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Songhee Han; Min Liu – Educational Technology & Society, 2024
This paper describes our equity-driven development of a chatbot curriculum for a journalism professional development center's massive open online courses (MOOCs). A curriculum refers to entire student experiences that occur during the whole learning process in this context. We used a sequential and iterative development process with four phases to…
Descriptors: Computer Software, Artificial Intelligence, MOOCs, Journalism
Ethan R. Van Norman; Emily R. Forcht – Online Submission, 2024
The purpose of this report was to evaluate the Lalilo software program. This large-scale quasi-experimental study independently conducted by Lehigh University reported that K-1 students in schools using Lalilo increased their early literacy skills at a greater rate than students in similar schools that did not use Lalilo.
Descriptors: Computer Software Evaluation, Computer Uses in Education, Emergent Literacy, Primary Education
Preyadarshini Panday-Shukla – ProQuest LLC, 2024
This dissertation consists of two separate studies exploring current and emerging technologies for education. The current technology is presented in the first study as an open educational resource (OER) for language learning. This study explored the affordances of OERs for language by comparing a traditional textbook and an OER web-book in terms…
Descriptors: Educational Technology, Open Educational Resources, Language Acquisition, Computer Assisted Instruction
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Esra Pinar Uça Günes; Nuray Gedik; Mehmet Ali Isikoglu; Baris Yigit; Ihsan Günes; Ayfer Beylik – Open Praxis, 2024
The primary objective of this manuscript is to examine the online assessment and exam security procedures during the pandemic, with a particular focus on higher education. In this context, the study investigates the measures employed by instructors, the challenges they encountered, and the strategies they employed to overcome these challenges in a…
Descriptors: Tests, Distance Education, Supervision, COVID-19
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Livia Tomás; Ophélie Bidet – International Journal of Social Research Methodology, 2024
Qualitative research has been strongly affected by the COVID-19 pandemic, highlighting the possibilities that Voice over Internet Protocol (VoIP) technologies such as Skype, WhatsApp, and Zoom offer to qualitative scholars. Based on the experience of using such technologies to collect qualitative data for our PhD studies, we present how we dealt…
Descriptors: Telecommunications, Qualitative Research, Interviews, Interpersonal Relationship
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Sukanya Intarapak; Porntip Rojsiraphisal; Thidaporn Supapakorn – International Society for Technology, Education, and Science, 2024
The COVID-19 pandemic situation spreading around the world had brought dynamic changes in every field of life since 2019, especially in the learning processes. The processes of learning were done by using online platform. In a sudden shift in the learning processes, students were forced to adapt. Consequently, the processes of online learning…
Descriptors: Stress Variables, Online Courses, COVID-19, Pandemics
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Gary Wong Wai Chung; Daniel Shen Jiandong; Paulina Pui Yun Wong – International Society for Technology, Education, and Science, 2024
This study examines the effectiveness of a game-based metaverse platform in enhancing learning outcomes in economics education. Students were virtually transported back to the Great Depression within the metaverse. System data and self-assessment surveys assessed aspects such as ease of use and perceived usefulness for learning, evaluating their…
Descriptors: Game Based Learning, Economics Education, Instructional Effectiveness, Undergraduate Students
Hari Prasad Challa – ProQuest LLC, 2024
The increasing complexity of modern power systems, coupled with the integration of diverse rapidly evolving technologies involving physical systems requiring cybersecurity, has presented significant challenges for engineers in the field and researchers in laboratory facilities. This research and dissertation presents the development of a…
Descriptors: Computer Security, Information Systems, Technology Integration, Information Technology
Andrew Lehman – ProQuest LLC, 2024
Geometry is a strand of mathematics that can benefit individuals in many areas of life. Test results, such as the TIMSS results, indicate that geometry is an area for growth among American students. With a need for students to better understand geometry, several academic standards have been created to direct geometry instruction in the United…
Descriptors: Mathematics Achievement, Elementary School Mathematics, Elementary School Students, Elementary School Teachers
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Addison Davis – English in Texas, 2024
As a teacher in the San Antonio Independent School District, Addison Davis encountered a significant challenge--maintaining student engagement during the last periods of the school day. These periods often felt like a battle between his students' growing restlessness and his efforts to keep them focused on the content. Initially, he relied heavily…
Descriptors: Teaching Methods, Preferences, English Instruction, Handwriting
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Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
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Dagman, Andreas; Wärmefjord, Kristina – Education Sciences, 2022
The pandemic has had a major effect on engineering education, transforming both current and future teaching practice. The physical meetings between student and teacher have during the pandemic been replaced by online contact and recordings of lectures and demonstrations. In this paper, the focus is on computer aided design (CAD) teaching for…
Descriptors: Evidence Based Practice, Computer Assisted Design, COVID-19, Pandemics
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Junus, Kasiyah; Santoso, Harry Budi; Ahmad, Mubarik – Education and Information Technologies, 2022
This current study investigates the use of online role-playing, in an online discussion forum, in learning the community of inquiry framework -- an area of learning covered in the Computer-Aided Instruction (CAI) course, an elective course for Computer Science undergraduate students at Universitas Indonesia. The participants were divided into…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Communities of Practice, Computer Science Education
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Suh, Woong; Ahn, Seongjin – Journal of Intelligence, 2022
Due to COVID-19, numerous new technologies are being implemented in education, with a growing interest in the metaverse. The term "metaverse" refers to an immersive digital environment where one can interact with virtual avatars. This study aims to analyze the experiences and attitudes of the metaverse for learner-centered education from…
Descriptors: Computer Simulation, Computer Uses in Education, Student Centered Learning, Constructivism (Learning)
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Harmandaoglu Baz, Esra; Cephe, Pasa Tevfik – Education and Information Technologies, 2022
This study aims to test a model investigating the contribution of computer self-efficacy, computer anxiety, constructivist teaching beliefs, and computer attitude to predicting English student teachers' behavioral intention to use information and communication technologies (ICT) in their future classes. The sample of the study consists of 861…
Descriptors: Foreign Countries, Self Efficacy, Computer Literacy, Anxiety
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