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Vladislav Krivoshchekov; Nihat Kotluk; Yoann Favre; Marina Fiori; Egon Werlen; Roland Tormey – Journal of Engineering Education, 2025
Background: Engineering education often upholds masculinity norms such as individual competitiveness and emotional stoicism. These norms affect team dynamics and students' satisfaction with learning experiences in team projects. Purpose: This study explores how social emotions experienced by computer science students, in conjunction with their…
Descriptors: Engineering Education, Cooperative Learning, Teamwork, Psychological Patterns
Emily Bolger; Marius Nwobi; Marcos D. Caballero – Physical Review Physics Education Research, 2025
The Partnership for Integration of Computation into Undergraduate Physics (PICUP) was founded in the mid-2010s to assist educators with the challenges of integrating computation into physics curricula. In addition to in-person trainings and hosted educational materials, PICUP uses a Slack Workspace to continue collaboration and discussion…
Descriptors: Faculty Development, Electronic Learning, Online Courses, Social Networks
Caroline Gaudreau; Dani Levine; John A. List; Dana Suskind – National Bureau of Economic Research, 2025
Research shows responsive caregiving enhances children's brain development, with parental knowledge predicting positive behaviors and outcomes. However, knowledge varies widely across educational levels, highlighting the need for targeted interventions. Despite evidence that this knowledge can be improved, no comprehensive metric exists for…
Descriptors: Child Development, Young Children, Parent Attitudes, Parent Background
Mario Torres Jarrín, Editor – Peter Lang Publishing Group, 2025
The Fourth Industrial Revolution is radically reshaping educational spaces. Robotics, the Internet of Things (IoT), Web3, blockchain, quantum computing, but specially artificial intelligence are transforming the way to teach and learn. This book aims to conduct an in-depth study of the impact of the digital age in the university. This is carried…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Artificial Intelligence
Matias Vedaschi Ozzola – Research in Social Sciences and Technology, 2025
This study investigated the effectiveness of online forum-based collaborative learning versus traditional instructional methods for vocabulary acquisition among English as a foreign language learners. Twenty-one first-year translation and interpreting students participated in a comparative study examining two distinct vocabulary teaching…
Descriptors: Foreign Countries, College Students, Second Language Learning, Computer Mediated Communication
Helena Robinson; Fabian Held – Active Learning in Higher Education, 2025
Interdisciplinary complex problem-solving relies on psychologically safe teamwork where individuals feel confident to speak up with unique knowledge, or voice dissent. Existing studies on psychological safety (PS) have mainly concentrated on developing diagnostic tools and categorising the antecedents to psychologically safe interactions in…
Descriptors: Active Learning, Psychological Patterns, Safety, Interdisciplinary Approach
Jiang, Xiangying; Rollinson, Joseph; Plonsky, Luke; Gustafson, Erin; Pajak, Bozena – Foreign Language Annals, 2021
Duolingo is a commercial language-teaching platform that offers free courses on the web and on mobile apps. This study reports the ACTFL listening and reading proficiency levels of adult Duolingo learners who had completed beginning-level courses in Spanish or French. The participants (n = 225) were learners residing in the United States, had…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
Nesenbergs, Krisjanis; Abolins, Valters; Ormanis, Juris; Mednis, Artis – Education Sciences, 2021
In this systematic umbrella review we aggregate the current knowledge of how virtual and augmented reality technologies are applicable to and impact remote learning in higher education; specifically, how they impact such learning outcomes as performance and engagement in all stages of higher education from course preparation to student evaluation…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, COVID-19
Yeh, Shu Fen – Advances in Language and Literary Studies, 2021
In the past two decades, the growing rage of computer mediated environments (CMC) affords new literacies and new opportunities for language learners to experience, construct, communicate, and access knowledge (Ware, Kern & Warschauer, 2016). Also, it suggests that writing in multimodal in the digital ear contributes to its production and…
Descriptors: Collaborative Writing, Computer Software, Computer Mediated Communication, Second Language Learning
Mackay, Jessica; Andria, Maria; Tragant, Elsa; Pinyana, Àngels – ELT Journal, 2021
This study examines the results of an intervention conducted with adult EFL learners in Barcelona, Spain, to foster engagement with the target language outside class time. As part of the programme, the messaging service WhatsApp was used to carry out a range of voluntary communicative tasks, in learners' own time. Familiarity with this tool made…
Descriptors: Computer Software, Second Language Learning, Second Language Instruction, English (Second Language)
CBE - Life Sciences Education, 2021
Abstract biological processes that occur at the submicroscopic level, such as osmosis and diffusion, are inherently difficult for many students to conceptualize when traditional learning and teaching methods are used. This study introduced an immersive 320° three-dimensional (3D) experience of osmosis in which students became engaged with the…
Descriptors: Science Instruction, Teaching Methods, Outcomes of Education, Multiple Choice Tests
Maher, Damian; Buchanan, John – Technology, Pedagogy and Education, 2021
Schools are increasingly pivoting to the use of digital technologies to support both teaching and learning. In this study, the educational use of 360-degree video in the primary school classroom is investigated, focusing on a platform that was developed by an Australian university, which incorporates a chat function as well as an analytics tool.…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Elementary School Teachers
Yildiz, Ayla – Research in Pedagogy, 2021
The aim of this study is to determine the relationship between high school students' digital addiction levels and their inquiry skills. The sample of the study consists of 319 9th, 10th, 11th, and 12th grade high school students chosen by random sampling. Of these students studying in Sivas province schools of Turkey, two are Anatolian High…
Descriptors: Correlation, High School Students, Adolescents, Addictive Behavior
Chang, Wei-Lun; Yeh, Yu-chu – Technology, Pedagogy and Education, 2021
This study proposed a game-based instruction approach by using bingo games and a mobile application to investigate its effects on motivation, knowledge sharing and critical thinking ability during the learning of information management. The participants were 86 undergraduate students who participated in an 18-week experimental instruction of…
Descriptors: Blended Learning, Game Based Learning, Teaching Methods, Computer Software
Kamis, Mohd Sham; Alias, Muhammad Nazir; Lubis, Maimun Aqsha; Damien Mikeng; Abidin, Syahrul Ghani Zainal; Ismail, Md.Jais; Yusof, Rorlinda – Journal of Language and Linguistic Studies, 2021
This study is related to learning styles and technology; for example, the use of telegram in the laptop among Malaysian Gifted Learners (MGL) at Pusat GENIUS@Pintar Negara, UKM. This study aims to investigate the three research questions. The first research question, what is the visual-level of Arabic language learning- style using telegram in the…
Descriptors: Semitic Languages, Second Language Learning, Second Language Instruction, Laptop Computers

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