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Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
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Way Kiat Bong; Weiqin Chen – International Journal of Inclusive Education, 2024
The use of information and communications technology (ICT) in higher education institutions has increased in the past 20 years. While ICT has brought many benefits to students and faculty, research shows that it also creates barriers and challenges for students with disabilities due to the inaccessibility of digital tools and learning materials.…
Descriptors: Accessibility (for Disabled), Inclusion, Information Technology, Communications
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Doug Kueker; Joi Moore – Journal of Computer Assisted Learning, 2024
Background: Learning to use software using screencast videos with worked examples in the corresponding practice files presents a classic split-attention problem that requires learners to mentally integrate information from the video with a target application. While there is evidence that splitting attention either temporally or spatially adversely…
Descriptors: Participant Observation, Interactive Video, Computer Peripherals, Attention Control
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Sy-Miin Chow; Jungmin Lee; Jonathan Park; Prabhani Kuruppumullage Don; Tracey Hammel; Michael N. Hallquist; Eric A. Nord; Zita Oravecz; Heather L. Perry; Lawrence M. Lesser; Dennis K. Pearl – Journal of Statistics and Data Science Education, 2024
Personalized educational interventions have been shown to facilitate successful and inclusive statistics, mathematics, and data science (SMDS) in higher education through timely and targeted reduction of heterogeneous training disparities caused by years of cumulative, structural challenges in contemporary educational systems. However, the burden…
Descriptors: Individualized Instruction, Instructional Design, Science Education, Higher Education
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Elena Tsakakis; Angela Gupta; Ingrid E. Schneider; Bobbi Donovan – Applied Environmental Education and Communication, 2024
Advanced information communication technologies (ICT) offer significant benefits to applied communications, including potential cost reductions, service improvements, and expanded natural resource education in an era of ever-decreasing budgets. Limited guidance exists about how to design and implement virtual reality and augmented reality…
Descriptors: Information Technology, Communication (Thought Transfer), Information Dissemination, Environmental Education
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Mengsiying Li; Tai Wang – Education and Information Technologies, 2024
Began with Computer-Assisted Language Learning (CALL) in the 1960s and extended to the widespread use of various Mobile-Assisted Language Learning (MALL) tools in education, language learning has embraced technology early on, achieved noticeable results, and found extensive practical use. However, due to the challenges in accessing user data from…
Descriptors: Learning Strategies, Language Acquisition, Computer Oriented Programs, Educational Technology
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Jacqueline Zammit – Technology in Language Teaching & Learning, 2024
The Chat Generative Pretrained Transformer (ChatGPT) is a state-of-the-art artificial intelligence (AI) language model developed by OpenAI. It employs advanced deep-learning algorithms to generate text that mimics human language. ChatGPT, launched on November 30, 2022, has rapidly gained widespread recognition. Its influence on the future of…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Second Language Learning
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Geoffrey D. Borman; Hyunwoo Yang; R. Lennon Audrain; So Jung Park – Journal of Education for Students Placed at Risk, 2024
Drawing on state reading achievement data provided by a California school district, we analyze the achievement impacts of Achieve3000, an intervention designed to offer K-12 students expanded opportunities to acquire literacy skills. Achieve3000 is a personalized, technology-adaptive program to supplement regular instruction in English language…
Descriptors: Reading Achievement, Literacy Education, Computer Uses in Education, Tutoring
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Anne C. Pivonka; Laura Makary; Colin M. Gray – International Journal of Technology and Design Education, 2024
Design students must develop competence in a wide range of areas in order to be successful in their future practice. Increasingly, knowledge of design methods is used to frame both a designer's repertoire and their overall facility as a designer. However, there is little research on how students build cognitive schema in relation to design methods…
Descriptors: Design, Figurative Language, Schemata (Cognition), Teaching Methods
Jose J. Jaramillo – ProQuest LLC, 2024
The purpose of my study was to determine the effectiveness of using dynamic geometry software while exploring the properties of quadrilaterals. Dynamic geometry software can be effective if used properly in the exploration process as students construct their own knowledge through constructivism. Students were given the Van Hiele Test as a pretest…
Descriptors: Mathematics Instruction, Geometry, Computer Software, Teaching Methods
Editorial Projects in Education, 2024
Blended learning combines traditional classroom instruction with online learning, offering personalized and engaging educational experiences. This Spotlight will help you analyze key research on school tech use; review expert tips for staying ahead of tech trends; explore strategies for engaging virtual instruction; examine how to use tech to meet…
Descriptors: Blended Learning, Technology Uses in Education, Student Needs, Educational Technology
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Justin D. Dvorak; Frank R. Boutsen – Journal of Speech, Language, and Hearing Research, 2024
Purpose: Collaboration in the field of speech-language pathology occurs across a variety of digital devices and can entail the usage of multiple software tools, systems, file formats, and even programming languages. Unfortunately, gaps between the laboratory, clinic, and classroom can emerge in part because of siloing of data and workflows, as…
Descriptors: Speech Language Pathology, Web Sites, Web 2.0 Technologies, Consortia
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Dana Kube; Sebastian Gombert; Nathalie John; Joshua Weidlich; Karel Kreijns; Hendrik Drachsler – Journal of Computer Assisted Learning, 2024
Background: Gender and gender diversity are group features affecting social interaction and are critical for gender-inclusive and equitable education. As such, the role of gender and gender diversity is of particular relevance to computer-supported collaborative learning (CSCL). However, up until now, research on this topic in CSCL remains scarce.…
Descriptors: Sexual Identity, Sex Role, Gender Differences, Gender Issues
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Moon-Heum Cho; Lei Zhang; Seongmi Lim; Seokwon Hwang – Distance Education, 2024
Although higher education institutions offer self-paced massive open online courses (MOOCs) on platforms like edX, little systematic effort has been made to examine their instructional design features. The purpose of this study was, therefore, to review self-paced MOOCs on edX and examine their instructional design features for those interested in…
Descriptors: Instructional Design, MOOCs, Pacing, Higher Education
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Pauldy Cornelia Johanna Otermans; Stephanie Baines; Monica Pereira; Chelsea Livingstone; Dev Aditya – International Journal of Technology in Education, 2024
Revolutionary technological advancements have introduced the integration of Conversational AI into a multitude of different settings. This widespread implementation has raised questions about the impact of AI on learning, its benefits are and its potential costs. This study aims to explore the perspectives of parents, investigating their…
Descriptors: Artificial Intelligence, Parent Attitudes, Technology Uses in Education, Computer Mediated Communication
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