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Christine E. King; Dalton Salvo – Biomedical Engineering Education, 2024
Clinical immersion programs have been widely used in higher education, particularly in biomedical engineering (BME) programs, to allow students to identify and evaluate the unmet clinical needs. However, due to limited space and extensive safety protocols required to enter hospitals, access for undergraduate students to shadow physicians is…
Descriptors: Computer Simulation, Technology Uses in Education, Clinical Experience, Biomedicine
Jeremy Ryan Grifski – ProQuest LLC, 2024
With ongoing concerns in undergraduate computer science education like growing enrollment and broadening participation, there is a need for reform. While there are many stakeholder perspectives to consider in reforms, students deserve to be prioritized because they face a variety of environmental challenges that lead to negative outcomes like…
Descriptors: Undergraduate Students, Computer Science Education, Introductory Courses, Programming
Franco Ripa di Meana; Andrea Guidi; Alberto Giretti; Massimo Vaccarini; Matteo Zambelli; Dilan Durmus – International Association for Development of the Information Society, 2024
This paper presents a methodology for exploring the potential of artificial intelligence in supporting divergent thinking within academic arts education. Thirteen students from Rome Fine Arts Academy engaged with excerpts from Shakespeare's "Hamlet," using artificial intelligence (AI) tools such as Kobi, Chat GPT, and Midjourney to…
Descriptors: Foreign Countries, College Students, Art Education, Artificial Intelligence
Megan Andrew; Jonah Kushner; Lucas Greer; Christine Mulhern; Jenna W. Kramer; Daniel Schwam – RAND Corporation, 2024
Many states, including Ohio, intend to strengthen and grow their computer science (CS) and information technology (IT) workforces. Jobs in CS and IT are projected to grow in coming years, but it is not always clear how states can expand and diversify their CS and IT workforces. In this report, the authors leverage representative national and state…
Descriptors: Computer Science, Information Technology, Labor Force Development, Job Development
Megan Andrew; Christine Mulhern; Jenna W. Kramer; Jonah Kushner; Lucas Greer; Daniel Schwam – RAND Corporation, 2024
The number of jobs in computer science (CS) and information technology (IT) is projected to grow rapidly in the United States over the next decade as the demand for workers expands and current CS and IT workers retire. Against the larger backdrop of growth in CS and IT employment and wages nationally, Ohio is looking for ways to grow and diversify…
Descriptors: Computer Science, Information Technology, Labor Force Development, Job Development
Tyjuanna R. LaBennett – ProQuest LLC, 2024
The problem addressed through this study was the absence of a critical examination of laboratory exercises used with first-year nonbiology majors and the deployment of virtual laboratories in the biology department at the project site university without critical analyses associated with the efficacy of virtual labs. Grounded in Mayer's cognitive…
Descriptors: Science Laboratories, Laboratory Experiments, Science Education, Electronic Learning
Farah Sultana Akbar – ProQuest LLC, 2024
In the ever-changing digital era, the surge of online informal language learning platforms has revolutionized the way we learn new languages. This dissertation delves into the critical role of interactional feedback (IF) in synchronous computer-mediated communication (SCMC), a cornerstone for optimizing these digital learning spaces. Anchored in…
Descriptors: Interaction, Feedback (Response), Computer Mediated Communication, Synchronous Communication
Ghada Alrashidi; Mohammad Mahzari – Eurasian Journal of Applied Linguistics, 2024
Given the growing importance of online reviews in shaping consumer purchasing decisions, it is increasingly important for restaurant owners to actively manage their online ratings and respond in a timely manner to negative reviews to gain the satisfaction and loyalty of dissatisfied customers. Much work has been conducted globally on this topic.…
Descriptors: Dining Facilities, Hospitality Occupations, Arabic, Tourism
Tom Neuschafer – Journal of Educators Online, 2024
Duolingo has been collecting feedback from education users for the past seven years in order to make the app useful as a classroom tool, in addition to its ongoing use in informal learning settings. To understand teachers' experiences about Duolingo for classroom and to understand further measures recommended to strengthen the platform for…
Descriptors: Second Language Learning, Handheld Devices, Teaching Experience, Teacher Attitudes
J. B. Oleet – ProQuest LLC, 2024
This survey study, N = 44 university students, from an urban campus, measured post-pandemic digital divide perceptions, focusing on motivational, physical, skills, and usage access to ICTs through the lens of van Dijk's resources and appropriation theory. Statistical tests, including one-sample t-tests, correlation analyses, one-way and repeated…
Descriptors: Access to Computers, Disadvantaged, Urban Schools, COVID-19
Zida Wang – ProQuest LLC, 2024
This dissertation discovers a hybrid collaborative curation and creation exhibition project at the Florida State University's Museum of Fine Arts. This research serves as a tangible application to integrate the third place theory (Oldenburg, 1997) and constructivist museum practices (Hein, 1998) under the umbrella of participatory action research.…
Descriptors: Higher Education, Museums, Cooperative Programs, Partnerships in Education
Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
Ilias Vierendeels; Laurence Mettewie – Journal for the Psychology of Language Learning, 2024
This paper studies the circulation of learner emotions during a tertiary chitchatting e-tandem called "Bab(b)elade." In this online collaborative language learning project, students of French and Dutch develop each other's foreign language competence in an informal setting, away from 'classic' academic requirements. Using questionnaire…
Descriptors: Second Language Learning, Language Attitudes, Anxiety, Learner Engagement
Mohamad Ikram Zakaria; Wong Wai San Carol; Mohd Fadzil Abdul Hanid; Mohd Fahmi Adnan; Nur Fatihah Raimi; Syarifah Maryam Syed Azman – Mathematics Teaching Research Journal, 2024
GeoGebra represents a significant advancement in educational technology, providing dynamic tools for mathematics education. However, its specific impact on student motivation and achievement in geometry remains understudied. This research investigates the effects of integrating geometrical design through GeoGebra on these outcomes. Conducted over…
Descriptors: Foreign Countries, Mathematics Education, Mathematics Instruction, Secondary School Students
Tri Sedya Febrianti; Siti Fatimah; Yuni Fitriyah; Hanifah Nurhayati – International Journal of Education in Mathematics, Science and Technology, 2024
Assessing students' understanding of circle-related material through subjective tests is effective, though grading these tests can be challenging and often requires technological support. ChatGPT has shown promise in providing reliable and objective evaluations. Many teachers in Indonesia, however, continue to face difficulties integrating…
Descriptors: Artificial Intelligence, Computer Assisted Testing, Scoring, Tests

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