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Phanuwat Kongkhen; Kanitta Hinon; Panita Wannapiroon – Higher Education Studies, 2025
This research employed a Research and Development (R&D) approach to investigate the integration of Projectbased Learning (PBL) with Demonstration through the Metaverse to promote Media Production Skills and Multimedia Innovation. The study's objectives were to synthesize, design, develop, and evaluate this integrated learning system. Expert…
Descriptors: Foreign Countries, Active Learning, Student Projects, Computer Simulation
Ananth Jillepalli – ACM Transactions on Computing Education, 2025
I explore Neoliberalism and its effects on Computing Education and Research. I begin the exploration by analyzing the impact of declining state funding for higher education. I discuss the following mechanisms used by higher-ed institutions to cope with declines in state support: managerial culture, increased students' fees, privatization of…
Descriptors: Neoliberalism, Computer Science Education, Educational Research, Educational Finance
Michael Hansen; Li Feng; David Devraj Kumar; Nicolas Zerbino – Journal of Research in Science Teaching, 2025
Maintaining the teacher workforce in science, technology, engineering, and mathematics (STEM) has been a perpetual challenge in US public schools' teaching rosters. Prior reports show the supply of new STEM teachers into the profession has declined over time while demand for instruction in STEM fields continues to grow. This paper seeks to…
Descriptors: STEM Education, Secondary School Teachers, Teacher Characteristics, Labor Force
Ivan Gratchev, Editor; Krishnasamy T. Selvan, Editor; Hugo G. Espinosa, Editor – Springer, 2025
Universities worldwide play a pivotal role in shaping the future workforce by equipping students with the skills, knowledge, and attitude required to thrive in an ever-evolving job market. "Transformative Approaches to Career-Ready Education" addresses the critical challenge of aligning higher education with modern industry and national…
Descriptors: Career Readiness, STEM Education, Work Based Learning, Teaching Methods
Nicole Volk; Joy N. Rumble; Sherifat T. Alabi – Journal of Agricultural Education, 2025
As the food system, from production to consumption, has increasingly become complex, the need for food literacy among American school-aged children has also increased. Teaching and learning interventions using inquiry-based learning (IBL) can be used to improve food literacy. The purpose of this study was to determine how an IBL approach paired…
Descriptors: Field Trips, Computer Simulation, Electronic Learning, Distance Education
Yu-Fen Yang; I-Chun Lee; Christine Chifen Tseng; Siao-Cing Lai – Journal of Research on Technology in Education, 2025
This study investigated how a digital game-based learning (DGBL) environment affected low- (LP) and high-proficiency (HP) primary school students' self-regulated learning strategies and vocabulary development. Data were collected from 62 sixth graders (20 LP and 20 HP students) who learned English as a Foreign Language (EFL). The statistics…
Descriptors: Independent Study, Learning Strategies, Vocabulary Development, Computer Games
Eva Svärdemo Åberg; Eva Edman Stålbrandt; Anna Wiik – Designs for Learning, 2025
This study explores how digital assessment designs in higher education influence students' ability to demonstrate their knowledge and realize their agency, which is a significant gap in the research literature. The increasing integration of digital tools, as well as heightened concerns about academic integrity, have led to a shift towards more…
Descriptors: Higher Education, Computer Assisted Testing, Design, Student Evaluation
Wen, Yun, Ed.; Wu, Yi-ju, Ed.; Qi, Grace, Ed.; Guo, Siao-Cing, Ed.; Spector, J. Michael, Ed.; Chelliah, Shobhana, Ed.; Kinshuk, Ed.; Lan, Yu-Ju, Ed. – Lecture Notes in Educational Technology, 2021
This book uncovers the important issues in language learning and teaching in the intelligent, digital era. "Social connectivity" is a contemporary style of learning and living. By engaging in the connectivity of physical and digital worlds, how essential parts of language learning and teaching can be achieved? How can the advanced…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Information Technology
Yufang Cheng; Meng-Han Lee; Chung-Sung Yang; Pei-Yu Wu – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study was to develop the augmented reality (AR) educational program combined with the instructional guidance for supportive learning, which enhanced the thinking process cooperative discussion and problem-solving skills in chemistry subject. Design/methodology/approach: The method used the quasi-experimental research…
Descriptors: Chemistry, Science Instruction, Science Laboratories, Physical Environment
Furkan Yucel; Hasret Sultan Unal; Elif Surer; Nejan Huvaj – IEEE Transactions on Learning Technologies, 2024
Laboratory experience is an integral part of the undergraduate curriculum in most engineering courses. When physical learning is not feasible, and when the demand cannot be met through actual hands-on laboratory sessions, as has been during the COVID-19 pandemic, virtual laboratory courses can be considered as an alternative education medium. This…
Descriptors: Electronic Learning, Engineering Education, COVID-19, Pandemics
Emi Tsuda; James Wyant – Journal of Physical Education, Recreation & Dance, 2024
As the K-12 student population becomes increasingly diverse, developing cultural competence is essential for educators, including physical education teachers. An online international collaboration is one way to address cultural competence in higher education. The purpose of this article is to discuss steps and suggestions for integrating an online…
Descriptors: Physical Education, Physical Education Teachers, Teacher Education Programs, Computer Mediated Communication
Stephanie A. Van Dellen – Management Teaching Review, 2024
This experiential exercise teaches students what constitutes Appreciative Inquiry and how it is different from other feedback models, along with giving students the opportunity to apply their knowledge. Students practice giving Appreciative Inquiry to their peers' presentations through the use of an online platform that allows for written words…
Descriptors: Inquiry, Electronic Learning, Experiential Learning, Learning Activities
Ratna Zuarni Ramli; Noraidah Sahari Ashaari; Siti Fadzilah Mat Noor; Mahanem Mat Noor; Elaheh Yadegaridehkordi; Nazatul Aini Abd Majid; Hadi Affendy Dahlan; Amelia Natasya Abdul Wahab – Education and Information Technologies, 2024
Learning Science, Technology, Engineering, and Mathematics (STEM) subjects in an online medium can be difficult and tedious. Lengthy facts with technical terms, complex images, and explanations are among the reasons that make STEM subjects less desirable among the current generation and degrade the students' learning experience. Students can be…
Descriptors: STEM Education, Online Courses, Educational Technology, Student Interests
Suzhen Duan; Marisa Exter; Deepti Tagare; Mihaela Sabin; Shamila Janakiraman – Education and Information Technologies, 2024
Competencies (knowledge, skills, and dispositions) enable employers and educators to speak a common language regarding what computing graduates are expected to demonstrate on the job. This study focuses on competencies required by managers in the computing industry, based on semi-structured interviews of ten individuals in managerial roles, such…
Descriptors: Competence, Administrators, Leadership Styles, Job Skills
Chun Yan Enoch Sit; Siu-Cheung Kong – Journal of Educational Computing Research, 2024
Educational process mining aims (EPM) to help teachers understand the overall learning process of their students. Although deep learning models have shown promising results in many domains, the event log dataset in many online courses may not be large enough for deep learning models to approximate the probability distribution of students' learning…
Descriptors: Learning Processes, Learning Analytics, Algorithms, Guidelines

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