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Maria Tsiani; Ioannis Lefkos; Nikolaos Fachantidis – Journal of Pedagogical Research, 2025
As AI continues to transform educational practices, understanding its potential benefits, limitations, and ethical implications is critical. This study explores future educators' perceptions of generative ?? in higher education. Through a mixed-methods approach, this research gathered insights from undergraduate and master's level students on…
Descriptors: Graduate Students, Undergraduate Students, Student Attitudes, Technology Integration
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Norah Basheer Alotaibi – Education and Information Technologies, 2025
Information and Communication Technology (ICT) has profoundly impacted social, psychological, and physical well-being, presenting positive and negative effects. This study primarily explores the negative aspects, specifically technostress, and its influence on mobile learning (m-learning) among university students, a crucial area with limited…
Descriptors: Electronic Learning, Academic Achievement, Undergraduate Students, Foreign Countries
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Andrea Wilson; Cheryl Burleigh – Journal of Educational Research and Practice, 2025
Protecting research integrity is crucial for maintaining trust in the scholarly record. Historically, threats to research integrity stemmed from deliberate human actions, such as data manipulation and misrepresentation. Generative artificial intelligence (GAI) is increasingly prevalent in higher education and is capable of generating research data…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Accuracy
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Nongluk Weerasiri; Pinanta Chatwattana – Journal of Education and Learning, 2025
The community-based learning model via game simulation to promote community public health diagnosis skills, or CBL model via game simulation, is a research tool that was devised based on the concepts of public health diagnosis using the seven community tools (geo-social mapping, genogram, community organization chart, local health system,…
Descriptors: Public Health, Educational Games, Computer Simulation, Game Based Learning
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Matthew W. Rutherford; Brian E. Whitacre; Levi Captain; Sabit Ekin; Julie Angle; Tom Hensley; John F. O'Hara – IEEE Transactions on Education, 2025
Contribution: Case study of a rural-focused educational program with two components: 1) introducing high school students and teachers to smart and connected technologies (SCTs) that can be used to solve local problems and 2) engaging the local community in supporting local technology-driven entrepreneurship. Background: Rural communities typically…
Descriptors: Rural Areas, Entrepreneurship, High School Students, Robotics
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Wang Anni; He Jiao – Research in Dance Education, 2025
As digital teaching aid, virtual simulation experiments integrate modern information technologies such as virtual reality, augmented reality, 3D modeling, digital interaction, network communication, and databases, breaking free from the limitations of time, space, personnel, and resources. By simulating experimental scenes and objects, students…
Descriptors: Computer Simulation, Dance Education, Teaching Methods, Safety
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Jenel T. Cavazos; Keane A. Hauck; Hannah M. Baskin; Catherine M. Bain – Teaching of Psychology, 2025
Background: The emergence of artificial intelligence (AI) in higher education has sparked numerous discussions about its implications. ChatGPT, a prominent AI conversational model, has attracted significant attention for its ability to generate essays and formulate responses. Objective: The current study sought to explore how and why students are…
Descriptors: Student Attitudes, Artificial Intelligence, Computer Software, Cheating
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Anna Turula; Maike K. Grau; Dorothy Chun; John Cano – Teaching English with Technology, 2025
Much has been written about telecollaboration, though there is less research specifically on the precise affordances of computer-mediated communication (CMC) technologies used in telecollaborative projects. There are even fewer studies that investigate the affordances of CMC from the perspective of the community of inquiry (CoI) model, which…
Descriptors: Telecommunications, Computer Mediated Communication, Online Courses, Technology Uses in Education
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Sofija Matovic; Tamara Markovic; Nikoleta Dobrosavljevic; Miljana Stajin – Research in Pedagogy, 2025
The metaverse, powered by artificial intelligence and integrating virtual, augmented, and mixed reality, represents an emerging technology with the potential to transform education by creating immersive learning environments. As confirmed by previous research worldwide, teachers at different educational levels recognize its possibilities in…
Descriptors: Artificial Intelligence, Physical Environment, Simulated Environment, Synthesis
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Erin E. Barton; Claire Winchester; Marina S. Velez; Mollie Todt; Brandy M. Locchetta; Emma Skiba – Journal of Autism and Developmental Disorders, 2025
We developed and tested an evidence-based mobile application designed to support families in using functional assessment-based intervention strategies with their young children with disabilities and challenging behaviors in home settings. Five families participated in the study. We utilized a multiple-probe across participants design to examine…
Descriptors: Field Tests, Evidence Based Practice, Handheld Devices, Computer Oriented Programs
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Jude Edeigba; Solomon Opare; Fawzi Laswad – Accounting Education, 2025
Given the debate in tertiary institutions on the use of technology for assessments due to the coronavirus (COVID-19) pandemic, we compare the performance of accounting students in proctored paper-based and online exams. We examine exam scores across different demographic variables to provide early insights into the impact of these demographics on…
Descriptors: Accounting, Business Education, Academic Achievement, Computer Assisted Testing
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Inge Graef – Journal of Educational Technology Systems, 2025
While literature has discussed benefits and challenges of synchronous hybrid education, there is limited insight into how to tailor education activities to a hybrid setting. After distilling six principles from literature, the paper describes how a pilot conducted in the master Law & Technology at Tilburg Law School contributes to filling this…
Descriptors: Foreign Countries, Law Schools, Legal Education (Professions), Blended Learning
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Richard Brown; Elizabeth Sillence; Dawn Branley-Bell – Journal of Educational Technology Systems, 2025
We investigate perceptions of AI among university students and staff, focusing on sociodemographic predictors of use, attitudes and literacy. We follow an explanatory mixed-methods approach: an online survey (269 students and staff) capturing self-reported AI use, attitudes, and literacy, and 24 semi-structured online interviews exploring barriers…
Descriptors: Artificial Intelligence, Technology Uses in Education, College Students, Student Attitudes
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Maria Magdalena Stan; Cristina Dumitru; Florentina Bucuroiu – Education and Information Technologies, 2025
Understanding teachers' perspectives is essential for successful technology adoption as technology plays an increasingly important role in education. The aim of this study is to explore the nuanced dynamics of using natural language processing models such as ChatGPT in higher education settings. Understanding the complexity of teachers' attitudes…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration
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Jiawen Liu; Rustam Shadiev; Mei Cao – Education and Information Technologies, 2025
Integrating digital games into learning about digital citizenship has garnered significant attention. While digital game-based learning has the potential to enhance learners' academic performance, engagement, and motivation, these games often focus on specific aspects of digital citizenship education and lack systematic design approaches.…
Descriptors: Computer Games, Educational Games, Game Based Learning, Citizenship Education
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