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Joseph Kizito Bada; Abima Bonface; Elizabeth Asianzu; Maria Miiro Kafuko; Fatuma Nakawoya – International Journal of Education and Development using Information and Communication Technology, 2023
This study was on the development and integration of digital games for mental health education in secondary schools. Mental health challenges are becoming common among the youthful population due to substance and drug abuse and depression. A team of 5 researchers and 10 secondary school teachers jointly designed a digital game for teaching and…
Descriptors: Game Based Learning, Mental Health, Secondary School Students, Student Attitudes
Jessica M. Parks; Sheri Worthy – Journal of Family and Consumer Sciences, 2023
Family and consumer sciences (FCS) is an interdisciplinary field in which professionals, regardless of their specialty area, will most likely need to interact with individuals and families in poverty. Several tools are available to help instructors teach college students about poverty. The Community Action Poverty Simulation (CAPS) has been widely…
Descriptors: Computer Simulation, Family and Consumer Sciences, Poverty, College Students
Evode Mukama; Prisca Byukusenge – Journal of Learning for Development, 2023
This case study is an attempt to investigate how computer simulations can contribute to engaging students' active participation in knowledge creation through chemistry learning. Empirical data were collected through interviews, a survey, and a test on secondary school student performance in Rwanda. The findings reveal four main forms of…
Descriptors: Computer Simulation, Learner Engagement, Foreign Countries, Teaching Methods
Jonathan Keirre Adams – ProQuest LLC, 2023
The human component of information systems represents a critical and high-impact target for cyberattacks. Firms address these threats through various means, including security awareness training, security policy monitoring, security controls, and enforcement. Even the most robust technical controls have limits. Consequently, elevating user…
Descriptors: Computer Security, Information Security, Intention, Information Systems
Ana L. S. Lopes; Marili M. S. Vieira – European Journal of Education (EJED), 2023
Contemporary educational practices impose challenges and necessary changes in teaching and learning processes in which cyberspace and virtual contexts become places of learning. Affection, emotion, perception, and imagination compose the construction of meaningful adult knowledge. Such theoretical assumptions become fundamental for teaching and…
Descriptors: Distance Education, Online Courses, Educational Environment, Affective Behavior
Juana Alonso-Cañadas; Laura Saraite-Sariene; Federico Galán-Valdivieso; María del Carmen Caba-Pérez – SAGE Open, 2023
Higher education organizations are increasingly playing a key role in promoting Sustainable Development within society by disclosing information about applied strategies and achieved sustainable performance via social media. Consequently, platforms like Twitter have evolved into decisive tools for fostering accountability, establishing legitimacy,…
Descriptors: Sustainable Development, Social Media, Communication Strategies, Universities
Stacy Boyer-Davis; Kevin Berry; Amy Cooper – International Journal for Business Education, 2023
This research study investigated the relationship between technostress creators (techno-complexity, techno-insecurity, techno-invasion, techno-overload, and techno-uncertainty) and faculty perceptions of student cheating in online classes. Data were collected from faculty members of the Management and Organizational Behavior Teaching Society…
Descriptors: College Faculty, Business Education, Computer Use, Technology
Rachel L. Schechter; Paul A. Chase; Apoorva Shivaram – Online Submission, 2023
Using a mixed-method approach, researchers examined college instructors' use of a virtual lab simulation library, Labster, students' perceptions of the simulations on their learning and future STEM plans, as well as data from the library to explore patterns of lab use and quiz scores. A detailed look at Contemporary Biology I and Biology II quiz…
Descriptors: Computer Simulation, Science Laboratories, STEM Education, Models
Smith, Lesley Erin – ProQuest LLC, 2023
The strand of feedback research within the field of Instructed Second Language Acquisition (ISLA) examines the effects of feedback on the development of second language (L2) knowledge and learning behaviors. While findings often make claims about the relationship between feedback and language processing, much of this research has not measured…
Descriptors: Feedback (Response), Second Language Learning, Language Processing, French
Alberto Giretti; Dilan Durmus; Massimo Vaccarini; Matteo Zambelli; Andrea Guidi; Franco Ripa di Meana – International Association for Development of the Information Society, 2023
This paper provides a possible strategy for integrating large language artificial intelligence models (LLMs) in supporting students' education in artistic or design activities. We outline the methodological foundations concerning the integration of CHATGPT LLM in the educational approach aimed at enhancing artistic conception and design ideation.…
Descriptors: Art Education, Design, Artificial Intelligence, Computer Software
Swanson, Joan Ann – International Association for Development of the Information Society, 2023
The field of education is facing critical shortages in qualified teachers. Preservice students are limited in field experience by their teacher preparation location and proximity to diverse populations. Many colleges and university tasked with teacher preparation are seeking post-pandemic solutions to teacher preparation which potentially involve…
Descriptors: Preservice Teacher Education, Computer Simulation, Teacher Education Programs, Educational Technology
Sarah Barksdale – ProQuest LLC, 2023
Integrating computational thinking (CT) and/or computer science (CS) into K-12 curricula has the potential to provide learners with early exposure to the possibilities of creation, engagement, and contributions within a technology-driven society. However, in order to weave CT and CS into their existing curricula and classrooms, K-12 teachers need…
Descriptors: Elementary School Teachers, Secondary School Teachers, Curriculum Implementation, Computation
Liverpool-Morrisa, Soushira – ProQuest LLC, 2023
Adolescents now have greater access to digital resources and spaces and are more likely to engage in risky online behaviors for which they are unprepared. The study's purpose was to examine the little-understood online behaviors of adolescents to better educate and prepare them for safe online interactions. The study was framed by two theories:…
Descriptors: Adolescents, Computer Use, Risk, Antisocial Behavior
Lucas, Rhonda Luvenia – ProQuest LLC, 2023
The purpose of this study was to determine if the use of Real-World Experiences in Active Learning (R.E.A.L.) impacted student learning outcomes in an undergraduate information systems (IS) data communication and networking course. A quasi-experimental, quantitative approach was used to investigate whether the R.E.A.L. treatments, used as active…
Descriptors: Experiential Learning, Active Learning, Outcomes of Education, Undergraduate Students
Dray, Kate E.; Dreyer, Kathleen S.; Lucks, Julius B.; Leonard, Joshua N. – Chemical Engineering Education, 2023
We present an educational unit to teach computational modeling, a vital part of chemical engineering curricula, through the lens of synthetic biology. Lectures, code, and homework questions provide conceptual and practical introductions to each computational method involved in the model development process, along with perspectives on how methods…
Descriptors: Engineering Education, Chemical Engineering, Teaching Methods, Units of Study

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