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Guth, Douglas J. – Community College Journal, 2022
Digital technologies are an integral facet of human existence, changing how humans find information, the way humans communicate and even human behavior. This transition applies to education as well, with the continued growth of artificial intelligence (AI) reshaping the higher education landscape at two- and four-year institutions alike. AI is…
Descriptors: Community Colleges, Artificial Intelligence, Computer Science Education, Labor Force Development
Kim, ChanMin; Vasconcelos, Lucas; Belland, Brian R.; Umutlu, Duygu; Gleasman, Cory – International Journal of Educational Technology in Higher Education, 2022
It is critical to teach all learners to program and think through programming. But to do so requires that early childhood teacher candidates learn to teach computer science. This in turn requires novel pedagogy that can both help such teachers learn the needed skills, but also provide a model for their future teaching. In this study, we examined…
Descriptors: Programming, Error Correction, Student Behavior, Early Childhood Teachers
Aifan, Hanan – E-Learning and Digital Media, 2022
In this industrial age, skills required in most jobs are 21st-century skills. The current study aimed to investigate whether there is a relationship between implementing project-based collaborative learning using PowerPoint and improving students' 21st-century skills from the students' perspectives. It also examines whether there is a significant…
Descriptors: Active Learning, Student Projects, Cooperative Learning, Computer Software
Nikimaleki, Mitra; Rahimi, Mehrak – Journal of Computer Assisted Learning, 2022
Background: The unimaginable power of emerging technologies has transformed education in terms of content creation and instructional design. Due to high value of AR/VR in education, teachers of the 21st century are expected to empower themselves professionally to be able to utilize these technologies in their instructional practices. Despite…
Descriptors: Cooperative Learning, Computer Simulation, Educational Environment, Technology Integration
Chung, Chih-Hung; Lin, You Yin – Journal of Computer Assisted Learning, 2022
Background: Most students have exhibited low motivation to engage in traditional learning methods. Additionally, students have difficulty concentrating on the course content, being easily distracted by their smartphones. Objectives: Therefore, we adopted an online 3D gamification problem-based learning (PBL) model to motivate students and improve…
Descriptors: Computer Simulation, Game Based Learning, Problem Based Learning, Human Resources
Hite, Rebecca L.; Jones, Melissa Gail; Childers, Gina M.; Ennes, Megan E.; Chesnutt, Katherine M.; Pereyra, Mariana; Cayton, Emily M. – Journal of Computer Assisted Learning, 2022
Background: Knowledge of the structure and function of the human heart is fundamental to accurately understanding human physiology. As a complex biological system, naïve conceptions abound regarding cardiac anatomy and physiology for K-12 learners and medical students alike. Objective: Textbooks and lectures, as well models and simulations, have…
Descriptors: Computer Simulation, Technology Uses in Education, Human Body, Knowledge Level
Grytsenko, Iryna; Borysenko, Nataliia; Sydorenko, Nataliia; Vashchuk, Viktoriya; Valuieva, Iia – Review of Education, 2022
New technologies significantly influence the increase in the range of methods and techniques in distance learning. The quality, efficiency and potential of modern communication channels are relevant issues in the current educational paradigm. The authors aimed to evaluate the educational potential of high-tech means of communication and…
Descriptors: Higher Education, Distance Education, Technology Uses in Education, Communication Strategies
Kazaz, Nalan; Dilci, Tuncay – World Journal on Educational Technology: Current Issues, 2022
The aim of this study is to examine the status of digital contact habits of primary school students during the pandemic period. This study is important because it will reveal the difference between primary school students' digital contact habits before and after the COVID-19 period. The study also has the distinction of being the first within the…
Descriptors: Elementary School Students, COVID-19, Pandemics, Computer Use
Baragash, Reem Sulaiman; Al-Samarraie, Hosam; Moody, Louise; Zaqout, Fahed – Journal of Special Education Technology, 2022
Augmented reality (AR) has the potential to support individuals with special needs and to enable their development of daily living skills. This meta-analysis study examined the effect of AR on functional skills acquisition across individuals affected by different disabilities. Group design studies based on a random-effects model alongside the…
Descriptors: Computer Simulation, Daily Living Skills, Disabilities, Program Effectiveness
Turhan, Mahmut Emre; Metin, Mustafa; Ezberci Çevik, Ebru – Journal of Educational Technology and Online Learning, 2022
This review study was carried out using content analysis and it was aimed to analyze the articles published in national journals in the field of augmented reality. The sample of this study, in which the content analysis method was used, consists of 87 academic studies conducted in the field of augmented reality in education in Turkey between 2012…
Descriptors: Content Analysis, Teaching Methods, Academic Achievement, Research Reports
DiGiacomo, Daniela Kruel; Greenhalgh, Spencer; Barriage, Sarah – TechTrends: Linking Research and Practice to Improve Learning, 2022
ClassDojo is a classroom communication and behavior management app intended to "bring every family into [the] classroom" (www.classdojo.com). The features of the platform include a points system to facilitate classroom management, instant teacher-parent communication (on the individual or class level), and student portfolios (among…
Descriptors: Student Attitudes, Administrator Attitudes, Principals, Classroom Techniques
Mystakidis, Stylianos; Christopoulos, Athanasios; Pellas, Nikolaos – Education and Information Technologies, 2022
While there is an increasing interest in Augmented Reality (AR) technologies in Primary and Secondary (K-12) Education, its application in Higher Education (HE) is still an emerging trend. This study reports findings from a systematic mapping review, based on a total of forty-five (n = 45) articles published in international peer-reviewed journals…
Descriptors: Computer Simulation, Higher Education, STEM Education, Educational Research
Valizadeh, Mohammadreza – Turkish Online Journal of Distance Education, 2022
This study aimed at highlighting the Turkish higher education learners' perceptions of cheating on online learning programs, the ways of, causes for, and some suggestions to minimize cheating. Both quantitative and qualitative data were gathered from 163 online learners via a questionnaire including both open-ended and close-ended questions. Data…
Descriptors: Foreign Countries, Online Courses, Cheating, Student Attitudes
Barry, Carol L.; Jones, Andrew T.; Ibáñez, Beatriz; Grambau, Marni; Buyske, Jo – Educational Measurement: Issues and Practice, 2022
In response to the COVID-19 pandemic, the American Board of Surgery (ABS) shifted from in-person to remote administrations of the oral certifying exam (CE). Although the overall exam architecture remains the same, there are a number of differences in administration and staffing costs, exam content, security concerns, and the tools used to give the…
Descriptors: COVID-19, Pandemics, Computer Assisted Testing, Verbal Tests
Hughes, Stephen; Croxford, Tim – Physics Education, 2022
The first of the two postulates of relativity states that the laws of physics are the same in all inertial reference frames. Often it is assumed that the postulates are mainly concerned with objects moving at a significant fraction of the speed of light. However, the postulates are applicable at all speeds from a snail to a photon. To practically…
Descriptors: Physics, Science Instruction, Teaching Methods, Telecommunications

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