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Derek A. Laffan; Robert Slonje; Catriona Ledwith; Colm O'Reilly; Mairéad Foody – International Journal of Bullying Prevention, 2024
Research has indicated that gifted adolescents experience an increased amount of bullying and cyberbullying compared to their non-gifted peers. However, there has not been a sufficient attempt to investigate the extent of bullying and cyberbullying victimisation among gifted adolescent populations in Ireland. A total of 195 gifted adolescents…
Descriptors: Academically Gifted, Bullying, Computer Mediated Communication, Adolescents
Sharon Gumina; Karen Patten; John Gerdes – Education and Information Technologies, 2024
This paper is an experiential report describing the faculty and student experiences and knowledge gained from developing an Internet of Things (IoT) course within an Information Technology (IT) Department at a large southeastern United States public university. The paper contributes insights gained developing the introductory IoT course, and it…
Descriptors: Internet, Information Technology, Computer Science Education, Public Colleges
Karen Ferreira-Meyers – Pakistan Journal of Distance and Online Learning, 2024
This study evaluated the impact of a 6-week fully online Certificate in Online Teaching for Educators (COTE) program on graduates' teaching practices. A survey was distributed to 350 COTE graduates, with 24 respondents completing the questionnaire. Results showed that most participants applied learnings from COTE to their teaching including…
Descriptors: Foreign Countries, Online Courses, Teacher Attitudes, Inservice Teacher Education
Ella Puman; Aljona Kritsevskaja – International Journal for Technology in Mathematics Education, 2024
In this paper, we describe an idea for mathematics lectures that involves using digital tools for first-year university students. Materials in the Moodle course include live broadcasts, lecture recordings, Moodle tests, sample solutions and videos. The aim of the paper is to find out from students' feedback which digital tools help them understand…
Descriptors: Mathematics Instruction, Blended Learning, Distance Education, Student Attitudes
Kai Wang; Boxiang Dong; Junjie Ma – Creativity Research Journal, 2024
In crowdsourcing ideation websites, companies can easily collect large amount of ideas. Screening through such volume of ideas is very costly and challenging, necessitating automatic approaches. It would be particularly useful to automatically evaluate idea novelty since companies commonly seek novel ideas. Four computational approaches were…
Descriptors: Novelty (Stimulus Dimension), Creativity, Concept Formation, Creative Thinking
Yen-Jung Chen; Liwei Hsu; Shao-wei Lu – Computer Assisted Language Learning, 2024
It is well known that teachers' feedback plays an important role in students' learning, as it enhances learners' cognitive development; yet there has been little research on how positive feedback given in the form of emojis works in computer-assisted language learning (CALL) courses. In this study, an experiment was designed to clarify how English…
Descriptors: Visual Aids, English (Second Language), Second Language Learning, Feedback (Response)
Mikkel Godsk; Pernille Risør Elving – Journal of Interactive Learning Research, 2024
The article provides an answer to the question: 'How can ChatGPT be used as an educational technology for learning?' by identifying its educational benefits and downsides for teaching and learning as seen from the educators' perspective. To answer this question a mixed methods case study was carried out in the context of two workshops involving a…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Learning Processes
Zachary Opps – ProQuest LLC, 2024
As the use of artificial intelligence (AI), especially machine learning (ML), has dramatically increased, K-12 schools have begun to deliver AI education; however, little is known about teachers' views on the field. This qualitative study investigated how U.S. high school computer science (CS) teachers conceptualize AI, the role of AI in their CS…
Descriptors: Artificial Intelligence, High School Teachers, Computer Science Education, Teacher Education
Nina Palomino-Rocha – ProQuest LLC, 2024
To prepare students for the 21st century, it is necessary for all students to have equitable access to technological resources, such as laptops and internet service. Despite efforts to eliminate barriers to accessing technology, digital equity gaps still remain. This study used critical narrative inquiry to understand the racialized experiences of…
Descriptors: State Universities, Hispanic American Students, Undergraduate Students, Racial Factors
Devin Cashman – ProQuest LLC, 2024
College recreation programs are an ideal way for students to participate in physical activity while on campus. These programs can offer a diverse range of opportunities for individuals to participate in various sport and fitness activities. By integrating virtual reality (VR) technology these programs expand their offerings and allow students to…
Descriptors: Technology Uses in Education, Computer Simulation, Participation, Student Participation
Genady Kogan; Hadas Chassidim; Irina Rabaev – Educational Technology Research and Development, 2024
The main goal of this study was to evaluate the impact of an animation and visualization of data structures (AVDS) tool on both perceptions and objective test performance. The study involved a rigorous experiment that assessed the usability, acceptability, and effectiveness of the AVDS tool in solving exercises. A total of 78 participants…
Descriptors: Animation, Teaching Methods, Instructional Effectiveness, Learning Experience
Ibrahim Arpaci; Mahadi Bahari – Interactive Learning Environments, 2024
Metaverse is an immersive three-dimensional (3D) virtual world inhabited by avatars beyond the physical realm. The COVID-19 pandemic has disrupted the education system and the need to accelerate the digitalization of education has received a lot of attention. Metaverse can be an alternative solution for sociocultural interaction and to continue…
Descriptors: Computer Simulation, Sustainability, Personal Autonomy, Technology Uses in Education
Chih-Hung Lin; Dadan Sumardani – Interactive Learning Environments, 2024
Virtual Reality (VR) has been widely adopted in educational research; however, its implementation in the classroom is still not as well known as in the research field. In other words, there is a gap between researchers and practitioners regarding the pedagogical issue. This study aimed to explore how VR could be applied in science classrooms using…
Descriptors: Computer Simulation, Teaching Methods, Science Education, Authentic Learning
Jing Chen; Nur Azlina Mohamed Mokmin – Education and Information Technologies, 2024
In visual arts education, understanding abstract concepts and intricate symbolism is crucial for appreciating traditional art. However, traditional teaching methods often fail to facilitate students' grasp of these ideas, resulting in reduced engagement and inefficient learning. To overcome this, our study integrates Augmented Reality (AR)…
Descriptors: Elementary School Students, Cognitive Processes, Visual Arts, Art Education
Emily Ross; Margaret Marshman; Natalie McMaster – Mathematics Education Research Group of Australasia, 2024
Diminishing duplication and finding connections between the "Australian Curriculum: Mathematics" and "Digital Technologies" were a focus of the revision to version 9. This emphasis has provided enhanced opportunities for integration of these learning areas. In this exploratory multiple case study, interviews with teachers…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Mathematical Concepts, Foreign Countries

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