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Asempapa, Reuben S.; Love, Tyler S. – School Science and Mathematics, 2021
Mathematical modeling is a critical component of the current K-12 mathematics, science, and technology and engineering (T&E) educational standards in the United States. However, mathematical modeling is often overlooked or underemphasized in integrative STEM lessons. This could be attributed to teachers' limited content and pedagogical…
Descriptors: Mathematics Instruction, Mathematical Models, Computer Peripherals, Printing
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Howell, Heather; Mikeska, Jamie N. – Journal of Research on Technology in Education, 2021
Human-in-the-loop simulation is a valuable tool that can support novice teachers in learning how to lead classroom discussions. We ground our use of simulation in a theory of practice-based teacher education, examining how authenticity is theorized around approximations of practice. We then illustrate the use an approximation of practice approach,…
Descriptors: Beginning Teachers, Discussion (Teaching Technique), Authentic Learning, Computer Simulation
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Onime, Clement; Uhomoibhi, James; Wang, Hui; Santachiara, Mattia – International Journal of Information and Learning Technology, 2021
Purpose: This paper presents a reclassification of markers for mixed reality environments that is also applicable to the use of markers in robot navigation systems and 3D modelling. In the case of Augmented Reality (AR) mixed reality environments, markers are used to integrate computer generated (virtual) objects into a predominantly real world,…
Descriptors: Simulated Environment, Computer Simulation, Classification, Robotics
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Thompson, Meredith; Uz-Bilgin, Cigdem; Tutwiler, M. Shane; Anteneh, Melat; Meija, Josephine Camille; Wang, Annie; Tan, Philip; Eberhardt, Richard; Roy, Dan; Perry, Judy; Klopfer, Eric – Information and Learning Sciences, 2021
Purpose: This study isolates the effect of immersion on players' learning in a virtual reality (VR)-based game about cellular biology by comparing two versions of the game with the same level of interactivity and different levels of immersion. The authors identify immersion and additional interactivity as two key affordances of VR as a learning…
Descriptors: Computer Simulation, Game Based Learning, Interaction, Molecular Biology
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Lo Cricchio, Maria Grazia; García-Poole, Chloe; te Brinke, Lysanne Willemijn; Bianchi, Dora; Menesini, Ersilia – European Journal of Developmental Psychology, 2021
Moral Disengagement (MD) has been found to be related to higher levels of different aggressive and bullying behaviours. Although some studies found that it plays an important role in cyberbullying too, results in this field are still puzzling and the association between MD and cyberbullying is still unclear. Therefore, this systematic review was…
Descriptors: Moral Values, Bullying, Aggression, Computer Mediated Communication
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Denton, Kenneth; Simmons, Michelle – Journal of College Academic Support Programs, 2021
Many universities have been designing and implementing online instruction for years, but the COVID-19 pandemic created an unexpected impetus for the expansion of virtual learning. Instructors and students who may not have previously chosen or experienced online instruction found themselves in need of safe, virtual options, and it appears that the…
Descriptors: Electronic Learning, Computer Assisted Testing, Teaching Methods, College Faculty
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MacLellan, Christopher J.; Gupta, Adit – International Educational Data Mining Society, 2021
There has been great progress towards Reinforcement Learning (RL) approaches that can achieve expert performance across a wide range of domains. However, researchers have not yet applied these models to learn expert models for educationally relevant tasks, such as those taught within tutoring systems and educational games. In this paper we explore…
Descriptors: Models, Learning Activities, Relevance (Education), Reinforcement
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He, Yankun; Xiao, Kenan; Shi, Yuewei – American Association for Adult and Continuing Education, 2021
Sentiment analysis (SA) is the process of identifying and classifying users' opinion from a piece of text into different sentiments. Student's evaluation of teaching is one of the common and necessary measures to assess the teaching quality of course instructors in a college setting. Traditionally, student evaluations are administered towards the…
Descriptors: Student Evaluation of Teacher Performance, Online Courses, Adult Education, Student Attitudes
M. Coenraad; M. Hodge; P. Ruiz; K. Mills; Q. Burke – Digital Promise, 2021
This interview protocol includes five steps to conduct an empathy interview. In the Empathize Phase of designing an inclusive computing pathway, empathy interviews are conducted. Empathy interviews allow you to hear the stories and experiences of someone who will use what you are designing and learn about their realities, in this case, a student.…
Descriptors: Interviews, Questioning Techniques, Empathy, Design
Latasha L. Young – ProQuest LLC, 2021
The problem addressed in the research study was that cyber bullying and traditional bullying continued to increase at the research site during the past 4 years. The purpose of the study was to determine the influences of mental health services that were designed to decrease the negative effects of both cyber and traditional bullying on adolescent…
Descriptors: Bullying, Computer Mediated Communication, Mental Health, Health Services
Albert Lionelle – ProQuest LLC, 2021
Computer Science (CS 1) offerings in most universities tend to be notoriously difficult. Over the past 60 years about a third of students either fail or drop out of the course. Past research has focused on improving teaching methods through small changes without changing the overall course structure. The premise of this research is that…
Descriptors: Computer Science, Higher Education, Recall (Psychology), Academic Persistence
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Diana J. Meter; Troy E. Beckert; Ross Budziszewski; Abigail Phillips – International Journal of Bullying Prevention, 2021
Cyberaggression is a substantial problem for college-aged students. The purpose of this cross-sectional study was to examine associations between social cognitive factors and digitally sharing one's own and others' overt and relational cyberaggressive material among college students. Social cognitive factors included cyber moral disengagement and…
Descriptors: Aggression, Bullying, Computer Mediated Communication, College Students
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Antonie Alm – Educational Linguistics, 2021
The suitability of mobile apps for language learning finds increasing recognition in the field of language education. Recent research investigates the new learning experiences apps provide, taking the perspective of the language learner. This chapter seeks to contribute to this new line of autoethnographic research. As researcher-participant, I…
Descriptors: Telecommunications, Computer Oriented Programs, Second Language Learning, Spanish
Letitia Griffin – ProQuest LLC, 2021
The purpose of this study is to add to the body of knowledge regarding the impact of cybersecurity awareness training programs and how effective and efficient the program is in DoD affiliated organizations. The general problem addressed in the present study was that there has been an increase in security breaches within Department of Defense (DoD)…
Descriptors: Computer Security, Information Security, Government Employees, Information Science Education
Tichaedza Chikuni – ProQuest LLC, 2021
Recruitment of Students of Color (African American and Latino) is a growing obligation of colleges and universities around the United States (Bauman et al., 2019). Personally, the culmination of my passion for diversity recruitment and my experiences with information technology has led me to study why Students of Color encounter barriers during…
Descriptors: Minority Group Students, College Applicants, Barriers, Information Technology
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