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Tiziana C. Callari; Louise Moody; Ben Horan – Journal of Workplace Learning, 2024
Purpose: Virtual reality (VR) has been explored as a training and testing environment in a range of work contexts, and increasingly so in transport. There is, however, a lack of research exploring the role of VR in the training of tram drivers, and in providing an environment in which advances in tram technology can be tested safely. This study…
Descriptors: Computer Simulation, Usability, Information Technology, Job Training
M. Engin Deniz; Hacer Yildirim Kurtulus; Yagmur Kaya – Psychology in the Schools, 2024
The presence of communication within the family can be considered as a protective factor in preventing the development of mental health problems in school by acting as a buffer against mental health problems in adolescents. Thus, this study, which was designed to reveal the potential mechanisms between family communication and bi-dimensional…
Descriptors: Foreign Countries, Family Relationship, Mental Health, Adolescents
Liz Aliza Awang; Farrah Dina Yusop; Mahmoud Danaee – International Electronic Journal of Mathematics Education, 2024
The study evaluates the Mythematix prototype, an innovative adaptive e-learning system designed specifically to enhance secondary school students' understanding and proficiency in mathematics. Utilizing a mixed-methods approach, it combines qualitative and quantitative research methodologies to thoroughly assess students' perceptions and…
Descriptors: Foreign Countries, Secondary School Mathematics, Secondary School Students, Electronic Learning
Megan Fulcher; Kingsley Schroeder; Jennifer Rabung – Journal for STEM Education Research, 2024
This study was designed to test how well a commercial intervention with a highly feminized role model (Barbie) worked to improve pre-adolescent girls' interest and performance in computer science. Concurrently, this study examined how overtly feminist texts and images of real women would impact girls compared to the traditional highly feminized…
Descriptors: Role Models, Toys, Early Adolescents, Females
Gina Passante; Antje Kohnle – Physical Review Physics Education Research, 2024
When thinking about measurement uncertainty in a laboratory experiment that features quantum mechanical effects, it is important to consider both the physical principles of underlying quantum theory (e.g., the uncertainty due to quantum mechanical superposition states) as well as the limitations of the measurement (e.g., the spread in outcomes due…
Descriptors: Quantum Mechanics, Homework, Measurement, Science Laboratories
Harun Cigdem; Mustafa Ozturk; Yusuf Karabacak; Nuri Atik; Serkan Gürkan; Mevlana Halit Aldemir – Education and Information Technologies, 2024
Effectively engaging learners in an online learning environment is a crucial component of instructional design that contributes to improving performance. Gamification, a contemporary instructional strategy, seeks to integrate game elements such as leaderboards into non-game contexts with the aim of increasing learner engagement and performance.…
Descriptors: Online Courses, Engineering Education, State Universities, Learner Engagement
Rupert Ward; Sheryl Grant; Megan Workmon Larsen; Kate Giovacchini – IEEE Transactions on Education, 2024
The purpose of this article is to share worked examples of skills profiling within the universal micro-credential framework, a novel approach designed to further the enablement of 21st century skills which are defined here as a generalized series of competencies gained by a learner that enable them to self-reflect, self-regulate and self-optimize…
Descriptors: Microcredentials, Recognition (Achievement), Interdisciplinary Approach, Computer Science Education
Grethe Sandstrak; Bjorn Klefstad; Arne Styve; Kiran Raja – IEEE Transactions on Education, 2024
Teaching programming efficiently to students in the first year of computer science education is challenging. It is especially cumbersome to retain the interest of both groups, when the student group consists of novice (i.e., those who have never programmed before) and expert programmers in the same crowd. Thus, individualized teaching cannot be…
Descriptors: Computer Science Education, Programming, Teaching Methods, College Freshmen
Erika Spray; Natasha Kett; Nate Rutherford; Tess Rendoth – Australasian Journal of Educational Technology, 2024
Simulated learning environments have rapidly evolved in recent years and are gaining traction as an effective tool in teacher education (Australian Institute for Teaching and School Leadership, 2023; Frei-Landau et al., 2023). This paper explores the use of virtual classroom simulation in initial teacher education at an Australian university. It…
Descriptors: Computer Simulation, Teacher Education, Foreign Countries, Alignment (Education)
Larry Katz; Dave Carlgren; Cory Wright-Maley; Megan Hallam; Joan Forder; Danielle Milner; Lisa Finestone – Canadian Journal for the Scholarship of Teaching and Learning, 2024
Student-generated questions can be an effective study technique to improve active learning, metacognitive skills, and performance on examinations. Students have shown greater success when assessed using peer-made study questions than when studying without questions. In three semesters of a kinesiology research methods course students were taught…
Descriptors: Undergraduate Students, Kinesiology, Multiple Choice Tests, Student Developed Materials
Jen-Hung Wang; Wen-Han Zhu – Cogent Education, 2024
This era of 'everything is done with a smartphone in hand' indicates that the smartphone has become an indispensable necessity in daily life. However, smartphone addiction can directly and significantly affect teaching activities, learning attitudes, learning motivation, and so on. Therefore, discussing the impact of smartphones addiction, such as…
Descriptors: Foreign Countries, College Students, Telecommunications, Handheld Devices
Mark Wilson-Trollip – Perspectives in Education, 2024
This study investigates the current use of artificial intelligence (AI) for peer-to-peer support through a bibliometric analysis of 1113 records based on co-words. The research employs a four-phase exploratory design that involves co-word search, data charting, and result summation. It uses an inductive, relevant, and reflexive thematic approach…
Descriptors: Artificial Intelligence, Peer Teaching, Peer Relationship, Learning Theories
Bertrand Schneider; Gahyun Sung – Journal of Learning Analytics, 2024
Over the last decade, the prevalence of online learning has dramatically increased. As part of their curriculum, students are expected to spend more and more time watching videos. These videos tend to follow a widespread format: a screen recording of slides with a picture-in-picture (PiP) image of the instructor's face. While this format is…
Descriptors: Visual Aids, Nonverbal Communication, Human Body, Computer Assisted Instruction
Jisu Lee; Jenny Haberski; Scott Hovey; Lindsey Mirielli; Michael Steven Williams; Carrie Wachter Morris; Christopher D. Slaten – Professional School Counseling, 2024
Background: The role of school counselors has undergone a considerable evolution in response to societal, economic, and cultural shifts, with the aftermath of the COVID-19 pandemic standing as a particularly significant period of change. With students reentering formal school environments after prolonged isolation, disruptions in learning, and…
Descriptors: School Counselors, COVID-19, Pandemics, Elementary Secondary Education
Edith Debrenti – International Journal for Technology in Mathematics Education, 2024
Using game-based learning (GBL) and digital game-based learning (DGBL) as a teaching and learning environment can be a pedagogical resource and a good strategy in the classroom to support mathematical learning (Santos et al., 2023). Even though primary school teachers are demonstrating strong preferences for using non-digital games instead of…
Descriptors: Preservice Teachers, Elementary School Mathematics, Elementary School Teachers, Game Based Learning

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