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Elizabeth Enkin; Olha Tytarenko; Eric Kirschling – CALICO Journal, 2021
This article discusses the development of an immersive virtual reality (VR)-infused Makerspace for experiential learning. Students in an advanced-level Russian course used a Makerspace to complete a three-part project aimed at language and cultural learning through art and presentational speaking. Participants completed a survey about their…
Descriptors: Cultural Education, Russian, Computer Simulation, Active Learning
Mark Bodner; Andrew Coulson – Grantee Submission, 2021
A randomized controlled trial group design study funded by IES NCR Grant R305A090527 was conducted in which 16,307 3rd, 4th, and 5th grade students in 52 school grade-level clusters were randomly assigned to receive ST Math (program revision Gen3), a supplemental mathematics software instructional intervention, or to a business-as-usual…
Descriptors: Mathematics Instruction, Computer Software, Computer Uses in Education, Elementary School Students
Rachel Elizabeth Bee – ProQuest LLC, 2021
The problem addressed through this study was that the combination of student anxiety towards patients with mental health conditions along with their unpreparedness for exercising active listening, empathy, and self-awareness in clinical situations created a barrier to achieving therapeutic nurse-patient relationships in Psychiatric-Mental Health…
Descriptors: Undergraduate Students, Nursing Education, Nursing Students, Mental Health Workers
Taichi Yamashita – ProQuest LLC, 2021
This dissertation reports on the evaluation of a computer-mediated collaborative animation description task, where synchronous corrective feedback (SCF) serves as the primary source for grammar learning. The evaluation was conducted in an English-as-a-Second-Language (ESL) writing program at a large research university in the United States. Using…
Descriptors: Computer Mediated Communication, Computer Assisted Instruction, Writing Instruction, Collaborative Writing
Hudak, Kasey; Kile, Alexandria; Grodziak, Eileen; Keptner, Elizabeth – International Journal for the Scholarship of Teaching and Learning, 2019
This study examined the differences between student's self-reported communication interview skills before and after they received interview instructions and experienced virtual simulation interviews in a basic communication course. Incorporating interview instruction and utilizing mock interviewing software, InterviewStream, into several basic…
Descriptors: Communication Skills, Skill Development, Questioning Techniques, Computer Simulation
Vasquez-Martinez, Claudio-Rafael; Gonzalez-Gonzalez, Felipe; Flores, Francisco; Cardona-T., Jose-Gerardo; Mendez, María-Eugenia; Valdez-Jiménez, Liliana; Espino, Piero; Olaguez, Eugenia; Rendon, Hector; Chavoya, Jorge; Zúñiga, Luz-María; Fonseca-Ramirez, Oscar-Hernan; Alvarez, Maria-Ines; Torres-Mata, Joaquin; Betancourt-Nuñez, Erik-Moises; Rodriguez-Ramirez, Sergio-Esteban; Alvarez-Gomez, Miguel; Cabral-Araiza, Jesus; Anguiano, Carlos – Bulgarian Comparative Education Society, 2019
The intention of the present paper is to show that people have a series of educational needs in the era of information, so that they can become competent digital citizens. These educational needs are evident in the policies promoted by the United Nations Educational, Scientific and Cultural Organisation, which were well known to Latin American…
Descriptors: Citizenship Education, Educational Needs, Educational Change, Latin Americans
Wang, Wei; Dorans, Neil J. – ETS Research Report Series, 2021
Agreement statistics and measures of prediction accuracy are often used to assess the quality of two measures of a construct. Agreement statistics are appropriate for measures that are supposed to be interchangeable, whereas prediction accuracy statistics are appropriate for situations where one variable is the target and the other variables are…
Descriptors: Classification, Scaling, Prediction, Accuracy
Paskevicius, Michael – Journal of Interactive Media in Education, 2021
This paper focuses on the ways educators can work within the guidelines of copyright while using digital media to develop educational content in legal and ethical ways by exploring several key contemporary trends in digital content creation. Educators need not create learning materials from scratch, as the pool of resources available via the…
Descriptors: Copyrights, Instructional Materials, Computer Uses in Education, Open Educational Resources
Breitinger, Frank; Tully-Doyle, Ryan; Przyborski, Kristen; Beck, Lauren; Harichandran, Ronald S. – Education and Information Technologies, 2021
Although cybersecurity is a major present concern, it is not a required subject in University. In response, we developed "Cyber World" which introduces students to eight highly important cybersecurity topics (primarily taught by none cybersecurity experts). We embedded it into our critical thinking Common Course (core curriculum) which…
Descriptors: College Freshmen, Computer Security, Critical Thinking, Core Curriculum
Coiro, Julie – Reading Research Quarterly, 2021
In this commentary, the author explores the tension between almost 30 years of work that has embraced increasingly complex conceptions of digital reading and recent studies that risk oversimplifying digital reading as a singular entity analogous with reading text on a screen. The author begins by tracing a line of theoretical and empirical work…
Descriptors: Electronic Publishing, Reading Processes, Heuristics, Reading Research
Tapprich, William E.; Reichart, Letitia; Simon, Dawn M.; Duncan, Garry; McClung, William; Grandgenett, Neal; Pauley, Mark A. – Biochemistry and Molecular Biology Education, 2021
The lack of an instructional definition of bioinformatics delays its effective integration into biology coursework. Using an iterative process, our team of biologists, a mathematician/computer scientist, and a bioinformatician together with an educational evaluation and assessment specialist, developed an instructional definition of the…
Descriptors: Scoring Rubrics, Definitions, Genetics, Biology
Dalkin, Sonia; Forster, Natalie; Hodgson, Philip; Lhussier, Monique; Carr, Susan M. – International Journal of Social Research Methodology, 2021
There have been several calls for more transparency in realist methods, particularly in the complex process of programme theory development and refinement. This paper will describe the way in which Computer Assisted Qualitative Data Analysis Software, specifically, NUD*IST Vivo (NVivo), was used to build and refine programme theories (using…
Descriptors: Qualitative Research, Data Analysis, Computer Software, Realism
Harriger, Alka; Harriger, Bradley; Flynn, Susan – Technology and Engineering Teacher, 2021
Now in its sixth year of implementation, the TECHFIT approach involves having individuals and teams of middle school teachers successfully complete a week-long, professional development (PD) workshop through which they acquire the essential skills that contribute to the task of innovating an exergame. An exergame is a technology-supported fitness…
Descriptors: Middle School Teachers, Faculty Development, Programming, Educational Games
Williamson, Ben – Critical Studies in Education, 2021
'Platform capitalism' and 'surveillance capitalism' describe the new business model and market form of the web. These forms of digital capitalism have begun to infuse the higher education landscape by merging with existing political demands for universities to become more data-driven, competitive, and market-focused. This article presents a case…
Descriptors: Internet, Social Systems, Business, Higher Education
Rhodes, Joni; Brook, Cheryl – Action Learning: Research and Practice, 2021
This account of practice offers practical examples of the use of reflective journaling and WhatsApping as part of a novice action learner's practice on her undergraduate degree programme. The action learning set was part of a degree apprentices programme which required the first author to complete a work-based learning module involving the…
Descriptors: Student Journals, Computer Mediated Communication, Business Administration Education, Experiential Learning

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