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Neliswa Gqoli – Research in Social Sciences and Technology, 2024
The use of digital technologies is a fundamental part of being a university student. Hence, there is a growing interest in equipping students with the skills they need to thrive in a world that is full of technology and constantly changing. Moreover, the need to provide university students with the skills they need to succeed in a rapidly…
Descriptors: Rural Education, College Mathematics, Digital Literacy, Information Technology
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Yongluan Ye; Regina Kaplan-Rakowski – British Journal of Educational Technology, 2024
Holding learners' attention is challenging, especially when they are asked to listen to long passages. High-immersion virtual reality (VR) can immerse learners in listening tasks, even in such complex languages as Chinese. This exploratory study examined the effect of VR on 43 Chinese language learners' listening comprehension, enjoyment, sense of…
Descriptors: Computer Simulation, Chinese, Second Language Learning, Technology Uses in Education
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Haejoo Lee; Romee Lee – Journal of Comparative and International Higher Education, 2024
This essay addresses the transformation of Korean higher education (HE) that has occurred since COVID-19, with a focus on the digitization of teaching and learning. Digitization has impacted both remote and traditional universities and colleges. While remote higher education institutions (HEIs) have been quick responding to the changed situation,…
Descriptors: Foreign Countries, Higher Education, Educational Change, COVID-19
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Aydan Aytekin; Mustafa Sami Topçu – Education and Information Technologies, 2024
Circulatory system is a challenging subject for middle school students to learn and understand conceptual relationships. To address these challenges, this study developed plugged (computational thinking activities using computer) and unplugged (computational thinking activities without using computer) teaching modules that integrated computational…
Descriptors: Computation, Thinking Skills, Human Body, Middle School Students
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Luca Botturi; Tiffany Fioroni; Chiara Beretta; Davide Andreoletti; Alessandro Ferrari; Felipe Cardoso; Anna Picco-Schwendener; Suzanna Marazza; Silvia Giordano – Educational Technology Research and Development, 2024
Privacy is a central issue in the digitalization of society and directly concerns all Internet users. Privacy education is part of the picture of a more just digital society: it aims at making users more aware of the importance of their data and of the technical and financial tools and processes that involve their personal data. Nonetheless,…
Descriptors: Computer Simulation, Privacy, Internet, Student Behavior
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Putri Dwi Agustiningrum; Wirawan Fadly; Primus Demboh – Journal of Science Learning, 2024
This research aims to develop ECARsites, an online site designed to support data-related activities in science learning and to facilitate the implementation of data, computational thinking (CT), and self-directed learning (SRL) practices in a more contextualized and relevant way for students. The approach used design-based research (DBR) methods,…
Descriptors: Middle School Teachers, Science Teachers, Middle School Students, Faculty Development
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Karen Parish; Rahel Warnatsch; Leanne Noelle Strom Torgersen; Ricardo Gregorio Lugo – Journal of Teacher Education and Educators, 2024
A barrier to teacher retainment is the lack of professional preparedness. Limitations with live, hands-on teacher training can contribute to inadequate preparedness, particularly in home-school collaboration. This pilot feasibility study explored using virtual reality simulation (VRS) technology with ninety-seven pre-service teachers in Norway,…
Descriptors: Computer Simulation, Parent Teacher Cooperation, Self Efficacy, Preservice Teachers
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Song Lu; Zhenan Feng; Ruggiero Lovreglio; Fei Wang; Xiaoming Yuan – Journal of Computer Assisted Learning, 2024
Background Study: Virtual reality (VR) is becoming a popular technology for safety training in construction. Several VR training prototypes have been designed and tested, which show they can perform better than traditional training tools. However, most of these existing tools are not underpinned by clear pedagogical theory, and studies assessing…
Descriptors: Computer Simulation, Safety Education, Technology Uses in Education, Construction Industry
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Gabriel Cipriano; Susana Da Cruz Martins – Education Policy Analysis Archives, 2024
In recent decades, the potential benefits of introducing technologies into large-scale tests have been much discussed. Yet the path to effective technology use on large-scale testing has fallen short of expectations, especially when these tests have medium or high stakes for students. After a temporary cancelation of external assessment of…
Descriptors: Foreign Countries, Computer Assisted Testing, High Stakes Tests, Technology Uses in Education
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Olga Agatova; Alexander Popov; Suad Abdalkareem Alwaely – Interactive Learning Environments, 2024
The paper examines the special aspects of using Big Data technology in education. The population was made up of 356 third-year university students. To study Big Data technology, a questionnaire was used where respondents rated: cloud technology; apps; Massive Open Online Courses (MOOCs) and digital learning platforms. The study suggested that the…
Descriptors: Data Use, Learning Processes, Technology Uses in Education, Information Storage
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Dereje Tekaleng; Priya Swaminarayan – Interactive Learning Environments, 2024
This study examines the influencing factors and prospects of electronic service implementation in Ethiopian higher education institutions. The study employed a descriptive and explanatory research design with a quantitative research approach. A multistage sampling technique was used to acquire the relevant data from 364 selected graduate programme…
Descriptors: Foreign Countries, Higher Education, Graduate Students, Educational Technology
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Jelena Mihajlovic-Milicevic; Miloš Radenkovic; Aleksandra Labus; Danijela Stojanovic; Zorica Bogdanovic – Interactive Learning Environments, 2024
This paper studies the problem of coordination and supervision of virtual teams and their capabilities. The goal is to develop a model suitable for managing virtual student teams specialized in the development of smart environments. The developed model is based on SAFe and DevOps, which when combined provide us with a framework for the evaluation…
Descriptors: Educational Environment, Virtual Classrooms, Group Instruction, Active Learning
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Fan Yang; Xigui Yang; Meimei Xu; Jill Stefaniak – TechTrends: Linking Research and Practice to Improve Learning, 2024
The aim of this study is to analyze how undergraduate learners seek academic help online at a public university in the United States with Q methodology. Upon completion of the study, we identified three groups of help-seekers. The first group, informal and personal help-seekers, sought help from close friends or classmates to solve problems. The…
Descriptors: Undergraduate Students, Help Seeking, Peer Influence, Instructional Materials
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Syed Asim Shah; Muhammad Haroon Shoukat; Muhammad Shakil Ahmad; Bilal Khan – Journal of Marketing for Higher Education, 2024
Social media technologies (SMTs), online brand communities, and social customer relationship management (SCRM) Capabilities play an indispensable role in the engagement and loyalty-building of university students to achieve a sustainable university reputation. This study provides pioneering input for higher education institutions (HEIs) by…
Descriptors: Colleges, Reputation, Commercialization, Social Media
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Amanda I. Seligman; Jaclyn J. Kelly – History Teacher, 2024
This paper is based on the first two iterations of the Twitter reenactment in "History 450: The Growth of Metropolitan Milwaukee," taught at the University of Wisconsin-Milwaukee (UWM) in Fall 2020 and 2021. According to the authors, they did not come up with the Twitter reenactment as a pedagogical tool on their own. This paper…
Descriptors: Cultural Activities, History Instruction, Role Playing, Social Media
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