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Langdon, Jonathan – Education as Change, 2022
Social movements are at the forefront of fighting for another world as conceptualised through Arundhati Roy's portal. COVID-19 and state measures imposed to contend with it have severely impacted not only the activism of movements, but also their capacity to learn. Translocal social movement learning offers one way in which such learning can…
Descriptors: Social Change, COVID-19, Pandemics, Foreign Countries
Roldan, Wendy; Lee, Kung Jin; Nguyen, Kevin; Berhe, Lia; Yip, Jason – ACM Transactions on Computing Education, 2022
Large-scale disparities in computing exist for many youth of color. Learning in informal settings can increase the participation of youth in computing; however, computing education programs have typically been developed by adults for youth. We argue computing education can contribute toward decolonization by directly involving youth from…
Descriptors: Educational Change, Computer Science Education, Electronic Learning, Design
Drljevic, Neven; Boticki, Ivica; Wong, Lung-Hsiang – British Journal of Educational Technology, 2022
This paper presents the results of a study into the different facets of student engagement during interactive augmented reality experiences presented on individual tablet computers to students in early primary school. The study was conducted as part of a pilot research project "SCOLLAm," researching various approaches to learning with…
Descriptors: Learner Engagement, Computer Simulation, Educational Technology, Handheld Devices
Shreiner, Tamara L.; Guzdial, Mark – British Journal of Educational Technology, 2022
In this study, support for teaching data literacy in social studies is provided through the design of a pedagogical support system informed by participatory design sessions with both pre-service and in-service social studies teachers. It provides instruction on teaching and learning data literacy in social studies, examples of standards-based…
Descriptors: Computer Assisted Instruction, Information Literacy, Data, Statistics Education
Kim, Hyojung; So, Hyo-Jeong; Park, Ju-Yeon – Educational Technology & Society, 2022
The goal of this study was to examine the effect of engaging students in socially engaged art (SEA) education to create 3D virtual worlds for fostering creative problem-solving (CPS) skills. The study was conducted with 135 students (aged 16) of boys' high school in Korea who participated in the SEA program through four stages: Stage 1-…
Descriptors: Learner Engagement, Art Education, Computer Simulation, Creative Thinking
Canaslan-Akyar, Begüm; Sungur, Semra – Turkish Journal of Education, 2022
This study aimed to examine self-regulation skill of 4-6-year-old children regarding digital media usage. The data were collected through the questionnaire, which includes self-regulation skills of 4-6-year-old Children (Mother Form), and the demographic information section was filled by 911 volunteer mothers who live in Turkey. Children's digital…
Descriptors: Foreign Countries, Preschool Children, Handheld Devices, Telecommunications
Soutthaboualy, Thongkhane; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2022
The study aims to study the processes of the interactive augmented reality technology via blended instruction lesson on cloud, to design the interactive augmented reality technology via blended instruction lesson on cloud, to develop the interactive augmented reality technology via blended instruction lesson on cloud and to study the results of…
Descriptors: Computer Simulation, Blended Learning, Educational Technology, Undergraduate Students
Tavares, Paula Correia; Gomes, Elsa Ferreira; Henriques, Pedro Rangel; Vieira, Diogo Manuel – Open Education Studies, 2022
Computer Programming Learners usually fail to get approved in introductory courses because solving problems using computers is a complex task. The most important reason for that failure is concerned with motivation; motivation strongly impacts on the learning process. In this paper we discuss how techniques like program animation, and automatic…
Descriptors: Learner Engagement, Programming, Computer Science Education, Problem Solving
VR-Based Health and Safety Training in Various High-Risk Engineering Industries: A Literature Review
Toyoda, Ryo; Russo-Abegão, Fernando; Glassey, Jarka – International Journal of Educational Technology in Higher Education, 2022
This article provides a critical review of the current studies in VR-based health and safety training, assessment techniques, training evaluation, and its potential to improve the training evaluation outcomes in various high-risk engineering industries. The results of this analysis indicate the breadth of VR-based applications in training users on…
Descriptors: Computer Simulation, Safety Education, Training, Engineering
García, Francisca Angélica Monroy; Salguero, Fatima Llamas; Fernández-Sánchez, María Rosa; Carrión del Campo, José Luis – Journal of Educators Online, 2022
This study identifies the knowledge and use of Information and Communications Technologies (ICT) among university students according to their fields of study and gender. The questionnaire was given to 757 students as a nonprobabilistic sample. The results show that no differences exist between the sexes regarding the knowledge or use of ICT, nor…
Descriptors: Information Technology, Educational Technology, College Students, Student Attitudes
Douali, Latifa; Selmaoui, Sabah; Bouab, Widad – International Journal of Technology in Education, 2022
The assessment of learning and the assessment for learning are considered as an integral part of learning process. They provide information to improve the educational instructions and to boost the students' performances. It is a critical aspect of teaching and learning process and it requires teachers and learners to be prepared for the whole…
Descriptors: Barriers, Evaluation Methods, Distance Education, Student Evaluation
Baji, Fatima; Azadeh, Fereydoun; Sabaghinejad, Zivar; Zalpour, Amir – Journal of Global Education and Research, 2022
E-learning can address some of the unmet needs of learners and educational communities; however, not all learners and educators accept e-learning as a delivery modality. This research endeavored to study the factors which affect e-learning acceptance among Iranian post-graduate students using the Davis Technology Acceptance Model (TAM) and to…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Graduate Students
Çoban, Murat; Akçay, Nilüfer Okur; Çelik, Ismail – Knowledge Management & E-Learning, 2022
This study aims to investigate the perceptions, expectations, and experiences of information and communication technology (ICT) pre-service teachers regarding the potential of using virtual reality (VR) as a learning and teaching tool in STEM education. The research participants included 44 ICT pre-service teachers. The data were collected through…
Descriptors: STEM Education, Preservice Teachers, Student Attitudes, Computer Simulation
Zhong, Zheng; Chen, Weidong; Zhang, Yue; Yang, Jing; Dai, Zhicheng – Interactive Learning Environments, 2022
Animal vocal behaviour represents a certain meaning, which is the explicit expression of animal emotions, needs and communication. Different from human language, animal vocal behaviour is very abstract, and the learning material of animal vocal behaviour is also more difficult to obtain. It is hard for college students to recognize vocal…
Descriptors: Animals, Computer Simulation, Animal Behavior, Zoology
Burke, Jolanta; McGuckin, Conor – Journal of Character Education, 2022
A substantive body of research demonstrates negative bias toward reporting characteristics of young people associated with bullying and cyberbullying in schools, as both victims and perpetrators. The current study proposes a different approach. A sample of 2,799 postprimary school pupils aged 12 to 19 years (M = 15.5, SD = 1.66), divided equally…
Descriptors: Bullying, Personality, Computer Mediated Communication, Secondary School Students

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