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Blais, Ludivine; Qorbani, Hossain Samar; Arya, Ali; Davies, Jim – International Association for Development of the Information Society, 2022
Memory palaces are effective tools for learning vast amounts of information in a canonical order using mnemonics. However, our review of the literature revealed a lack of implementation and user study of memory palace in Virtual Reality (VR) for neuroscience education. VR technology enables us to build highly interactive virtual learning spaces…
Descriptors: Brain Hemisphere Functions, Memory, Learning Processes, Mnemonics
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Feray Küçükbas Duman – European Journal of Education (EJED), 2022
The most practical and fastest way to access information in today's world is via the internet. Thanks to the internet, the necessary information can be reached in a short time. Nevertheless, in addition to the benefits of the internet, it can also pose risks for users. For this reason, it is important to increase the level of awareness of…
Descriptors: Undergraduate Students, Physical Education, Student Behavior, Internet
O'Leary, Patrick J. – ProQuest LLC, 2022
The demand for technology integration has presented teachers with new pedagogical choices for designing engaging learning experiences for students. These technology choices are becoming abundant and varied, confronting teachers and administrators with determining how effective these methods are for teaching. This research was focused on one of…
Descriptors: Technology Integration, Computer Simulation, Environmental Education, Field Experience Programs
Kwaku Edusei – ProQuest LLC, 2022
The purpose of this study is to investigate how designers of commercial educational mathematics game apps describe various aspects of "integration". My investigation addresses several research questions, including what integration means to designers, why they build it into games, and how they do so. Integration is a concept described in…
Descriptors: Gamification, Educational Games, Computer Oriented Programs, Mathematics
Peter D. Wallis – ProQuest LLC, 2022
Open Education Practices (OEP) have been proposed as a way to increase both engagement in learning, and lower costs. Broadly, Open Educational Practices involve learners in creating, evaluating, remixing, or otherwise modifying Open Education Resources (OER). Aspirational descriptions of OEP frame them both as liberatory by engaging learners…
Descriptors: Instructional Design, Assignments, Open Educational Resources, Open Education
Adel Mohamed Hassanein Abdelaziz – ProQuest LLC, 2022
Low enrollment levels in vocational drilling training programs in the Arabian Gulf area have resulted in a talent gap, with little success in building and retaining national crews. With current simulation technology, it is believed that trainees' learning, motivation, and achievements will increase; however, further study is needed to determine if…
Descriptors: Trainees, Fuels, Industry, Job Training
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Faye Mishna; Arija Birze; Andrea Greenblatt – International Journal of Bullying Prevention, 2022
Recognized as complex and relational, researchers endorse a systems/social-ecological framework in examining bullying and cyberbullying. According to this framework, bullying and cyberbullying are examined across the nested social contexts in which youth live--encompassing individual features; relationships including family, peers, and educators;…
Descriptors: Bullying, Computer Mediated Communication, Ecology, Qualitative Research
A. Arzu Ari – Online Submission, 2022
The aim of this research is to determine the trends of academic articles and postgraduate theses that employ the meta-analysis method in the field of mathematics education and that were published in Turkey between 2011 and 2020. Using the qualitative research method, this research aims to examine with descriptive content analysis the studies…
Descriptors: Educational Research, Mathematics Education, Content Analysis, Foreign Countries
Georgia J. Grossett-Dale – ProQuest LLC, 2022
In our technology-based society, the field of computer science is integral to the economic, scientific, and security-related arenas of the United States. Despite efforts to diversify the domain of computing, most computing professionals are male. Consequently, girls rarely see female role models working in computing. The disparity between male and…
Descriptors: High School Students, Student Motivation, Females, Computer Science Education
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Aakriti Kumar; Aaron S. Benjamin; Andrew Heathcote; Mark Steyvers – npj Science of Learning, 2022
Practice in real-world settings exhibits many idiosyncrasies of scheduling and duration that can only be roughly approximated by laboratory research. Here we investigate 39,157 individuals' performance on two cognitive games on the Lumosity platform over a span of 5 years. The large-scale nature of the data allows us to observe highly varied…
Descriptors: Comparative Analysis, Computational Linguistics, Learning Processes, Computer Games
Bethany Monea – Cultural Studies and Transdisciplinarity in Education, 2022
This chapter examines what happens when participatory methodologies for literacy research are enacted through screens and across physical distance. It is based on data from a year-long participatory video project in which nine Latinx youth and I co-created a film series exploring their transitions to college during a global pandemic. The COVID-19…
Descriptors: Literacy, Participatory Research, Educational Research, Computer Use
Frances van Tassell; Paula Kent; Robert Voelkel – Sage Research Methods Cases, 2022
This case chronicles the challenges encountered by one doctoral research student and the co-chairs of her dissertation committee when safety concerns resulting from the COVID-19 pandemic forced the novice researcher to adapt the design of the originally planned traditional mixed methods case study. The authors share lessons learned when pandemic…
Descriptors: Educational Change, Distance Education, COVID-19, Pandemics
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Courtney Lewis – Knowledge Quest, 2022
The pandemic prompted Courtney Lewis and her fellow school librarians to dig deep and acknowledge that their information literacy instruction followed a just-in-time philosophy. Essentially, limited just-in-time information literacy instruction is like teaching a kid how to play soccer for seven days out of each year and expecting them to be a…
Descriptors: Information Literacy, Library Instruction, Individualized Instruction, Pacing
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Lee, Sangmin-Michelle; Park, Moonyoung – Computer Assisted Language Learning, 2020
In many English as a foreign language (EFL) contexts, learning is often limited to decontextualized classroom learning, and students suffer from lack of interaction and authentic opportunities for language learning. One of the recent emerging technologies, context-aware augmented reality (AR) technology can mitigate this problem for EFL…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Computer Software
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Luzius, Michael – Distance Learning, 2020
Adaptive learning is a computerized learning environment in which software evaluates how well students learn course content. Students read textual materials, view videos and listen to audio files. The software then creates an individualized learning path for the student based on how well they perform in quizzes embedded in their lessons. As such,…
Descriptors: Computer Assisted Instruction, Individualized Instruction, Economics Education, Computer Software
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