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Ka-Yan Fung; Kit-Yi Tang; Tze Leung Rick Lui; Kuen-Fung Sin; Lik-Hang Lee; Huamin Qu; Shenghui Song – IEEE Transactions on Learning Technologies, 2024
Prescreening children for specific learning disabilities, e.g., dyslexia, is essential for effective intervention. With a quick and reliable prescreening result, special education coordinators (SENCOs) can provide students with early intervention and relieve their learning pressure. Unfortunately, due to the limited resources, many students in…
Descriptors: Dyslexia, Children, Computer Software, Early Intervention
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Jacqui Taylor; Monica Whitty – Psychology Learning and Teaching, 2024
We propose that psychology graduates are uniquely placed to work in the cybersecurity industry due to their understanding of human behavior and the possession of skills needed to address cybersecurity issues. However, there are challenges in attracting psychology graduates to the cybersecurity industry as they may not be fully aware of how skills…
Descriptors: Psychology, Majors (Students), Student Attitudes, Literacy
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Gary A. Harris – Journal of Cybersecurity Education, Research and Practice, 2024
Cybersecurity threats have been a serious and growing problem for decades. In addition, a severe shortage of cybersecurity professionals has been proliferating for nearly as long. These problems exist in the United States and globally and are well documented in literature. This study examined what state universities are doing to help address the…
Descriptors: State Universities, Computer Security, Professional Personnel, Labor Supply
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Zhongtian Ji; Kan Guo; Shuang Song – Journal of Educational Computing Research, 2024
As a significant tool to integrate information technology and education, dynamic mathematical software (DMS) has been widely concerned in recent years. However, how to better apply it to instruction practice deserves further exploration. Thus, we adopted the meta-analysis method to analyze the DMS-based experiments published between 2000 and 2020.…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Computer Uses in Education
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Jingying Chen; Junlin Hu; Kun Zhang; Xiao Zeng; Yuhao Ma; Wenrui Lu; Kai Zhang; Guangshuai Wang – Interactive Learning Environments, 2024
Virtual reality (VR) technology has shown great potential on intervention of social skills for children with autism spectrum disorder (ASD). This review aimed to review the application of VR in current social skills intervention targeting autistic children and evaluate its effect. After searching and screening three databases, we found 20 papers…
Descriptors: Computer Simulation, Interpersonal Competence, Skill Development, Autism Spectrum Disorders
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Samar Thabet Jallad – Anatomical Sciences Education, 2024
Technological developments have significantly impacted various aspects of life, most notably healthcare and education. A nursing education shift was required to prepare digital generation. Consequently, nurse educators must adopt innovative approaches to teaching and learning, like incorporating immersive virtual reality (VR) into human anatomy…
Descriptors: Experiential Learning, Computer Simulation, Computer Oriented Programs, Undergraduate Students
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Levy, Helena; Hanulíková, Adriana – Language Learning, 2023
We use a novel paradigm to examine the effect of language exposure and variable input on the acquisition of words in primary school--aged children. Children growing up with different languages and foreign or regional accents in their input might benefit from their experience with variability when learning new words from peers with unfamiliar…
Descriptors: Linguistic Input, Second Language Learning, Second Language Instruction, Pronunciation
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Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
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Coleman, Philip; Hosein, Anesa – European Journal of Engineering Education, 2023
Laboratory tasks often focus on mechanical procedures leaving limited time and opportunities for students to build conceptual knowledge. We investigate to what extent introducing simulation tasks to preparation work can enable students to build their conceptual knowledge. We surveyed two cohorts of students taking an electronics module. Laboratory…
Descriptors: Learner Engagement, Engineering Education, Laboratory Experiments, Computer Simulation
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Chan, Shiau-Wei; Looi, Chee-Kit; Ho, Weng Kin; Kim, Mi Song – Journal of Educational Computing Research, 2023
The importance of computational thinking (CT) as a 21st-century skill for future generations has been a key consideration in the reforms of many national and regional educational systems. Much attention has been paid to integrating CT into the traditional subject classrooms. This paper describes a scoping review of learning tools for integrating…
Descriptors: Thinking Skills, 21st Century Skills, Teaching Methods, Research Reports
Zenon Borys – ProQuest LLC, 2023
Currently, teachers increasingly use digital curriculum resources in the design and enactment of their lessons. Using digital resources changes how teachers interact with their resources and how students interact with teachers and content, placing new demands on teachers. This study examines this context. The research questions guiding this study…
Descriptors: Middle School Mathematics, Educational Resources, Influences, Digital Literacy
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Robert Jesiolowski; Monique Jesiolowski – International Society for Technology, Education, and Science, 2023
Today more than ever before, we have access to new technologies which provide unforeseen opportunities for educators to pursue new innovations in online education. Pursuing innovation is a complex process! It starts with an idea, but that needs to be coupled with the right team of experts willing to take big risks and put in the hard work to build…
Descriptors: Game Based Learning, Computer Games, Educational Games, Artificial Intelligence
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David L. Myers; Marc Hill; Brooke Baughman; Eugene T. Smith – Journal of Chemical Education, 2023
This exercise encompassed the construction and use of a microcontroller-based laser refractometer. The instrument, which does not require a high skill level to build, primarily consisted of a line laser, optical sensor, several 3-D printed parts and printed circuit boards, and a microcontroller development board. Construction and testing of the…
Descriptors: Open Education, Lasers, Shared Resources and Services, Printing
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Nathalie Sinclair – Digital Experiences in Mathematics Education, 2024
A premise of this article is that the current methods used in mathematics education research may be preventing researchers from adequately addressing the body and, in particular, the alignment of acting and knowing. Pursuing a non-dualistic and non-hierarchical approach to learning and knowing, I experiment with new methods that aim to increase…
Descriptors: Electronic Learning, Motion, Mathematics Education, Computer Software
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Floor Buschenhenke; Rianne Conijn; Luuk Van Waes – Reading and Writing: An Interdisciplinary Journal, 2024
When (professional) authors work on their texts, they frequently 'jump' around their document to make textual changes and create new content at a wide range of locations. Currently, a range of linearity measures are available to capture this, some of which requiring time-intensive manual coding. Linearity metrics are commonly calculated based on…
Descriptors: Writing Processes, Keyboarding (Data Entry), Computer Peripherals, Novels
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