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Cronjé, Johannes C.; van Zyl, Izak – Electronic Journal of e-Learning, 2022
WhatsApp groups are considered useful for creating and supporting virtual communities. This mixed method case study explores the patterns that emerged when we used WhatsApp to create a community of learning during the multimodal presentation of a postgraduate course in research proposal writing. Three questions drive the study: (1) What kinds of…
Descriptors: Computer Mediated Communication, Technology Uses in Education, College Students, Content Analysis
Dewa, Alton – International Journal of Education and Development using Information and Communication Technology, 2022
Few high schools offer Information Technology (IT)) as a subject in South Africa. This paper used Bourdieu's conception of cultural capital to investigate the reasons why many public schools are shunning away from including IT in their curriculum. Data were collected using a questionnaire and analysed using ANOVA, to determine whether cultural…
Descriptors: Cultural Capital, Secondary School Curriculum, Information Technology, Foreign Countries
Núñez, Anne-Marie – Change: The Magazine of Higher Learning, 2022
Examining how departments in Hispanic-serving institutions (HSIs) construct supportive organizational cultures can offer insights on how other institutions can also build inclusive environments to promote minoritized student success, even in less diverse science fields. Studying the organizational behavior of HSI computer science departments…
Descriptors: School Culture, Hispanic American Students, Minority Serving Institutions, Computer Science Education
Ramadhani, Rahmi; Bina, Nuraini Sri; Syahputra, Edi – Mathematics Teaching Research Journal, 2022
This project aims to investigate the Flipped Classroom Model Assisted Autograph can help engineering students improve their math skills. Many researchers have discussed how the Flipped Classroom Model has been proven successful for online learning usage, particularly during remote learning because of the COVID-19 pandemic's effects. However, the…
Descriptors: Flipped Classroom, Engineering Education, Calculus, Mathematics Achievement
Deroo, Matthew R.; Mohamud, I. – English Teaching: Practice and Critique, 2022
Purpose: The purpose of this paper is to examine how a transnational immigrant youth's engagement on social media supported her identity formation and allowed space to advance more just framing of Islam across school and online communities. Design/methodology/approach: This qualitative study draws on data collected across two years, including…
Descriptors: Muslims, Adolescents, Religious Factors, Immigrants
Trinh, Mai P. – Management Teaching Review, 2022
Mobile app escape games are excellent tools to create an experiential learning process in online contexts. Through the act of solving puzzles to escape the rooms, students experience a process in which they need to discover new information and clues, adjust their strategies repeatedly, and become more aware of the way they learn. Their emotional…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Educational Technology
Forringer, Edward Russell – Physics Teacher, 2022
In a 1993 book review, E. Pearlstein asks, "Why don't textbook authors begin their discussion of magnetism by talking about magnets? That's what students have experience with." A similar question can be asked, "Why don't professors have students measure the force between permanent magnets in introductory physics labs?" The…
Descriptors: Science Education, Physics, Magnets, Measurement
Rahmi, Ulfia; Azrul – Pegem Journal of Education and Instruction, 2022
The purpose of this study was is to analyze how the implementation of the discussion method was carried out in on and offline modes in order to improve students' high-order thinking skills in university because this skilss is necessary in this globalization era. The qualitative observation was an approach exercised in collecting the data. There…
Descriptors: Discussion (Teaching Technique), Blended Learning, Thinking Skills, College Students
Gourlay, Lesley – Learning, Media and Technology, 2022
Given the central role of digital devices and screens in academic work, their use and our relationship to them are under-theorised in mainstream research into digital education. The COVID-19 pandemic, however, rendered the use of digital screens central to life in 'lockdowns'. This paper will consider the relationships between digital screens and…
Descriptors: Educational Technology, COVID-19, Pandemics, Hygiene
Rapke, Tina; Yan, Xiaoheng – PRIMUS, 2022
We discuss how an asynchronous online forum can be used to support the learning of proof validation. In this study, one face-to-face class session was replaced with an online session in a first-year university introduction to proof course with 19 volunteer research participants. The online session was centered around an online forum that took the…
Descriptors: Asynchronous Communication, Online Courses, Undergraduate Students, Mathematical Logic
Gargroetzi, Emma C.; Garcia, Antero – Journal of Teacher Education, 2022
This study investigates teacher participation in a national online youth civic letter writing project through the lens of teacher civic commitments. Drawing on in-depth interviews and survey data from teachers who participated in the Letters to the Next President 2.0 project, civic commitments are articulated through civic beliefs, learning goals,…
Descriptors: Teacher Attitudes, Personal Autonomy, Computer Mediated Communication, Letters (Correspondence)
Moravec, Lukáš; Jecmínek, Jakub; Kukalová, Gabriela – Journal on Efficiency and Responsibility in Education and Science, 2022
The COVID-19 pandemic outbreak has upended the educational system worldwide, possibly with severe long-term consequences as most training institutions were forced to move to an online environment. Given the sudden transition to remote education, the main objective of this contribution is to evaluate the impact of distance education on examination…
Descriptors: Tests, Scores, Foreign Countries, College Students
Nishio, Toshiki; Mouri, Kousuke; Tanaka, Takafumi; Okamoto, Masaru; Matsubara, Yukihiro – International Journal of Distance Education Technologies, 2022
This paper describes the effects of a pairing method based on digital textbook logs and learners' artifacts in conceptual modeling exercises. The authors developed a digital textbook system called Smart E-Textbook Application (SEA) and a conceptual modeling tool called KIfU 3.0 to collect conceptual modeling activity logs in exercises. This study…
Descriptors: Textbooks, Electronic Publishing, Educational Technology, Grouping (Instructional Purposes)
DeArmond, Marc C.; Shelton, Brett E.; Hsu, Yu-Chang – International Journal of Game-Based Learning, 2022
While some research suggests South Korea has fallen behind other developed nations with regard to publishing and using serious games in the classroom, Korean interest in video games remains extremely high. Due to a number of cultural, social, and technological factors, esports was primed to become a significant force in Korean culture and received…
Descriptors: Foreign Countries, Educational Games, Teaching Methods, Educational Technology
Yonwilad, Wannatida; Sinlapaninman, Unyaparn – Journal of Educational Issues, 2022
This study aimed to develop blended learning activities and creativity-based learning in the Mathematics for Computer Course (MCC), compare mathematics achievement in the MCC at a 70% threshold score, compare students' information technology usage performance, and investigate students' learning satisfaction. The participants were freshmen who…
Descriptors: Blended Learning, Creativity, Mathematics Achievement, Information Technology

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