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Chroustová, Katerina; Šorgo, Andrej; Bílek, Martin; Rusek, Martin – Journal of Baltic Science Education, 2022
In this research, a model to determine chemistry teachers' acceptance of educational software in secondary education is proposed. The model extends the unified theory of acceptance and use of technology (UTAUT) model. Data were collected from 556 Czech chemistry teachers and analysed using structural equation modelling. With respect to the…
Descriptors: Science Teachers, Chemistry, Teacher Attitudes, Educational Technology
Ponce-Renova, Hector F. – Journal of New Approaches in Educational Research, 2022
This paper's objective was to teach the Equivalence Testing applied to Educational Research to emphasize recommendations and to increase quality of research. Equivalence Testing is a technique used to compare effect sizes or means of two different studies to ascertain if they would be statistically equivalent. For making accessible Equivalence…
Descriptors: Educational Research, Effect Size, Statistical Analysis, Intervals
Hurford, David P.; Wines, Autumn – Australian Journal of Learning Difficulties, 2022
The purpose of the present study was to examine the potential that parents could effectively administer an online dyslexia evaluation tool (ODET) to their children. To this end, four groups consisting of parents and trained staff were compared. Sixty-three children (36 females and 27 males) participated. The children in each group were assessed…
Descriptors: Test Reliability, Computer Assisted Testing, Dyslexia, Screening Tests
Pedagogy of Teaching with Large Datasets: Designing and Implementing Effective Data-Based Activities
O'Reilly, Catherine M.; Josek, Tanya; Darner, Rebekka D.; Fortner, Sarah K. – Biochemistry and Molecular Biology Education, 2022
Integrating the use of large datasets into our teaching provides critical and unique opportunities to build students' skills and conceptual knowledge. Here, we discuss the core components needed to develop effective activities based on large datasets, which align with the 5E learning cycle. Data-based activities should be structured around a…
Descriptors: Instructional Design, Learning Activities, Data Analysis, Computer Software
Yang, Li; Martínez-Abad, Fernando; García-Holgado, Alicia – Education and Information Technologies, 2022
The emergence of the COVID-19 pandemic has accelerated the wave of digital social transformation worldwide and pushed the "Accelerator Key" for the digital transformation of education in 2020. This transformation has also impacted in an all-around way in China. Taking Anhui province as a case study, this research explores…
Descriptors: Preservice Teachers, Teachers, Social Cognition, Digital Literacy
Sanzana, Mirza Rayana; Abdulrazic, Mostafa Osama Mostafa; Wong, Jing Ying; Ng, Kher Hui; Ghazy, Shams – Journal of Applied Research in Higher Education, 2022
Purpose: This paper presents an educational virtual reality (VR) game and experiments with different methods of including it into the teaching process. The purpose of this research study is to discover if immersive VR games can be used as an effective pedagogical tool if blended with traditional lectures by assisting learning gain, memory and…
Descriptors: Lecture Method, Computer Simulation, Game Based Learning, College Students
Sosa, Ricardo; van Dijck, Max – Creativity Research Journal, 2022
The distinction between "Big-C" and "little-c" creativity implies that the generative process of celebrated creators is of a special type or degree. Arguments for and against such a hierarchy of creativity are found in the literature, primarily built on rhetorical argumentation. The aim of this work is to examine the rationale…
Descriptors: Creativity, Computer Simulation, Models, Social Systems
Sarikaya, Özge; Denis-Çeliker, Huriye – International Journal of Research in Education and Science, 2022
The purpose of this study is to examine the trends in recent years by focusing on the bibliometric results of previous studies on scientific creativity. For this purpose, a total of 370 publications on scientific creativity obtained from Web of Science and Scopus databases were examined in terms of different bibliometric variables, and they were…
Descriptors: Bibliometrics, Creativity, Databases, Comparative Analysis
Raykov, Tenko; DiStefano, Christine; Calvocoressi, Lisa; Volker, Martin – Educational and Psychological Measurement, 2022
A class of effect size indices are discussed that evaluate the degree to which two nested confirmatory factor analysis models differ from each other in terms of fit to a set of observed variables. These descriptive effect measures can be used to quantify the impact of parameter restrictions imposed in an initially considered model and are free…
Descriptors: Effect Size, Models, Measurement Techniques, Factor Analysis
Miaskiewicz, Tomasz – Marketing Education Review, 2022
This article presents an approach to teaching an introductory digital marketing class that utilizes a semester-long project in which students develop a website and drive traffic using a variety of digital marketing tactics. As part of this project, students are provided with an engaging learning experience that includes direct exposure to the…
Descriptors: College Students, Business Administration Education, Marketing, Computer Mediated Communication
Abumandour, El-Shaimaa Talaat – Journal of Research in Innovative Teaching & Learning, 2022
Purpose: At present, humankind is facing rapid and profound changes in society, science, technology, economy and environment. The 21st century has witnessed extraordinary scientific and technological progressions. Improvement of technology has generated new educational technique known as e-learning. Nowadays, popularity of e-learning is growing…
Descriptors: Electronic Learning, Engineering Education, Public Libraries, Blended Learning
Cockrell, Susan R.; Harrison, Brandon M. Di Paolo; Davidson, Lesley; Brown, Pennye; Thayer, Jennifer; Meyer, Pamela Sharp – Journal of Instructional Pedagogies, 2022
This paper examines the use of Monopoly® accompanied by Microsoft Excel to assess whether an active learning activity has an impact on the DFW rates in an introductory financial accounting course. (The DFW rate is the percentage of students who earn a grade of D or F or withdraw (W) from the course.) A zero credit hour Monopoly® Lab (which…
Descriptors: Introductory Courses, Accounting, Game Based Learning, Computer Software
Waggoner, Charles R. – Research in Higher Education Journal, 2022
Electronic communication plays a significant role in most schools and in all of our personal lives as well. The legal question of what is acceptable and what is not acceptable electronic speech for students that is constructed and delivered totally off-campus on such platforms such as Snapchat, Tic Toc, Facebook or Meta, U-Tube, and regular email,…
Descriptors: Social Media, Internet, Computer Mediated Communication, Court Litigation
Dhimolea, Tetyana Kucher; Kaplan-Rakowski, Regina; Lin, Lin – TechTrends: Linking Research and Practice to Improve Learning, 2022
Virtual reality (VR) can be beneficial for learning and for increasing learners' engagement and motivation. However, aggregations of studies on language learning in high-immersion VR are scarce. This paper offers a systematic review of existing research on VR-based language learning, encompassing 32 peer-reviewed studies published between 2015 and…
Descriptors: Literature Reviews, Educational Research, Computer Simulation, Second Language Learning
Montazami, Armaghan; Pearson, Heather Ann; Dubé, Adam Kenneth; Kacmaz, Gulsah; Wen, Run; Alam, Sabrina Shajeen – British Journal of Educational Technology, 2022
Educational apps can be considered a dominant medium for providing educational content to children. Parents are major stakeholders and mediators in the selection of apps (Dias & Brito, 2021). It is critical to know how they choose apps for their children and understand what indicates a quality educational app, as well-designed apps can support…
Descriptors: Educational Technology, Handheld Devices, Computer Oriented Programs, Parents

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