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Almusharraf, Norah; Alotaibi, Hind – Educational Measurement: Issues and Practice, 2021
Committing errors is expected in the development of language acquisition and learning; however, there is limited research that contributes to the literature on the effect of gender of English as a foreign language (EFL) writing. This study explored the gender differences in EFL students' writing using two approaches: human evaluation and…
Descriptors: Gender Differences, Second Language Learning, Second Language Instruction, English (Second Language)
Abe, Makoto – Computer Assisted Language Learning, 2021
Web-based writing tools, which allow multiple writers to share and edit the same document, have attracted significant attention as computer-assisted language learning tools in the past decade. However, how L2 writers contribute to the shared document as a social action for interacting with other cowriters remains underexplored in L2 research.…
Descriptors: Interaction, Interpersonal Competence, Asynchronous Communication, Computer Mediated Communication
Zulkifli, Ahmad Fahim; Danis, Ajau – Asian Journal of University Education, 2021
The main purpose of this study was to explore the CoachEye movement analysis application features most preferred to enhance engagement and learning experience among learners. This study adopted the mixed-method research design comprising both qualitative and quantitative methodologies. Participants consisted of 30 undergraduate physical and health…
Descriptors: Feedback (Response), Physical Education, Health Education, Preservice Teachers
Serra, Judit; Gilabert, Roger – British Journal of Educational Technology, 2021
Recent years have seen a surge of calls for personalization of education. Automatised adaptivity in serious games has been advocated as a potential instantiation of such calls. Yet little is known about the extent to which personalised learning through automatised adaptivity poses an advantage for language learning over generalised teacher-led…
Descriptors: Educational Games, Computer Games, Second Language Instruction, English (Second Language)
Santos, Joseline M. – Problems of Education in the 21st Century, 2021
This research explored the participants' use of Google Classroom and evaluated its acceptability using the Technology Acceptability Model (TAM). The respondents were limited to 56 teachers enrolled in the research methodology class in a graduate school of a certain university in Bulacan during the first semester of the school year 2019-2020. The…
Descriptors: Virtual Classrooms, Computer Software, Graduate Students, Research Methodology
Nahar, Lutfun; Sulaiman, Riza; Jaafar, Azizah – Interactive Learning Environments, 2021
Android platform-based educational software for visually impaired students (VIS) are widely available, but very few of them are in Bangla. Due to the lack of low-cost Bangla Braille-based technologies, VIS depends on the traditional slate and stylus to learn Braille. This study proposes a Braille-based educational software, Bangla Braille Learning…
Descriptors: Visual Impairments, Students with Disabilities, Elementary School Students, Assistive Technology
Hamutoglu, Nazire Burcin; Unveren-Bilgic, Emine N.; Salar, Hursit Cem; Sahin, Yusuf L. – Journal of Information Technology Education: Innovations in Practice, 2021
Aim/Purpose: This study aimed to reveal the effect of the previous Internet-based education (IBE) experiences of the students' readiness, attitude, and self-control/self-management variables towards the e-learning process, and also to determine their opinions. Background: The institutions have made efforts to ensure the continuity of education…
Descriptors: Electronic Learning, Internet, Learning Experience, Learning Readiness
Copp, David A.; Isaacs, Jason T.; Hespanha, João P. – Advances in Engineering Education, 2021
Recent changes have been made in Science, Technology, Engineering, and Mathematics (STEM) education in the United States with the goal of increasing the number of students pursuing degrees and careers in STEM. The Next Generation Science Standards (NGSS) integrate new science and engineering standards in an attempt to achieve this goal and are the…
Descriptors: Programming, Robotics, STEM Education, Standards
Altamimi, Omar Abdullah; Masood, Mona – Arab World English Journal, 2021
The past two decades witnessed increased attention in the role of Written Corrective Feedback (WCF) in improving the English as a second language (ESL) students' written linguistic accuracy. Several methods were suggested, including the use of the electronic means of providing corrective feedback. The electronic methods proved to be effective…
Descriptors: Error Correction, Feedback (Response), Language Teachers, Second Language Learning
Dilekçi, Ümit – Journal on Educational Psychology, 2021
This study investigated what difficulties school administrators experienced in making decisions, planning, organizing, communicating, influencing, coordinating and budgeting during the COVID-19 pandemic. The sample consisted of 32 school administrators in the first semester of the academic year 2020-2021. Participants were recruited from seven…
Descriptors: Administrator Role, Barriers, Decision Making, Planning
Piety, Philip J. – Grantee Submission, 2021
The paper discusses the use of "Productive Disciplinary Engagement" (PDE) for a curricular project that features a technology-based alternate reality game (ARG) with the objective of teaching undergraduate students about the collaborative nature of STEM careers. Much of the PDE research uses PDE as either a design-principle or as an…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Students, Educational Games
Zhang, Zhiyong; Zhang, Danyang – Grantee Submission, 2021
Data science has maintained its popularity for about 20 years. This study adopts a bottom-up approach to understand what data science is by analyzing the descriptions of courses offered by the data science programs in the United States. Through topic modeling, 14 topics are identified from the current curricula of 56 data science programs. These…
Descriptors: Statistics Education, Definitions, Course Descriptions, Computer Science Education
Goto, Mitsuhiro; Kashihara, Akihiro – International Association for Development of the Information Society, 2021
Presentation documents have been increasingly used not only as supplementary presentation materials but also as contents for investigative learning. In learning a presentation document, learners generally need to select a number of slides from the document, which describe what they want to learn or should learn. However, it is not so easy to find…
Descriptors: Teaching Methods, Educational Technology, Visual Aids, Learning Processes
Hyunjun Cho – ProQuest LLC, 2021
The purpose of the current study is to explore Korean middle school students' perceptions and the results of their vocabulary test scores related to vocabulary development utilizing Quizlet language learning software. 520 Korean EFL middle school students in all grades were divided into two groups in each grade: the Quizlet group as an…
Descriptors: English (Second Language), Second Language Instruction, Vocabulary Development, Language Acquisition
Fernandes, Jacks; Teles, Ariel; Teixeira, Silmar – Education Sciences, 2020
Health education is one of the knowledge areas in which augmented reality (AR) technology is widespread, and it has been considered as a facilitator of the learning process. In literature, there are still few studies detailing the role of mobile AR in neuroanatomy. Specifically, for the spinal cord, the teaching-learning process may be hindered…
Descriptors: Health Education, Computer Simulation, Telecommunications, Handheld Devices

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