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Xiao-Fan Lin; Seng Yue Wong; Wei Zhou; Weipeng Shen; Wenyi Li; Chin-Chung Tsai – International Journal of Science and Mathematics Education, 2024
Research evidence indicated that a specific type of augmented reality-assisted (AR-assisted) science learning design or support might not suit or be effective for all students because students' cognitive load might differ according to their experiences and individual characteristics. Thus, this study aimed to identify undergraduate students'…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Foreign Countries
Faridaddin Vahdatikhaki; Ilona Friso-van den Bos; Sajad Mowlaei; Bas Kollöffel – European Journal of Engineering Education, 2024
Practical laboratory sessions are essential for engineering education, demanding efficient use of limited time. In recent years, Virtual Reality (VR) technologies have introduced Virtual Laboratories (VLs), offering the potential to enhance students' educational experience. Despite their potential, VLs are rarely utilised in civil engineering…
Descriptors: Laboratories, Virtual Classrooms, Gamification, Computer Simulation
Cristina Cunha-Perez; Miguel Arevalillo-Herraez; David Arnau – IEEE Transactions on Learning Technologies, 2024
This article introduces a set of teaching strategies to enhance second language learning for students with Down syndrome (DS) enrolled in an English course covering material from the first two years of primary school. A set of instructional support strategies has been defined and integrated into an online learning software, developed ad hoc to…
Descriptors: Teaching Methods, Second Language Instruction, Students with Disabilities, Down Syndrome
Pauline Moore; Brian A. Jackson; Jennifer T. Leschitz; Nazia Wolters; Thomas Goode; Melissa Kay Diliberti; Phoebe Felicia Pham – RAND Corporation, 2024
Shooting events and threats of shootings have come to shape the educational environment of many schools across the United States in recent years. Between 2021 and 2022, the number of threats alone rose by 60 percent, and most of these threats were made anonymously on various social media platforms commonly used by youth. While the overwhelming…
Descriptors: Social Media, Computer Mediated Communication, Credibility, Intention
Fatih Yazici; Mustafa Sözbilir – Journal of Biological Education, 2024
The aim of this study is to design various instructional materials to teach biological systems in a 'Systems in Our Body' unit to 6th grade students with visual impairment (SVI) and to evaluate the effectiveness of these materials. In the study, a design-based research model was used. In the first stage, individual learning needs of SVI and their…
Descriptors: Foreign Countries, Secondary School Students, Visual Impairments, Instructional Materials
Paula Gil Ruiz – Discover Education, 2024
This research examines the impact of gamification on the development of critical thinking skills to counter misinformation, focusing specifically on students' roles as developers of educational software. Involving 107 university students, this study employs an experimental pretest-posttest methodology. An educational Escape Room was implemented,…
Descriptors: Gamification, Teaching Methods, Social Media, Sustainability
Sibley F. Lyndgaard; Ruth Kanfer – Journal of the Learning Sciences, 2024
Background: "21st century learning" is reliant on not only cognitive competencies such as problem-solving, but also interpersonal (e.g., collaboration) and intrapersonal (e.g., self-regulation) competencies. Building on research in K-12/undergraduate contexts, we investigated cognitive, interpersonal, and intrapersonal learning tactics…
Descriptors: 21st Century Skills, Interpersonal Competence, Learning Strategies, Graduate Students
Ke Hu; Ying Deng; Xiaobin Liu – RELC Journal: A Journal of Language Teaching and Research, 2024
High frequency words, which are key to a text, must be mastered to achieve minimum levels of reading proficiency. However, knowledge about the frequency of items in a language is very limited. Given this consideration, WordSift (www.wordsift.org), a word cloud tool based on high frequency and key words can assist English as a Foreign Language…
Descriptors: Word Frequency, English (Second Language), Second Language Learning, Second Language Instruction
Hoa Thi Hoang Chau; Hung Phu Bui; Quynh Thi Huong Dinh – Education and Information Technologies, 2024
This study explores the impacts of an online collaborative learning program on students' intercultural communication apprehension (ICA) and intercultural communicative competence (ICC). The participants were 150 voluntary students (73 Vietnamese and 77 Taiwanese students). The students were assigned into two groups. The Control Group consisted of…
Descriptors: Cooperation, Electronic Learning, Influences, Intercultural Communication
Heba A. T. Aref; Salisa Westrick; Chiahung Chou; Debra Worthington; Kimberly Garza – Journal of American College Health, 2024
Objective: The purpose of this study was to compare the effect of text and video formats of an online theory-based Meningitis B (MenB) health message intervention on college students. Participants: College freshmen and transfer students admitted at a Southern U.S. University. Methods: In a 2-arm randomized study, knowledge, perceptions, and…
Descriptors: College Freshmen, College Transfer Students, Immunization Programs, Communicable Diseases
Riccardo Ferraresso; Chunrye Kim – SAGE Open, 2024
This study investigated the factors associated with cyber dating abuse (CDA) among college students in South Korea. In order to shed light on this relatively understudied area concerning social and health issues, the study analyzed data from a convenience sample of 199 undergraduate students enrolled in a medium-sized Korean university. The…
Descriptors: Foreign Countries, Undergraduate Students, Bullying, Computer Mediated Communication
Sophia Deterala – International Journal of Research & Method in Education, 2024
This paper demonstrates how fictional narratives can address ethical and epistemic problems in the creation and conduct of qualitative research. A story about international students with parental responsibilities in the UK is presented. Through this 'performance,' fictional narratives can address issues linked to ethical and epistemic desires.…
Descriptors: Foreign Countries, Foreign Students, Parent Responsibility, Research Methodology
Ie May Freeman; HeeKap Lee; Richard Barsh – Journal of Educational Technology Systems, 2024
Mixed-reality simulation (MRS) is a new and advanced technology implemented in Educator Preparation Programs (EPP) across the United States. However, more research is needed on the effectiveness of MRS in EPPs and its impact on beginning teacher candidates. This study sought to determine the effect of teacher candidates after utilizing MRS and its…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Technological Literacy
Saadeh Z. Sweidan; Shyam K. Almawajdeh; Ayah M. Khawaldeh; Khalid A. Darabkh – Education and Information Technologies, 2024
The teaching of children with Autism spectrum disorder (ASD) in Arabic-speaking countries depends mainly on the traditional techniques which are limited and outdated. On the other hand, smartphone applications (apps) have become an essential part of the current life style. They are literally used to accomplish thousands of different tasks related…
Descriptors: Autism Spectrum Disorders, Children, Computer Oriented Programs, Visual Aids
Helena Lee; Ciara Gunning; Jolyene Leow; Jennifer Holloway – Journal of Applied Behavior Analysis, 2024
Using telehealth technology to deliver parent training in evidence-based intervention has been suggested to increase the accessibility of such interventions and improve skill acquisition and generalization. Within behavior analysis, global restrictions in response to the COVID-19 pandemic highlighted the need for the development of telehealth…
Descriptors: Telecommunications, Access to Health Care, Evidence Based Practice, Intervention

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