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Ida Martinez Lunde – International Journal of Leadership in Education, 2025
This article provides insight into digitized school leadership practices in Irish schools, and the making of the school leader in mediations with the sociomaterial relations emerging from these practices. Drawing on actor-network theory, the study illustrates how school leaders' subjectivities emerge through relations and attachments to VSware, a…
Descriptors: Foreign Countries, Computer Software, Computer Uses in Education, Leadership Responsibility
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Hui-Zhi Hu; Li-Guo Zhang; Jia-Hua Zhang; Di Zhang; Jia-Rui Xie – Education and Information Technologies, 2025
Computer Science (CS) is a vital subject in K-12 education, and acquiring proficiency in CS is essential for nurturing talent. However, current teaching practices often rely on standardized tests to evaluate academic performance, which may not offer a comprehensive and multidimensional assessment of students' competency in learning CS.…
Descriptors: Evaluation Methods, Student Evaluation, Competence, Computer Literacy
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Michelle Xin Yi Tan; Yao Qu; Jue Wang – Higher Education Quarterly, 2025
The rapid adoption of generative artificial intelligence (GenAI) in higher education has raised questions about student use, academic integrity, and institutional regulation. This study examines students' perceptions of and compliance with GenAI regulations in higher education, using a Singaporean university as a case study. Adopting a…
Descriptors: College Students, Student Attitudes, Computer Attitudes, Computer Uses in Education
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Agariadne Dwinggo Samala; Soha Rawas; Sandi Rahmadika; Santiago Criollo-C; Ryan Fikri; Randi Proska Sandra – Discover Education, 2025
Virtual reality (VR) has emerged as a transformative technology in education, enabling immersive simulations that foster student engagement and improve knowledge retention. This study presents a bibliometric analysis of global trends, research patterns, and challenges related to the integration of VR in educational contexts. Data were collected…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Trends, Educational Research
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Jonathan Liu; Seth Poulsen; Erica Goodwin; Hongxuan Chen; Grace Williams; Yael Gertner; Diana Franklin – ACM Transactions on Computing Education, 2025
Algorithm design is a vital skill developed in most undergraduate Computer Science (CS) programs, but few research studies focus on pedagogy related to algorithms coursework. To understand the work that has been done in the area, we present a systematic survey and literature review of CS Education studies. We search for research that is both…
Descriptors: Teaching Methods, Algorithms, Design, Computer Science Education
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Wei Wei; BinBin Zhu; Ning Ding – Education and Information Technologies, 2025
The promotion and implementation of programming education in primary and secondary schools in the intelligent era are associated with high-quality information technology (IT) teachers who possess programming literacy. IT teachers' programming literacy requires a scientific and reasonable index system for quantitative evaluation. On the basis of…
Descriptors: Information Technology, Computer Science Education, Programming, Computer Literacy
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Rose Oluwaseun Adetunji; Abejide Ade-Ibijola – Discover Education, 2025
This paper examines the possibility of combining serious games with AI-generated scenarios to improve education and training for tech startups. In the ever-changing and highly competitive field of entrepreneurship, it is crucial to adopt innovative methods to provide aspiring startups and team members with the necessary skills and knowledge to…
Descriptors: Educational Games, Technology Education, Entrepreneurship, Artificial Intelligence
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Dewi Diharjo; Umi Fatmawati; Baskoro Adi Prayitno – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The role of virus is an essential material that is not discussed completely in the lesson because of the limited information presented in the reference book. The role of viruses is important to learn because it can increase knowledge and know the role of viruses in life. This research aims to (1) develop interactive learning media based on…
Descriptors: Foreign Countries, Diseases, Biology, Science Instruction
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Luis D. Rosado – HAPS Educator, 2025
A disadvantage that A&P classrooms using 3-D digital computer anatomical models experience is the disconnect between digital and physical models traditionally used. This project used 3-D digital models on smart tablets and traditional physical models for in-class A&P lab practical exam studying and preparation. We focused on the hands-on…
Descriptors: Anatomy, Physiology, Tablet Computers, Models
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Hasan Hamid; Karman La Nani; Dahlan Wahyudi; Sitti Busyrah Muchsin; Mustafa A.H. Ruhama – Educational Process: International Journal, 2025
Background/purpose: This research is motivated by the difficulties often experienced by students in adapting to their first year of college, especially related to learning calculus. To address these difficulties, a solution needs to be found so that these problems can be resolved. One solution that is expected to yield optimal results in…
Descriptors: College Mathematics, Mathematics Education, College Freshmen, Mathematics Skills
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Ishrat Ahmed; Wenxing Liu; Rod D. Roscoe; Elizabeth Reilley; Danielle S. McNamara – Grantee Submission, 2025
Large language models (LLMs) are increasingly being utilized to develop tools and services in various domains, including education. However, due to the nature of the training data, these models are susceptible to inherent social or cognitive biases, which can influence their outputs. Furthermore, their handling of critical topics, such as privacy…
Descriptors: Artificial Intelligence, Natural Language Processing, Computer Mediated Communication, College Students
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Tugba Öztürk; Bülent Güven – Journal on Efficiency and Responsibility in Education and Science, 2025
Mathematical proof, often regarded as the heart of mathematics, is essential for interconnected mathematical knowledge. However, proof-writing skills do not develop inherently. Effective learning environments are vital for university students to enhance these skills. This study investigates the impact of the ISMAT model on pre-service teachers'…
Descriptors: Preservice Teachers, Mathematics Teachers, Writing Skills, Validity
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Aaron J. Peltoniemi; Joni Lämsä; Sami Lehesvuori; Raija Hämäläinen – International Journal of Computer-Supported Collaborative Learning, 2025
This study qualitatively develops further understandings regarding knowledge and identity construction within computer-supported collaborative learning (CSCL) research by applying discourse analysis and the dialogical self theory (DST) to investigate the role of interpersonal and intrapersonal voices in facilitating knowledge construction. We…
Descriptors: Self Concept, Concept Formation, Discourse Analysis, Computer Assisted Instruction
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Jingjing Xu; Zhongling Pi; Meng Liu; Chaoqun Ye; Weiping Hu – Instructional Science: An International Journal of the Learning Sciences, 2025
Discussion has become a crucial method of interactive learning in online collaborative environments. This study aims to identify the impact of different task motivation compositions and learning scaffolding on attention, learning performance, and behavioral patterns. The 90 Chinese undergraduate and graduate students (M[subscript age]=20.38,…
Descriptors: Foreign Countries, Undergraduate Students, Graduate Students, Scaffolding (Teaching Technique)
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Autumn Roesch-Marsh; Jennifer Simpson; Mark Hardy; Ravinder Kaur – Child Care in Practice, 2025
Most children and young people now live a significant proportion of their lives online, a situation that has been accelerated by the COVID-19 pandemic which required many services, including education, to go online. Social media apps, messaging apps, online gaming, and chatrooms provide new and important spaces for children and young people to…
Descriptors: Social Work, Child Safety, Social Media, Computer Oriented Programs
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