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Bülbül, Buket Özüm; Güler, Mustafa – E-Learning and Digital Media, 2023
Geometric habits of mind (GHoM) are the approaches that individuals use to solve geometry problems. This study aimed to determine the effect of dynamic geometry software (DGS) in activating the GHoM of pre-service mathematics teachers. The study was conducted with six teacher candidates who were enrolled in a semester-long course titled…
Descriptors: Cognitive Processes, Problem Solving, Geometry, Computer Software
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Chen, Hsin-I; Sevilla-Pavón, Ana – Language Learning & Technology, 2023
This study examines how English-as-lingua-franca (ELF) learners employ semiotic resources, including head movements, gestures, facial expression, body posture, and spatial juxtaposition, to negotiate for meaning in an immersive virtual reality (VR) environment. Ten ELF learners participated in a TaiwanSpain VR virtual exchange project and…
Descriptors: Computer Mediated Communication, Computer Simulation, English (Second Language), Second Language Learning
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Hamzah, Almed; Sosnovsky, Sergey – International Journal of Mobile and Blended Learning, 2023
The growing ubiquity, rich functionality, and relative affordability of mobile devices have been seen as opportune factors for implementing mobile learning solutions that can be used in a variety of contexts and domains. Plenty of successful mobile educational applications have been built. This paper describes an attempt to build on this success.…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Undergraduate Students
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Wang, Hai; Wang, Shouhong – Journal of Information Systems Education, 2023
NoSQL databases have been used in organizations for decades. Few database textbooks on the market, however, have suitable materials about NoSQL beyond general introductions for typical business students. In fact, users of the typical NoSQL systems on the software market need to have certain computer programming skills. This teaching tip introduces…
Descriptors: Databases, Programming, Computer Science Education, Business Administration Education
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Mustafa Seref Akin – International Journal of Game-Based Learning, 2023
The process of massive multiplayer online gamers and their social environment is analyzed in this context. Video games offer a platform for players to develop essential social and emotional skills with online gamers, such as predicting behaviors, providing support, and building relationships. Gaming serves as a communication channel, and games…
Descriptors: Foreign Countries, Computer Games, Video Games, Computer Mediated Communication
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Raweewarn Rattanakha; Pinanta Chatwattana – Higher Education Studies, 2023
The problem-based learning model via cloud technology (PBL model via cloud technology) is a research tool fabricated with the concepts of problem-based learning management, in which students are stimulated and enabled to foresee the problems that will arise. Also, in this learning style, teachers will define the problem situations and encourage…
Descriptors: Problem Based Learning, Computer Science Education, Teaching Methods, Programming
Michele Meinke Kroll – ProQuest LLC, 2023
Online courses include the design for student interaction to support effective learning. Studies have shown that online discussion boards are a useful option to engage students. However, with new emerging digital technologies such as Virtual Reality (VR), the question remains to what extent or in what ways these immersive technologies can be used…
Descriptors: Online Courses, Discussion (Teaching Technique), Computer Mediated Communication, Computer Simulation
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Faozi, Ferdinand Hanif; Handayani, Putu Wuri – Electronic Journal of e-Learning, 2023
The purpose of the research is to analyze the factors that influence the continuance intention to use Mobile-Assisted Language Learning (MALL) applications in the context of language courses in Indonesia. The study aims to understand the key factors that contribute to users' intention to continue using MALL applications, particularly in the…
Descriptors: Computer Assisted Instruction, Second Language Learning, Foreign Countries, Intention
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Richards, Bryant; Kolodziejczak, Nicholas; Mentzer, Kevin; Calnan, Kerry – Information Systems Education Journal, 2023
Organizations are keenly interested in employees trained in business analysis and robotic process automation. This is because those methods are growing in demand for improving efficiency in business processes. Business students exiting college must understand how to map out business processes and implement automation fundamentals to be competitive…
Descriptors: Robotics, Business Administration Education, Automation, Employment Potential
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Tian, Feng; Zou, Jiahui; Li, Keying; Li, Yuzhi – IEEE Transactions on Learning Technologies, 2023
There are a large number of Chinese Kung Fu enthusiasts worldwide. Offline learning has been the primary method for teaching and learning Chinese Kung Fu due to the inability of online 2-D videos to convey spatial information and provide feedback. To address the issues of the high cost of offline teaching, fixed perspectives in 2-D videos, lack of…
Descriptors: Computer Simulation, Computer Uses in Education, Athletics, Physical Activities
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Somayeh Timarchi – International Journal of Mathematical Education in Science and Technology, 2023
This paper describes a study for teaching number system in a computer arithmetic course and addresses the existing gap in the current course by focusing on the characteristics of applications. A redundant residue number system (RRNS) is an efficient and innovative number system that inherits the interesting properties of both residue number system…
Descriptors: Computer Uses in Education, Computer Science Education, Number Concepts, Arithmetic
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Sonsoles López-Pernas; Mohammed Saqr; Aldo Gordillo; Enrique Barra – Interactive Learning Environments, 2023
Learning analytics methods have proven useful in providing insights from the increasingly available digital data about students in a variety of learning environments, including serious games. However, such methods have not been applied to the specific context of educational escape rooms and therefore little is known about students' behavior while…
Descriptors: Learning Analytics, Educational Games, Student Behavior, Computer Uses in Education
Joshua Lee Brunty – ProQuest LLC, 2023
The shortage of qualified cybersecurity professionals is a growing concern in the information technology industry, and the rapid growth of the field exacerbates this shortage. Employers express concern over the shortage of hands-on, practical skills and problem-solving abilities among recent graduates, leading to the "cybersecurity skills…
Descriptors: Student Attitudes, Experiential Learning, Information Security, Information Technology
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Hootan Roshandel; Matthew Shammami; Shiyun Lin; Yin-Pok Wong; Paula L. Diaconescu – Journal of Chemical Education, 2023
The rise of virtual and online education in recent years has led to the development and popularization of many online tools, notably three-dimensional (3D) models and augmented reality (AR), for visualizing various structures in chemical sciences. The majority of the developed tools focus on either small molecules or biological systems, as…
Descriptors: Plastics, Science Instruction, Chemistry, Computer Software
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Tianyu Qin – Educational Linguistics, 2023
Dynamic assessment (DA) breaks the traditional dichotomy between assessment and instruction by including mediation in assessment procedures ((Poehner "Dynamic assessment: A Vygotskian approach to understanding and promoting second language development." Springer, Berlin, Germany, 2008)). The focus of DA is on how students or test-takers…
Descriptors: Computer Assisted Instruction, Student Evaluation, Evaluation Methods, Computer Assisted Testing
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