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St. Fleur, Abdah; deWinter, Jennifer – American Journal of Play, 2021
Using interview data from six Black content creators for "The Sims 4" (2014), the authors consider the politics of representation and self-expression in computer games. Black content, the authors find, consists not merely of depictions of skin tones, but also of the diverse global cultures of Black lived lives and Black…
Descriptors: Computer Games, African Americans, Diversity, Disproportionate Representation
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Abrahamson, Dor; Abdu, Rotem – Educational Technology Research and Development, 2021
Designers of educational modules for conceptual learning often rely on procedural frameworks to chart out interaction mechanics through which users will develop target understandings. To date, however, there has been no systematic comparative evaluation of such frameworks in terms of their consequences for learning. This lack of empirical…
Descriptors: Educational Technology, Mathematics Instruction, Computer Assisted Instruction, Geometry
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Berg, Arthur – Teaching Statistics: An International Journal for Teachers, 2021
The topic of Bayesian updating is explored using standard and non-standard dice as an intuitive and motivating model. Details of calculating posterior probabilities for a discrete distribution are provided, offering a different view to P-values. This article also includes the stars and bars counting technique, a powerful method of counting that is…
Descriptors: Bayesian Statistics, Teaching Methods, Statistics Education, Intuition
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Shin, Suhkyung; Cheon, Jongpil; Shin, Sungwon – Computers in the Schools, 2021
Incorporating computer science (CS) into K-12 education has been highlighted in recent years as an important way to promote computational thinking skills. The aim of this study was to investigate teachers' experiences with a new CS curriculum and address challenges to teachers during implementation. This study was designed to evaluate CS…
Descriptors: Teacher Attitudes, Middle School Teachers, Computer Science Education, Curriculum Implementation
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Tomek, Sara; Robinson, Cecil – Measurement: Interdisciplinary Research and Perspectives, 2021
Typical longitudinal growth models assume constant functional growth over time. However, there are often conditions where trajectories may not be constant over time. For example, trajectories of psychological behaviors may vary based on a participant's age, or conversely, participants may experience an intervention that causes trajectories to…
Descriptors: Growth Models, Statistical Analysis, Hierarchical Linear Modeling, Computation
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Gresse von Wangenheim, Christiane; Hauck, Jean C. R.; Pacheco, Fernando S.; Bertonceli Bueno, Matheus F. – Education and Information Technologies, 2021
Teaching Machine Learning in school helps students to be better prepared for a society rapidly changing due to the impact of Artificial Intelligence. This requires age-appropriate tools that allow students to develop a comprehensive understanding of Machine Learning in order to become creators of smart solutions. Following the trend of visual…
Descriptors: Elementary Secondary Education, Computer Science Education, Artificial Intelligence, Instructional Materials
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Huang, Xiaodong – Education and Information Technologies, 2021
Cultivating students' key competencies contributes to students' adaptation to the fast developing intelligent era. Artificial intelligence education is an important way to cultivate students' key competencies. It is increasingly important to set up appropriate artificial intelligence courses at the fundamental education stage and cultivate…
Descriptors: Foreign Countries, Artificial Intelligence, Computer Science Education, Competence
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Christian, Wolfgang; Belloni, Mario; Hanson, Robert M.; Mason, Bruce; Barbato, Lyle – Physics Teacher, 2021
Physlets, educational applets developed at Davidson College, are a widely used teaching resource designed to simulate a variety of physical phenomena. Originally, each Physlet was a Java simulation that was embedded in an HTML page as an applet and then customized using JavaScript to simulate a specific physics concept. The use of Java to simulate…
Descriptors: Physics, Computer Oriented Programs, Programming Languages, Simulation
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Shakur, Asif; Binz, Steven – Physics Teacher, 2021
The use of smartphones in experimental physics is by now widely accepted and documented. PASCO scientific's Smart Cart, in combination with student-owned smartphones and free apps, has opened a new universe of low-cost experiments that have traditionally required cumbersome and expensive equipment. In this paper, we demonstrate the simplicity,…
Descriptors: Handheld Devices, Science Experiments, Physics, Computer Oriented Programs
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Aybek, Eren Can – Journal of Applied Testing Technology, 2021
The study aims to introduce catIRT tools which facilitates researchers' Item Response Theory (IRT) and Computerized Adaptive Testing (CAT) simulations. catIRT tools provides an interface for mirt and catR packages through the shiny package in R. Through this interface, researchers can apply IRT calibration and CAT simulations although they do not…
Descriptors: Item Response Theory, Computer Assisted Testing, Simulation, Models
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O'Byrne, W. Ian; Hunter-Doniger, Tracey – TechTrends: Linking Research and Practice to Improve Learning, 2021
This article discusses a study on preservice education students and the implementation of digital identities through self-constructed websites in a technology course. Researchers investigated the process of helping educators create a create a domain of their own while they consider the role of technology and digital identities in their future…
Descriptors: Preservice Teachers, Professional Identity, Self Concept, Web Sites
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Doo, Min Young; Bonk, Curtis J.; Heo, Heeok – New Horizons in Adult Education & Human Resource Development, 2021
Problem-solving skills in a digital environment are a prerequisite to a better future for all citizens in the Fourth Industrial Revolution era. To investigate the relationship between age, gender, computer use, and adult learners' problem-solving skills in a digital environment, this study analyzed the 4,540 Korean participants' problem-solving…
Descriptors: Problem Solving, Age Differences, Gender Differences, Computer Use
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Carvalho, Liliana; Brandão, Amélia; Pinto, Luísa Helena – Journal of Marketing for Higher Education, 2021
Higher Education Institutions (HEIs) are increasingly aware of the importance of brand equity for brand strategy. Earlier research has disregarded the eWOM of HEIs, so this study furthers our understanding of the importance of eWOM on the creation and leverage of HEIs' brand equity. A qualitative approach was adopted, with semi-structured…
Descriptors: Computer Mediated Communication, Higher Education, Marketing, Reputation
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Akgül, Hakan; Sahin Izmirli, Özden – Journal of Educational Technology and Online Learning, 2021
This research aims to examine the relationship between the critical thinking dispositions of preservice teachers and their decoding skills in information and communication technologies (decoding skills-ICT). As a research method, survey and correlational research models from quantitative research approaches were used. Research universe is a…
Descriptors: Preservice Teachers, Critical Thinking, Coding, Computer Literacy
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Baker, Michael J.; Schwarz, Baruch B.; Ludvigsen, Sten R. – International Journal of Computer-Supported Collaborative Learning, 2021
We present a critical perspective on the current state of research on educational dialogues, within and without Computer-Supported Collaborative Learning environments, in order to propose research perspectives in the intersection of these two domains. Our main proposal is that in order to integrate different types of human or machine analyzed data…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Data Analysis, Man Machine Systems
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