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Sidhu, Manjit Singh – International Journal of Information and Communication Technology Education, 2019
In this article, a study was done to compare the preferences of UNITEN students in using augmented reality technology user interface applications to solve selected engineering problems. Cross sectional study design and a Wilcoxon-Signed Rank Test approach was adopted to analyze the difference in the rankings of the engineering applications. Within…
Descriptors: Engineering Education, Problem Solving, Computer Software, Usability
Browning, Fred; Moore, Kaitlyn; Campos, Jennifer – Physics Teacher, 2019
The possibility of negative temperatures on the Kelvin scale is intriguing and confusing simultaneously. This is because students are used to thinking of temperature as a measure of the internal energy of a system. While this concept is good for many systems, it does not work for all systems. Nuclear and electron spin systems, along with lasers…
Descriptors: Science Instruction, Scientific Concepts, Concept Formation, Computer Simulation
Yim, Kok Lai – Journal of Science and Mathematics Education in Southeast Asia, 2019
Purpose: This study reports on the effectiveness of using animated computer graphics to teach submicroscopic level science to secondary school (Form One) students. Method: A total of fifty-three secondary school (Form One) students of average spatial ability were selected to participate in this study. Three topics involving concepts at the…
Descriptors: Secondary School Students, Secondary School Science, Science Instruction, Computer Assisted Instruction
Kostousov, Sergei A.; Simonova, Irina V. – International Association for Development of the Information Society, 2019
The purpose of the article is to identify conditions for the effective use of visual modeling tools that can help reduce the difficulty level of solving problems during the teaching high school students programming. Visual modeling tools are a type of software that allows you to create visual abstractions that reproduce concepts and objects of the…
Descriptors: Visual Aids, Models, Problem Solving, Computer Science Education
Adrian Curaj; Cezar Hâj; Cosmin Holeab; Irina Geanta; Alina Iura; Dorin Cote?; Oana ?în?ar – European Union, 2025
The present report overseen by the Executive Agency for Higher Education, Research, Development and Innovation Funding (UEFISCDI) on behalf of the European Commission and the European Education and Culture Executive Agency as part of the contract for the implementation of the European Digital Education Hub, is the third report in a series…
Descriptors: Foreign Countries, Educational Innovation, Electronic Learning, Educational Practices
Sara Srygley; Nurfadila Khairunnisa; Diana Elliott – Appalachian Regional Commission, 2024
This chartbook is the 14th version to be produced for the Appalachian Regional Commission (ARC) by the Population Reference Bureau (PRB). The Chartbook describes the diversity of the Appalachian Region on a host of demographic and economic measures and provides an important annual view of the area and its people. The data contained in the…
Descriptors: Demography, Geographic Location, Community Surveys, Data Analysis
Selami Aydin; Maryam Zeinolabedini – Online Submission, 2024
In line with the rapid advancement in educational technology, and the application of artificial intelligence (AI) in particular, the teaching and learning of the English language has undergone a significant transformation. This paper aims to explore students' perceptions of integrating AI into the English as a foreign language (EFL) learning…
Descriptors: Artificial Intelligence, Computer Software, Second Language Instruction, Second Language Learning
Canadian Teachers' Federation, 2021
The impact of the coronavirus (COVID-19) pandemic on public education systems around the world has been both rapid and profound. The global onset of the COVID-19 pandemic, and ensuing cancellation of face-to-face kindergarten to grade 12 (K-12) classes across Canada, has created the need to document and research its immediate impacts by means of a…
Descriptors: COVID-19, Pandemics, Elementary Secondary Education, Foreign Countries
Dawson, Phillip – British Journal of Educational Technology, 2016
Bring-your-own-device electronic examinations (BYOD e-exams) are a relatively new type of assessment where students sit an in-person exam under invigilated conditions with their own laptop. Special software restricts student access to prohibited computer functions and files, and provides access to any resources or software the examiner approves.…
Descriptors: Cheating, Computer Software, Laptop Computers, Computer Security
Anikeeva, Olga A.; Sizikova, Valeriya V.; Demidova, Tatiana E.; Starovojtova, Larisa I.; Akhtyan, Anna G.; Godzhieva, Regina B.; Karpunina, Anastasia V.; Maydangalieva, Zhumagul A. – EURASIA Journal of Mathematics, Science and Technology Education, 2019
At present, IT have become an indispensable condition for the quality of education, but they are rarely applied in education of senior citizens and their range is quite narrow. An exception is the methods of teaching computer literacy to older adults, which is much narrower than IT in education. Meanwhile, they are no less essential both for…
Descriptors: Older Adults, Aging (Individuals), Quality of Life, Well Being
Moses, Annie M.; Jennings, Nancy A.; Bennett, Colleen M.; Cregan, Gabrielle E.; Maras, Elly Q.; Saritoprak, Seyma N. – Computers in the Schools, 2019
Electronic media are ever-present for young children; yet, far more is known about media at home than in child care settings. This two-part survey study examined early childhood teachers' beliefs, access to, and self-reported use of media in U.S. settings. One group of teachers (N = 118) reported on media beliefs and practices (Study 1), and…
Descriptors: Access to Computers, Early Childhood Education, Preschool Teachers, Teacher Attitudes
Domínguez, César; Jaime, Arturo; Heras, Jónathan; García-Izquierdo, Francisco J. – ACM Transactions on Computing Education, 2019
This study analyzes the impact of adding a review exercises module to an online tool used in a software engineering degree program. The objective of the module is to promote students' self-learning effort to improve their performance. We also intend to determine if this new feature has any effect on the amount of code copies detected in lab…
Descriptors: Teaching Methods, Computer Software, Engineering Education, Computer Science Education
Matthews, Lowell, Jr.; Yongpradit, Pat – Foundation for Excellence in Education (ExcelinEd), 2019
America's need for top talent in information technology and computer science is a longstanding problem. However, as the pace of technological change accelerates, the demand for skilled information technology and computer science workers is reaching critical levels while the supply of skilled workers remains well below the needs of the nation's…
Descriptors: Elementary Secondary Education, Computer Science Education, Educational Change, Demand Occupations
Aytaç, Tufan; Erdem, Mustafa – Online Submission, 2019
The use of Information and Communication Technologies (ICT) is rapidly spreading among high school students. These technologies provide the students to gain learning experiences and also involve many dangers such as addiction, loneliness and stress. The aim of this study is to examine awareness levels of different types of high school students…
Descriptors: High School Students, Computer Security, Learning Experience, Information Technology
Abarkan, Ali; BenYakhlef, Majid – Education and Information Technologies, 2022
Learning to code is far from an easy task, it is a promising approach that underscores the use of the video game culture of students to motivate them to invest their time in the practice of programming. The students in this discipline are often discouraged by the amount of information to remember and the complex and constraining syntaxes.…
Descriptors: Programming Languages, Educational Games, Computer Games, Learning Motivation

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