Teaching Methods
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Filip Moons; Alexander Holvoet; Katrin Klingbeil; Ellen Vandervieren – British Journal of Educational Technology, 2024
In this crossover experiment, we investigated the impact of a statement bank, enabling the reuse of previously written feedback (SA condition), on 45 math teachers' feedback for 60 completed linear equation tests, compared to traditional pen-and-paper feedback (PP condition). In the SA condition, teachers were encouraged to use atomic feedback, a…
Descriptors: Feedback (Response), Equations (Mathematics), Written Language, Mathematics Teachers
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Samuel C. Yang – Journal of Information Systems Education, 2024
Amid the ever-increasing number of cyberthreats, cybersecurity degree programs represent a potential growth area for business schools. This study examines undergraduate cybersecurity programs offered by AACSB-accredited business schools in the US. It surveyed 503 AACSB-accredited schools and identified 72 cybersecurity programs. Using the IS2020…
Descriptors: Computer Security, Information Security, Business Administration Education, Business Schools
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Pettersson, Anna F.; Karlgren, Klas; Al-Saadi, Jonathan; Hjelmqvist, Hans; Meister, Björn; Zeberg, Hugo; Silén, Charlotte – Anatomical Sciences Education, 2023
Learning anatomy holds specific challenges, like the appreciation of three-dimensional relationships between anatomical structures. So far, there is limited knowledge about how students construct their understanding of topographic anatomy. By understanding the processes by which students learn anatomical structures in 3D, educators will be better…
Descriptors: Anatomy, Visualization, Computer Simulation, Computer Uses in Education
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Rong, Wenge; Xu, Tianfan; Sun, Zhiwei; Sun, Zian; Ouyang, Yuanxin; Xiong, Zhang – IEEE Transactions on Education, 2023
Contribution: In this study, an object tuple model has been proposed, and a quasi-experimental study on its usage in an introductory programming language course has been reported. This work can be adopted by all C language teachers and students in learning pointer and array-related concepts. Background: C language has been extensively employed in…
Descriptors: Models, Introductory Courses, Programming, Computer Science Education
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Cheers, Hayden; Lin, Yuqing – Computer Science Education, 2023
Background and Context: Source code plagiarism is a common occurrence in undergraduate computer science education. Many source code plagiarism detection tools have been proposed to address this problem. However, such tools do not identify plagiarism, nor suggest what assignment submissions are suspicious of plagiarism. Source code plagiarism…
Descriptors: Plagiarism, Programming, Computer Science Education, Identification
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Fazlyn Petersen – Perspectives in Education, 2025
In times of increasing civil unrest and displacement, ensuring the continuity of education necessitates innovative solutions. This article advocates for the use of data-free applications to prevent educational exclusion. It examines the challenges faced by displaced and marginalised students, including disrupted educational infrastructure, limited…
Descriptors: Computer Software, Access to Education, Social Justice, Disadvantaged
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Martin, Florence; Bacak, Julie; Byker, Erik Jon; Wang, Weichao; Wagner, Jonathan; Ahlgrim-Delzell, Lynn – Journal of Cybersecurity Education, Research and Practice, 2023
With the growth in digital teaching and learning, there has been a sharp rise in the number of cybersecurity attacks on K-12 school networks. This has demonstrated a need for security technologies and cybersecurity education. This study examined security technologies used, effective security practices, challenges, concerns, and wish list of…
Descriptors: Computer Security, Technology Uses in Education, Elementary Secondary Education, School Districts
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