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Zhang, Shunan; Che, ShaoPeng; Nan, Dongyan; Li, Yincen; Kim, Jang Hyun – Education and Information Technologies, 2023
Considering the importance of group member familiarity in collaborative learning in classroom learning environments, this study examined the impact of group member familiarity on CSCL (computer-supported collaborative learning) in a networked setting. Also, the differences between CSCL in the online environments and FtF (face-to-face)…
Descriptors: Group Dynamics, Familiarity, Cooperative Learning, Computer Assisted Instruction
Li, Jiansheng; Li, Linlin; Zhu, Zhixin; Shadiev, Rustam – Education and Information Technologies, 2023
A discussion forum is an indispensable part of a massive open online course (MOOC) environment as it enables knowledge construction through learner-to-learner interaction such as discussion of solutions to assigned problems among learners. In this paper, a machine prediction model is built based on the data from the MOOC forum and the depth of…
Descriptors: MOOCs, Discussion, Prediction, Models
Alzahrani, Asma N. – Journal of Education and e-Learning Research, 2023
Research has found that students with autism spectrum disorder (ASD) may face difficulties in reading comprehension. This study explored the functional relationship between the use of a graphic organizer (GO) app on the iPad and the number of correct independent responses to reading comprehension questions by one student with ASD Level 1. The…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Reading Comprehension, Tablet Computers
Rahmat, Anggi Datiatur; Kuswanto, Heru; Wilujeng, Insih; Perdana, Riki – Journal of Education and e-Learning Research, 2023
Technology has an essential role in the educational field. Technology-based mobile has the potential to improve education through Augmented Reality (AR). This study investigates the effect of mobile augmented reality on physics learning achievement and students' opinions on using this technology. The study used a convergent parallel pattern from…
Descriptors: Foreign Countries, Educational Technology, Telecommunications, Handheld Devices
Leitner, Maxyn; Greenwald, Eric; Wang, Ning; Montgomery, Ryan; Merchant, Chirag – International Journal of Artificial Intelligence in Education, 2023
Artificial Intelligence (AI) permeates every aspect of our daily lives and is no longer a subject reserved for a select few in higher education but is essential knowledge that our youth need for the future. Much is unknown about the level of AI knowledge that is age and developmentally appropriate for high school, let alone about how to teach AI…
Descriptors: Instructional Design, Game Based Learning, High School Students, Artificial Intelligence
Outhwaite, Laura A.; Early, Erin; Herodotou, Christothea; Van Herwegen, Jo – British Journal of Educational Technology, 2023
Educational applications (apps) are ubiquitous within children's learning environments and emerging evidence has demonstrated their efficacy. However, it remains unclear what the active ingredients (ie, mechanisms), or combination of ingredients, of successful maths apps are. The current study developed a new, open-access, three-step framework for…
Descriptors: Educational Technology, Computer Oriented Programs, Mathematics Education, Early Childhood Education
Uzunidis, Dimitris; Pagiatakis, Gerasimos – European Journal of Engineering Education, 2023
The paper describes the design and implementation of a virtual lab for on-line lab training on optical communications, part of the 'Optical Communications' course offered at the Dept. of Electrical & Electronic Engineering Educators, School of Pedagogical & Technological Education (ASPETE), Athens, Greece. The virtual lab is based on the…
Descriptors: Instructional Design, Computer Simulation, Educational Technology, Engineering Education
Díaz-García, Isabel; Almerich, Gonzalo; Suárez-Rodríguez, Jesús M.; Orellana, Natividad – Australasian Journal of Educational Technology, 2023
Contemporary university students face the knowledge society, where mastering information and communication technologies (ICT) is an essential requirement to form part of this society. The objective of our study was to validate a basic ICT competences model made up of three ICT competence subsets (technological, pedagogical and ethical) influenced…
Descriptors: Information Technology, College Students, Technological Literacy, Student Attitudes
Dilmen, Kaan; Kert, Serhat Bahadir; Ugras, Tuba – Education and Information Technologies, 2023
Programming education is an important educational process that enables the development of children's problem solving and algorithmic thinking skills. It is known that children frequently encounter syntax problems in coding activities. Many block-based programming software has been developed to eliminate this difficulty in the learning process.…
Descriptors: Children, Adolescents, Coding, Programming Languages
Torres-Jimenez, Jose; Lescano, Germán; Lara-Alvarez, Carlos; Mitre-Hernandez, Hugo – Education and Information Technologies, 2023
Conflicts play an important role to improve group learning effectiveness; they can be decreased, increased, or ignored. Given the sequence of messages of a collaborative group, we are interested in recognizing conflicts (detecting whether a conflict exists or not). This is not an easy task because of different types of natural language…
Descriptors: Conflict, Identification, Computer Assisted Instruction, Cooperative Learning
Navarro-Rodríguez, Christián Denisse; Vera Noriega, Jose A.; Bauman, Sheri – Journal of Early Adolescence, 2023
Although there is a body of literature that addresses victimization of adolescents based on their membership in stigmatized groups, there is little that focuses on this type of aggression delivered digitally. Furthermore, the extant literature typically focuses on the targets of such aggression, but scant attention has been paid to the aggressors.…
Descriptors: Foreign Countries, Adolescents, Bullying, Aggression
Kynigos, Chronis; Karavakou, Myrto – Digital Experiences in Mathematics Education, 2023
We investigate three 8th-grade students' mathematical meanings developed in the context of using linked representations to generate animations of figural models tuned in musical rhythm in "MaLT2," a programmable Turtle Geometry in 3D resource affording dynamic manipulation of variable values. We adopted a modified version of the UDGS…
Descriptors: Middle School Students, Grade 8, Computer Simulation, Mathematical Concepts
Li, Chun; Mu, Xiaolin; Tan, Yuanyuan; Gu, Chuanhua; Hu, Bi Ying; Fan, Cuiying – Interactive Learning Environments, 2023
Much research on brainstorming has found that the power of a team can stimulate individual creativity, and that this influence is more prominent in computer-mediated online interactions. However, creativity appears to depend on the outcome of combining certain environmental factors with certain kinds of Individual characteristics. Two experiments…
Descriptors: Brainstorming, Cues, Environmental Influences, Creativity
Heddy, Benjamin C.; Danielson, Robert W.; Ross, Kelly; Goldman, Jacqueline A. – Journal of Engineering Education, 2023
Background: Promoting engagement and motivation in early engineering experiences is important for fostering interest and retention in engineering. One method that has been effective for doing so is facilitating transformative experiences (TEs), which occurs when students apply academic content to everyday experience. Our goal was to explore the…
Descriptors: Engineering Education, Transformative Learning, Program Effectiveness, Middle School Students
Hirsch, Shanna E.; Griffith, Catherine A.; Kelley, Mya H.; Carlson, Alex; McKown, Georgia – Teacher Education and Special Education, 2023
To date, research on mixed-reality simulation (MRS) has focused on various skills including applied behavior analysis, but studies have not evaluated the role of preservice teachers' perceived knowledge, confidence, usefulness, or actual practice related to data collection. To address this gap, we conducted two separate MRS studies, one for…
Descriptors: Preservice Teachers, Knowledge Level, Skill Development, Computer Simulation

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