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Özçakir, Bilal; Çakiroglu, Erdinç – Education and Information Technologies, 2022
In school mathematics, representations of solid figures and three-dimensional geometric objects generally rely on two-dimensional projective representation modes on students' textbooks. In learning environments, these representation modes create a kind of cognitive filter, which prevents students with low spatial ability to comprehend and envision…
Descriptors: Spatial Ability, Middle School Students, Computer Simulation, Mathematics Education
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Anupam, Aditya – Learning, Media and Technology, 2022
In this paper, I ask: 'Can digital games support the learning of scientific inquiry as a situated practice? If so, how?' To approach this question, I draw upon feminist, STS, and pragmatist scholarship to develop a framework that can be used to analyze how a learning environment has been designed to teach scientific inquiry, as well as how it can…
Descriptors: Computer Games, Educational Games, Science Instruction, Instructional Design
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Fox, Kim; Ebada, Yasmeen – Learning, Media and Technology, 2022
The objective of the research study was to explore how young female podcasters in Egypt acquire feminist knowledge, how their feminist identity has been shaped and, specifically, how podcasts were used for digital feminism. With audio production genres and feminist epistemology frameworks, our analysis shows how podcasts were knowingly utilized as…
Descriptors: Females, Audio Equipment, Feminism, Epistemology
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Richterich, Annika – Learning, Media and Technology, 2022
Hackerspaces are physical community spaces where technology enthusiasts meet. Despite the term 'hacking' being widely associated with cybercrime, hackerspaces are not only perfectly legal but resourceful, skilled communities: members cultivate digital expertise and technological craftsmanship in experiential learning practices. While the…
Descriptors: Communities of Practice, Computer Uses in Education, Experiential Learning, Social Discrimination
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Dere, Zeynep – International Journal of Curriculum and Instruction, 2022
Technology can provide children new opportunities to dive into the internet and play online games. Parents are showing concerns towards losing the ability to observe children's accession to technological devices. It is also growing concern that technological addiction has some negative impacts on young children. The purpose of this study was to…
Descriptors: Addictive Behavior, Internet, Video Games, Child Behavior
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Ragan, Daniel T.; Osgood, D. Wayne; Ramirez, Nayan G.; Moody, James; Gest, Scott D. – Sociological Methods & Research, 2022
The current study compares estimates of peer influence from an analytic approach that explicitly address network processes with those from traditional approaches that do not. Using longitudinal network data from the PROmoting School-community-university Partnerships to Enhance Resilience peers project, we obtain estimates of social influence on…
Descriptors: Peer Influence, Social Networks, Network Analysis, Regression (Statistics)
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Crumb, Roni M.; Hildebrandt, Ryan; Sutton, Tina M. – Teaching of Psychology, 2022
Background: Many students use laptops in the classroom to take notes; however, even when laptops are used for the sole purpose of taking notes they can negatively impact academic performance. Objective: The current study examined state-dependent effects, and the potential for a match in note taking and quiz taking methods to improve quiz…
Descriptors: Handwriting, Notetaking, Laptop Computers, Testing
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Faulconer, E. K.; Griffith, J. C. – Journal of Science Education and Technology, 2022
Learning chemistry in an online environment may have multiple sources of anxiety for students, including chemistry anxiety, math anxiety, computer anxiety, and trait anxiety (personality attribute of proneness to experience anxiety). While previous research has explored relationships between math and chemistry anxiety in a traditional setting, no…
Descriptors: Anxiety, Introductory Courses, Undergraduate Students, Chemistry
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Tamayo Avila, Daymy; Van Petegem, Wim; Snoeck, Monique – IEEE Transactions on Education, 2022
Contribution: This article presents agile software engineers stick together (ASEST+), an improved version of a framework called ASEST that aims to develop team cohesion, leading to better team learning and software engineering student teams. Background: Effective teamwork is crucial for agile software development's success and is, therefore, a key…
Descriptors: Computer Software, Teamwork, Engineering Education, College Students
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Saraih, Emelia Fantoza; Wong, Su Luan; Asimiran, Soaib; Khambari, Mas Nida Md. – Research and Practice in Technology Enhanced Learning, 2022
Digital Leadership is relatively a new field of leadership study which focuses on leveraging the technology and Internet in support of one's leadership practice. Currently, very little is known how Malaysian school principals practice Digital Leadership particularly in support of their communication practice. Therefore, this qualitative study was…
Descriptors: Foreign Countries, Principals, Leadership Styles, Social Media
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Bjärehed, Marlene – Psychology in the Schools, 2022
This short-term longitudinal study examined whether individual moral disengagement and classroom collective moral disengagement were associated with offline and online bullying over the course of 1 year. Multilevel growth modeling with three levels was used to analyze data from a sample of 1048 Swedish students in 68 classrooms. The students…
Descriptors: Bullying, Student Behavior, Computer Mediated Communication, Grade 5
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Ballard, Evan David; Haroldson, Rachelle – Journal of Educational Computing Research, 2022
As schools and districts across the United States adopt computer science standards and curriculum for K-12 computer science education, they look to integrate the foundational concepts of computational thinking (CT) into existing core subjects of elementary-age students. Research has shown the effectiveness of teaching CT elements (abstraction,…
Descriptors: Content Analysis, Computation, Thinking Skills, Childrens Literature
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Parlakkiliç, Alaattin – Education and Information Technologies, 2022
Responsive design allows users to benefit from the web page without having to worry about screen size and resolution. The aim of this study is to investigate the effect of responsive design on usability. For this purpose, a questionnaire consisting of a five-point Likert was applied to university students. According to the results, it was seen…
Descriptors: Usability, Web Sites, College Students, Handheld Devices
Otoo, Stella – ProQuest LLC, 2022
The implementation of computer-based simulations by teachers in the classroom can have a significant and varied impact on students' learning outcomes and engagement. In meta-analyses of the use of computer simulation in the classroom, several studies show a significant impact on students' learning and achievement outcomes. However, the…
Descriptors: Experiential Learning, Learning Strategies, Computer Simulation, Curriculum Implementation
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Zhang, Mengxue; Baral, Sami; Heffernan, Neil; Lan, Andrew – International Educational Data Mining Society, 2022
Automatic short answer grading is an important research direction in the exploration of how to use artificial intelligence (AI)-based tools to improve education. Current state-of-the-art approaches use neural language models to create vectorized representations of students responses, followed by classifiers to predict the score. However, these…
Descriptors: Grading, Mathematics Instruction, Artificial Intelligence, Form Classes (Languages)
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