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Ortmann, Cecilia – Learning, Media and Technology, 2022
The article seeks to provide new perspectives on the gender gap that characterizes free software, from the review of a series of experiences that have been taking place in Argentina in recent years, which aim at building bridges between free software and feminism. The empirical corpus selected for this work is built upon a series of interviews…
Descriptors: Activism, Feminism, Teaching Methods, Computer Software
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Lee, Kyungmee; Fanguy, Mik – British Journal of Educational Technology, 2022
During the coronavirus disease-2019 (COVID-19) pandemic, many universities have adopted online exam proctoring technologies to monitor and control an increasing number of student cheating incidents. Although it looks like a natural and effective solution for a fair assessment of student online learning performance, the authors argue that…
Descriptors: Computer Assisted Testing, Supervision, Educational Innovation, Educational Change
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Lee, John S. Y. – ReCALL, 2022
Extracurricular reading is important for learning foreign languages. Text recommendation systems typically classify users and documents into levels, and then match users with documents at the same level. Although this approach can be effective, it has two significant shortcomings. First, the levels assume a standard order of language acquisition…
Descriptors: Second Language Learning, Reading Materials, Computer Assisted Instruction, Second Language Instruction
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Liu, Sannyuya; Hu, Tianhui; Chai, Huanyou; Su, Zhu; Peng, Xian – British Journal of Educational Technology, 2022
Studying the networked nature of social and cognitive aspects of learner interactions is the key to understanding how successful collaborative learning occurs in asynchronous online discussion forums (AODFs). Guided by network science and multiplex network analysis, this study compared the differences of network structure and properties between…
Descriptors: Interaction, Computer Mediated Communication, Asynchronous Communication, Interpersonal Communication
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Chen, Si; Ouyang, Fan; Jiao, Pengcheng – Journal of Computer Assisted Learning, 2022
Background: Online Collaborative Writing (OCW) has been reported to be useful to improve writing quality in higher education. However, challenges emerge during the collaborative processes, mainly centering on how to sustain active interactions and communications in order to complete a high quality of writing. Objectives: Using the design-based…
Descriptors: Learner Engagement, Computer Mediated Communication, Collaborative Writing, Cooperative Learning
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Byman, Jenny; Kumpulainen, Kristiina; Wong, Chin-Chin; Renlund, Jenny – Literacy, 2022
In this study, we investigate how digital storying creates opportunities for children to attend to their emotional experiences in and about nature. Following relational ontology and socio-cultural theorising, we focus our analysis on the temporal-spatial entanglements of children's emotional experiences. Our inquiry draws on a case study of two…
Descriptors: Emotional Experience, Physical Environment, Story Telling, Children
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Tsai, Chun-Yen; Shih, Wen-Ling; Hsieh, Fu-Pei; Chen, Yun-An; Lin, Chien-Liang – International Journal of Educational Technology in Higher Education, 2022
The purpose of this research was to design a course based on the design-based learning (DBL) model to improve undergraduates' web design skills, and to explore the differences in learning effectiveness of students with different levels of knowledge integration. The quasi-experimental design was adopted in this study. Ninety-two participants…
Descriptors: Teaching Methods, Design, Undergraduate Students, Web Sites
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Sanchez, Diana R.; Nelson, Tristan; Kraiger, Kurt; Weiner, Erik; Lu, Yucheng; Schnall, Jasmine – International Journal of Training and Development, 2022
Game-based training research has produced various definitions and measures for learner motivation. Inconsistent findings on learner motivation may have contributed to the misapplication of one type of motivation to explain another; inhibiting future research and generating false implications. This study compared 172 students in game-based or…
Descriptors: Student Motivation, Game Based Learning, Video Games, French
Hightower, Indira – ProQuest LLC, 2022
This applied dissertation was designed to evaluate the effects of social skills training programs as a method to improve social skills in children diagnosed with autism spectrum disorder. The study sought to advance the social skills training options for children with autism spectrum disorder by comparing various evidence-based social skills…
Descriptors: Computer Assisted Instruction, Interpersonal Competence, Training, Social Emotional Learning
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Gercek, Nejla; Tatar, Yasar; Uzun, Selda – International Journal of Developmental Disabilities, 2022
Aim: Sport activities can increase the number of motor tasks performed by children with disabilities, helping to motivate these children to sustain life-long exercise. The aim of this study was to investigate the effects of virtual and traditional golf training on balance, muscle strength, lower extremity flexibility and aerobic endurance in…
Descriptors: Athletics, Exercise, Children, Cerebral Palsy
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Gunwant, Shilpa; Pande, Jeetendra; Bisht, Raj Kishor – Journal of Learning for Development, 2022
The continual evolution of employment opportunities in the present industrial era has raised the need for career-long expert advice. Similar to other fields, thankfully technology has come to our rescue in the area of career guidance also. This paper presents a systematic review of Expert Systems (ES) developed for career guidance, course…
Descriptors: Career Guidance, Technology Uses in Education, Artificial Intelligence, Distance Education
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Carreon, Adam; Smith, Sean – Interdisciplinary Journal of Problem-based Learning, 2022
This article presents a conceptual understanding of how the powerful digital tool of augmented reality (AR) can be used for enhancing inquiry-based learning lessons (IBLLs). With an increased reliance on technology following the COVID-19 pandemic, reduced teacher preparation time, and a need to provide students with alternative student-centered…
Descriptors: Computer Simulation, Educational Technology, Inquiry, Experiential Learning
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Lemay, David John; Doleck, Tenzin; Brinton, Christopher G. – International Review of Research in Open and Distributed Learning, 2022
Online discussion research has mainly been conducted using case methods. This article proposes a method for comparative analysis based on network metrics such as information entropy and global network efficiency as more holistic measures characterizing social learning group dynamics. We applied social learning optimization analysis of networks…
Descriptors: Socialization, Social Networks, Network Analysis, Computer Mediated Communication
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van Dijke-Droogers, Marianne; Drijvers, Paul; Bakker, Arthur – International Journal of Science and Mathematics Education, 2022
This paper comprises the results of a design study that aims at developing a theoretically and empirically based learning trajectory on statistical inference for 9th-grade students. Based on theories of informal statistical inference, an 8-step learning trajectory was designed. The trajectory consisted of two similar four step sequences: (1)…
Descriptors: Grade 9, Learning Trajectories, Computer Simulation, Visualization
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Markopoulos, Christos; Bruck, Patrick; Petta, Koralia – Journal of Mathematics Education at Teachers College, 2022
This paper examines Grade 6 students' thinking about geometrical solids and their properties in the context of a computer-based task. The main focus is to explore how students interact with a number of tasks based on the dynamic transformation of computer-based representations of 3D solids in a geometry classroom with the aid of a Dynamic…
Descriptors: Thinking Skills, Visual Aids, Geometric Concepts, Grade 6
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