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Esther H. Bisschops; Noud Frielink; J. Clasien de Schipper; Carlo Schuengel; Petri J. C. M. Embregts – Journal of Applied Research in Intellectual Disabilities, 2025
Background: The Needs Assessment Framework (NAF) stimulates awareness of care staff to consider perspectives of clients with intellectual disabilities in decisions on involuntary care. We explored the effect of implementers' participation in a Virtual Community-of-Practice (VCoP) for designing implementation plans, on NAF implementation and staff…
Descriptors: Communities of Practice, Intellectual Disability, Social Services, Computer Mediated Communication
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Xiaoyi Li; Yongbin Hu; Xianmin Yang; Xinyu Bi; Jinying Zhang; Pengrui Tao – Education and Information Technologies, 2025
Virtual reality (VR) has become a promising tool for enhancing social skills in special education, K-12 education, and post-secondary education. However, there is a lack of comprehensive meta-analyses examining the effectiveness of VR social skills training and the factors that moderate its efficacy. In this study, a meta-analysis approach was…
Descriptors: Computer Simulation, Interpersonal Competence, Instructional Effectiveness, Technology Uses in Education
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Na Dong; Suebsiri Saelee – International Journal of Education and Literacy Studies, 2025
In the contemporary context of rapid digitalization and evolving youth interests, traditional art forms such as Nanjing Paper-Cutting face significant challenges in preserving their cultural significance. This study explores the semantic transformation of Nanjing Paper-Cutting symbols within digital games and their potential value in cultivating…
Descriptors: Art, Paper (Material), Cultural Awareness, Computer Games
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Mahao Mahao; Julia Chere-Masopha – Discourse and Communication for Sustainable Education, 2025
Digital literacy has become crucial for functionality and productivity in academics, work, and everyday community lives. However, easy access to digital technologies, accompanied by limited digital literacy, can expose users to the dangers that lurk in the digital world. Young people, who are frequent users of these technologies yet have less…
Descriptors: Student Teachers, Student Attitudes, Computer Security, Foreign Countries
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Isabelle Gross; Su-hua Wang – Journal of Children and Media, 2025
As technology becomes ubiquitous in the homes of many families, children learn to incorporate touchscreen devices into their everyday activities. The present study explored young children's role in shaping their gaming experience to maintain social interactivity. Twenty-nine children at 2.5 years old in the U.S. played a non-educational game on a…
Descriptors: Toddlers, Handheld Devices, Interpersonal Relationship, Computer Games
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Leanna Rudin – Studies in Applied Linguistics & TESOL, 2025
This study investigates iMessage Tapbacks (e.g., [heart], [thumb up], !!) as "sequence-closing seconds," or minimal responses that fulfill conversational obligations in text-based group chats. Through conversation analysis of three group conversations, the analysis demonstrates how Tapbacks operate as efficient second pair-parts (2pps)…
Descriptors: Synchronous Communication, Visual Aids, Discourse Analysis, Groups
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Ece Yüksel; Zachary Boogaart; Steven M. Weisberg – Cognitive Research: Principles and Implications, 2025
Spatial navigation relies on extracting environmental information to determine where to go. To support navigation behavior, navigational aids, such as maps, compasses, or global positioning systems (GPSs), offer access to easily extractible information, but do these aids enhance spatial memory? Here, we propose the hypothesis that navigation aids…
Descriptors: Cues, Spatial Ability, Cognitive Processes, Computer Simulation
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Omer Demir; Sinan Keskin; Murat Cinar – Journal of Computing in Higher Education, 2025
Pervasive internet use in higher education has rendered social anxiety a lesser problem in circumventing interactions. However, the attenuation of vitality in interactions still remains a contentious issue, especially in asynchronous online discussions. This study aims to elucidate how anonymity and social presence affect the relationship between…
Descriptors: Anxiety, Interaction, Asynchronous Communication, Computer Mediated Communication
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Simone Zhang; Janet Xu; A. J. Alvero – Sociological Methods & Research, 2025
The growing popularity of generative artificial intelligence (AI) tools presents new challenges for data quality in online surveys and experiments. This study examines participants' use of large language models to answer open-ended survey questions and describes empirical tendencies in human versus large language model (LLM)-generated text…
Descriptors: Artificial Intelligence, Online Surveys, Responses, Social Science Research
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Megan E. Welsh; Kayce L. Mastrup – Educational Technology Research and Development, 2025
This paper explores the potential of new, technology enriched teaching simulations (Simulations) to support learning. Using the principles of evidence-centered design (ECD; Mislevy et al., Measurement: Interdisciplinary Research and Perspectives. 1:3-62, 2003), we provide a roadmap for the design of: (a) simulation-based assessments (SBAs) and (b)…
Descriptors: Computer Simulation, Technology Uses in Education, Student Evaluation, Instructional Effectiveness
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Alison Willis; Catherine Thiele; Robyn Fox; Amanda Miller; Natalie McMaster; Stephanie Menzies – Journal of Adventure Education and Outdoor Learning, 2025
This study investigates the cultural experiences of higher education educators/academics while working outdoors in natural environments, 'unplugged' from technological and institutional systems.a) That disconnection from institutional/technological systems would catalyse re/connection with natural systems--the natural environment, our colleagues…
Descriptors: College Faculty, Outdoor Education, Natural Resources, Indigenous Knowledge
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Robin Neuhaus; Erin O'Connor – Journal of Children and Media, 2025
Given that social media and the internet are primary sources of information for parents seeking guidance on child development, it is vital to investigate how screen time research is communicated and propagated online. This study examines 136 online articles about screen time published between 2016 and 2021, analyzing how sensationalism and…
Descriptors: Communication (Thought Transfer), Scholarship, Computer Use, Social Media
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Bruna Damiana Heinsfeld; George Veletsianos – Journal of Interactive Media in Education, 2025
This paper examines how UNESCO's "Guidance for Generative AI in Education and Research" uses personification metaphors to describe artificial intelligence and how these linguistic choices shape public understanding of AI's educational role. Through critical discourse analysis, we identify personification metaphors that attribute human…
Descriptors: Artificial Intelligence, Figurative Language, International Organizations, Language Usage
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Oumaima Ouadoud; Tarik Chafiq; Ahmed Eddaoui – Educational Process: International Journal, 2025
Background/purpose. This research was conducted to address the growing need for more secure, transparent, and efficient solutions for the issuance and management of university degrees. The main purpose of the study is to evaluate which Blockchains are best suited for this application, aiming to enhance the reliability and speed of degree-related…
Descriptors: Academic Degrees, Technology Uses in Education, Computer Security, Academic Records
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Alex Barrett; Fengfeng Ke; Nuodi Zhang; Chih-Pu Dai; Saptarshi Bhowmik; Xin Yuan; Sherry Southerland – Journal of Technology and Teacher Education, 2025
This case study reports on the perceptions and dialogic behaviors of 15 preservice K-12 teachers engaging in simulation-based teaching practice with AI-powered student agents. Data included transcripts of text-based classroom dialogue, interviews, observations, and conversation logs. Using mixed-methods analyses and a framework of ambitious…
Descriptors: Preservice Teachers, Artificial Intelligence, Computer Simulation, Dialogs (Language)
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