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Hamasaiid, Aram Tofiq – International Society for Technology, Education, and Science, 2021
In recent years, 'Facebook' is considered a widely used social network site, used by a vast cross section of persons worldwide, regardless of age, job and education level. Facebook was commenced in February 2004 as a social networking site for Harvard students and expanded to all over the world, thus offering an extensive attain within a defined…
Descriptors: Friendship, Social Media, Social Influences, Interpersonal Relationship
Matthew L. McFadden – ProQuest LLC, 2021
Identifying and cultivating cybersecurity leaders is paramount to building and strengthening the cybersecurity workforce. These skilled cybersecurity leaders are critical for leading effective cybersecurity teams and defending organizations against ever-increasing cyber threats. This research study analyzed cybersecurity professionals' preparation…
Descriptors: Internet, Computer Security, Leadership Training, Professional Personnel
Neil Monheit – ProQuest LLC, 2021
Teacher observations are conducted across school districts throughout the country to support school leaders and teachers in improving instructional practice. Teacher implementation of administrative feedback may vary depending on teachers' perceptions of the relevance and practicality of the feedback. This basic qualitative study was conducted…
Descriptors: Teacher Evaluation, Observation, Trust (Psychology), Feedback (Response)
Chung, Gregory K. W. K.; Ruan, Ziyue; Redman, Elizabeth J. K. H. – Grantee Submission, 2021
This study conducted an exploratory study to compare children's performance on a video game-based task to their performance on an analogous hands-on physical task. The game involved a slide and concepts of height and friction. For both formats, the number of rounds it took to beat a level and the number of steps used within each round were…
Descriptors: Task Analysis, Performance, Experiential Learning, Educational Games
Yaser Rezk – ProQuest LLC, 2021
Instructor feedback strategies play a key role in the learning acquisition process, especially in online environments. In addition, educational improvement and reform cannot occur without timely and effective assessment approaches. This study, grounded on Bandura's 1967 "self-efficacy and social cognitive theory," focused on identifying…
Descriptors: Learning Processes, Feedback (Response), Electronic Learning, Evaluation Methods
Towanna C. Burrous – ProQuest LLC, 2021
This study identifies and explore the perceptions of advantages, disadvantages, and means of disadvantages of web-based e-coaching as an alternative to face-to-face business coaching. With little research in existence on the topic of e-coaching, this study aims to bring forward insight and details on the viability of e-coaching in a business…
Descriptors: Coaching (Performance), Differences, Barriers, Computer Mediated Communication
Chelsea Alexandra Kern – ProQuest LLC, 2021
"Reading the Machine: Digital Reading Practices and the Contemporary U.S. Novel," investigates how emerging information technologies--networked devices, software programs, and algorithmic protocols--redefine cultural forms of textual production and reception. Focusing on the longstanding literary form of the novel as a point of entry,…
Descriptors: Reading, Novels, Information Technology, Social Networks
Sajjad Bahrami – ProQuest LLC, 2021
In this thesis, we incorporate information theory into statistical signal processing and machine learning in order to achieve robust learning in presence of outliers (or generally in environments with non-Gaussian structure). In other words, by incorporating information theory especially when structure of environment is non-Gaussian, the…
Descriptors: Electronic Learning, Artificial Intelligence, Algorithms, Information Networks
Jirong Yi – ProQuest LLC, 2021
We are currently in a century of data where massive amount of data are collected and processed every day, and machine learning plays a critical role in automatically processing the data and mining useful information from it for making decisions. Despite the wide and successful applications of machine learning in different fields, the robustness of…
Descriptors: Artificial Intelligence, Algorithms, Data, Classification
Margaret Anne Darden – ProQuest LLC, 2021
This phenomenological study addressed perceptions of virtual sorority recruitment and was conducted at a large, public university in the Midwestern United States. Data was gathered through interviews using a criterion sampling method in place for this study. Study participants fell into one of the following categories: new members, general…
Descriptors: Sororities, COVID-19, Pandemics, Computer Mediated Communication
Wanwan Li – ProQuest LLC, 2021
In view of the emerging technologies in the virtual reality industry, VR provides a practical platform to train people in a safe and time-saving manner through serious virtual training tasks. Recent researches validate the effectiveness of virtual training, especially, it has been proved that personalized training in virtual reality is efficient…
Descriptors: Computer Simulation, Individualized Instruction, Construction Management, Vignettes
Adrienne A. Fitzer – ProQuest LLC, 2021
Twenty-three college students participated in two studies evaluating an application designed to measure stimulus overselectivity in pictures depicting facial affect. We analyzed whether this application worked as designed by evaluating whether it could provide a robust analysis of the types of errors users make (e.g., by matching by the top…
Descriptors: Autism Spectrum Disorders, College Students, Visual Stimuli, Responses
Kurt D. Squire – International Journal of Designs for Learning, 2021
At Play in the Cosmos is a game for University-level Astronomy courses. Designed as a collaboration between the Games + Learning + Society Center, an academic center at the University of Wisconsin-Madison, and Norton & Company, Cosmos is intended to support a "game-first" model of curriculum in which students play the game before…
Descriptors: Astronomy, Game Based Learning, Learning Activities, Design
Al-Jarf, Reima – Online Submission, 2022
Due to COVID-19, there was a sudden shift to distance learning (DL) without prior preparation. Students and faculty surveys showed that 51% of the students were dissatisfied with EL, online communication with their instructors, had difficulty understanding the online class lectures and material and had concerns about exams. Even when face to face…
Descriptors: Translation, COVID-19, Pandemics, Second Language Learning
Nogry, S.; Varly, P. – Journal of Research on Technology in Education, 2018
Information and communication technology (ICT) use among children in low-income countries remains understudied. The purpose of this study is to describe laptop usage among children in the context of the One Laptop per Child (OLPC) project 4 years after the laptops were first introduced in a community in Madagascar. The study was conducted using a…
Descriptors: Laptop Computers, Computer Uses in Education, Educational Technology, Low Income Groups

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