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Chariya Prapobratanakul – PASAA: Journal of Language Teaching and Learning in Thailand, 2024
This study investigated the perceived English-language academic writing challenges encountered by Thai EFL undergraduate engineering students and the strategies they employed to overcome these challenges. The data were collected from third-year Thai EFL undergraduate engineering students through a questionnaire and a semi-structured interview…
Descriptors: Undergraduate Students, Engineering Education, English Language Learners, Academic Language
María de los Ángeles Gómez González; Alfonso Lago Ferreiro – Language Learning & Technology, 2024
Previous research has established that phonetics has been marginalized within language teaching, proving to be particularly challenging for learners in EFL contexts. This paper presents EPSSML (https://www.usc.gal/multimlab/), an e-learning platform designed within Mayer's (2008, 2009) Cognitive Theory of Multimedia Learning to instruct English…
Descriptors: Computer Assisted Instruction, Pronunciation, Electronic Learning, Phonetics
Preeti Bhaskar; Pankaj Misra; Gaurav Chopra – International Journal of Information and Learning Technology, 2024
Purpose: The discussion about using Chat Generative Pre-Trained Transformer (ChatGPT) by teachers is making notable progress on a daily basis. This research examines the teachers' adoption intention to adopt ChatGPT by focusing on perceived trust and perceived risk. The study seeks to elucidate the impact of these two factors on teachers' adoption…
Descriptors: Trust (Psychology), Risk, Artificial Intelligence, Synchronous Communication
Sabina Nowak; Regina Kaplan-Rakowski – International Journal on E-Learning, 2024
This study investigates subjective vitality (SV) within the context of high-immersion virtual reality (VR) and video-based language learning. Within the framework of a blended learning curriculum, English as a Foreign Language (EFL) students (N = 111) participated in a relaxing language learning activity delivered via VR or video. This study…
Descriptors: Relaxation Training, Computer Simulation, Video Technology, Learning Activities
Lyndsay N. Jenkins; Stephanie S. Fredrick; Jay'ana King – International Journal of Bullying Prevention, 2024
The five-step bystander intervention model (i.e., Notice, Interpret, Accept Responsibility, Know What to Do, Act) has been utilized to study intervention in traditional bullying, but not bullying bystander behavior in online contexts. Additionally, differences in how students of color and White students are involved in bystander behavior in…
Descriptors: Bullying, Computer Mediated Communication, Factor Structure, Audiences
Joseph Mintz, Editor; Wayne Holmes, Editor; Leping Liu, Editor; Maria Perez-Ortiz, Editor – Routledge, Taylor & Francis Group, 2024
This book problematizes and explores appropriate ways of using AI technology that can augment educational practice, especially in K-12 teaching and learning. Since the launch of OpenAI ChatGPT in November 2022, people have been debating "to chat or to cheat" while more and more educators have started to explore "to add or to…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Kindergarten
Praveen K. Dubey – International Perspectives on Education and Society, 2024
This paper provides an examination of the characteristics of educational shift in Indian education during COVID-19 based on the existing research published from March 2020 to December 2023. The paper examines the technological preparedness of all the stakeholders and how technological preparedness created digital equity and inclusivity for digital…
Descriptors: Foreign Countries, COVID-19, Pandemics, Educational Technology
Jiani Wang; Shiran Dudy; Xinlu He; Zhiyong Wang; Rosy Southwell; Jacob Whitehill – International Educational Data Mining Society, 2024
One important dimension of classroom group dynamics & collaboration is how much each person contributes to the discussion. With the goal of measuring how much each student speaks, we investigate how automatic speaker diarization can be built to handle real-world classroom group discussions. We examine key design considerations such as the…
Descriptors: Group Discussion, Interpersonal Communication, Self Expression, Speech Communication
Gabriella Colajanni; Alessandro Gobbi; Marinella Picchi; Alice Raffaele; Eugenia Taranto – INFORMS Transactions on Education, 2024
In this paper, we continue describing the project and the experimentation of "Ricerca Operativa Applicazioni Reali" (ROAR; in English, Real Applications of Operations Research), a three-year project for higher secondary schools, introduced. ROAR is composed of three teaching units, addressed to Grades 10, 11, and 12, respectively, having…
Descriptors: Foreign Countries, Grade 11, Operations Research, High School Students
Jon Dron – OTESSA Conference Proceedings, 2024
This paper presents the concept of "technological distance," which describes a gap between technologies (broadly defined to include methods, tools, principles, and processes) available for a learner to learn, and those needed to complete that learning. This gap is a measure of both the participation and autonomy of learners in the…
Descriptors: Educational Technology, Access to Computers, Access to Internet, Equal Education
Lisa Hammershaimb – OTESSA Conference Proceedings, 2024
Asynchronous capstone courses often lack clear opportunities for students to gain confidence in applying skills they've learned throughout their program of study. To counteract this, I developed an HR capstone simulation course. Through the experience, I learned the power of low-tech role play to reinvigorate the online capstone experience. To…
Descriptors: Capstone Experiences, Role Playing, Computer Simulation, Student Attitudes
Julie Cohen; Vivian C. Wong; Anandita Krishnamachari; Steffen Erickson – Educational Researcher, 2024
Many novice teachers learn to teach "on the job," leading to burnout and attrition among teachers and negative outcomes for students in the long term. Preservice teacher education is tasked with optimizing teacher readiness, but there is a lack of causal evidence regarding effective ways to prepare new teachers. In this paper, we use a…
Descriptors: Preservice Teacher Education, Preservice Teachers, Teacher Education Programs, Coaching (Performance)
Xiao-Rong Guo; Shao-Ying Gong; Si-Yang Liu; Jing Wang; Yan-Qing Wang; Xin Zhao – European Journal of Psychology of Education, 2025
Previous studies have pointed out that leisure motivational interference was an important factor affecting students' learning satisfaction. This study concentrates on three unexplored areas in the current literature on leisure motivational interference and learning satisfaction. Specifically, it is the first to (a) focus on the effects of digital…
Descriptors: Leisure Time, Student Motivation, College Students, Electronic Learning
Sophia Magaretha Brink – Journal of Applied Research in Higher Education, 2025
Purpose: The objective of the study was to explore which COVID-19 teaching and learning methods, that enhanced accounting students' learning experience, should be applied at a residential university after the pandemic. Design/methodology/approach: A qualitative exploratory approach within an interpretive paradigm was applied. A total of 15…
Descriptors: COVID-19, Pandemics, Student Experience, Accounting
Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification

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